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  1. #201
    Player
    Khyzen's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    49
    Character
    Kyren Xangai
    World
    Balmung
    Main Class
    Gladiator Lv 51
    JUST REMOVE GC RESTRICTIONS!

    The idea shouldn't be to stop people from forming pre-mades that have an advantage against other pre-mades, the idea should be to let free companies and friends easily make their own pre-mades without having to worry about what flag someone's flying. This promotes Free Company play, this lets friends play together, and it decreases the god awful queue times.

    The fact that you choose a Grand Company because you prefer their colors/story/glamours/hunt glamours shouldn't be what determines what PVP team you play on. All you need are three teams which players randomly get sorted into as they enter the queue. AND THAT'S IT. If there's a team that's winning because of a pre-made, that's just the luck of the draw. Form your own pre-made or just hope you get lucky with the queue next time. At least then you know you have a chance at winning, rather than being stuck in a Grand Company that all the good PvP players didn't flock to.
    (15)

  2. #202
    Player
    MrCoco's Avatar
    Join Date
    Jun 2016
    Posts
    1
    Character
    Mr Coco
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    This is probably the laziest patch a game dev could have done. If the range was an issue why not just normalize the dmg based on distance from the ice, instead of a flat 50%?
    If they say something about server resources I'm going to call bull. Ice positions are static and character position should already be known to determine if they can hit the damn ice or not. If they can't find an optimized way to calculate that, may Hydaelyn help us all...
    (1)

  3. #203
    Player
    CyrusBryant's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Delvin Mallory
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    I would literally pay actual money for them to remove GC restrictions. I'm not kidding. I would happily pay for it at this point. Grand companies are and have been ruining PvP for a long time. Please listen to us devs on the XIV team. Make PVP great again!
    (8)

  4. #204
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    tone deaf doesn't even begin to describe what is going on here with SE.
    (10)

  5. #205
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Player VS Ice! Firaga IV Ftw! oh wait...
    (0)
    Last edited by Zensho; 06-30-2016 at 10:13 AM.

  6. #206
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Excellent I'm gonna continue doing what I do on BLM ; ignore nodes and fire IV the melees who pop blood for blood to attack it. I hope this makes people play melee more so I can get battle fever even faster.
    More seriously, okay what?
    (3)

  7. #207
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Luxpheras View Post
    • The amount of data required to win a 72-player match will be reduced from 1800 to 1600
      For a 72-player match, the length of the match ended up being fairly long, even after destroying all the icebound tomeliths. Therefore we will be reducing the amount of data required to win a match.
    What in the world .... WHO EVEN COMPLAINED ABOUT THIS???

    Seriously, this was actually one redeeming features of Shatter for me, because people were actually forced to PvP in those matches to finish off the score. Now they're telling us that those matches were an unintended accident, and you're trying to remove that possibility from even happening?? If you're so opposed to letting us fight, then why the hell are we even allowed to target one another?? The entire concept of PvP is completely lost here, and it really blows my mind.

    I never considered the length of the match to be an issue either. I spend ridiculous amounts of time waiting in queue just to get one, maybe two, matches a night that last, what, 15 minutes? Given that it takes an hour just to get in, I can't say I'm enthused to see the duration get reduced.

    As for pre-made parties stacking win rates across specific GCs, this had been going on since Secure came out, and it's primarily caused by GC restrictions. One GC cannot have a stacked win rate if there aren't any GC's in the first place; so, just get rid of them already! The simplest damn solution has been staring them in the face for so long that they'd have to literally be blind and deaf to have missed it. I can't believe that they'd rather let FL die, than do this one blatantly obvious solution.
    (23)

  8. #208
    Player
    Rilasha's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    R'lasha Nereshyl
    World
    Tonberry
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Februs View Post

    Seriously, this was actually one redeeming features of Shatter for me, because people were actually forced to PvP in those matches to finish off the score.
    I agree entirely. A team that doesn't PvP and only kills all the icebound tomeliths doesn't really deserve to win. It also doesn't give the two other teams any chance of a comeback. No more miracle comebacks and no more large scale PvP. The points being reduced most likely will also give a lot more draws due to the last big tomelith going down.
    (4)

  9. #209
    Player
    Thekk's Avatar
    Join Date
    Sep 2015
    Posts
    98
    Character
    Thekk Everdream
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Luxpheras View Post
    • The amount of data required to win a 72-player match will be reduced from 1800 to 1600
      For a 72-player match, the length of the match ended up being fairly long, even after destroying all the icebound tomeliths. Therefore we will be reducing the amount of data required to win a match.
    That doesn't sound great at all. The time after the crystals are down is when most of the PvP happens and it actually gives companies that had bad luck with spawns a chance to catch up. People have been asking more focus on PvP and less on PvE and this achieves the exact opposite.

    Quote Originally Posted by Luxpheras View Post
    • Icebound Tomeliths
      When comparing caster DPS and melee DPS, casters were able to damage icebound tomeliths from a relatively safe distance. To balance the DPS between melee DPS classes, the icebound tomeliths will have their magic resistance increased by 50%.
    I've already mentioned I find crystals die too fast on the 72 version, so I guess that's a way to make them stay up a bit longer, though I think just increasing health would have a better option. The question, is how big a difference is that resistance increase going to make? 5%? 10%? 20%? 50%?

    I admit I haven't really paid close attention to how melee and ranged damage differ on crystals, is it that big? I've seen some melees pull big numbers on them. I mean, they barely get attacked in the first place so it doesn't take much healing to keep them smacking. I guess they do tend to get hit by Aetheric Burst and stuns most of the time.

    My biggest apprehension comes into how it will affect 24 man where melee can pretty much stay on the crystal unaffected. Since the nerf's first goal is to counter a disadvantage that doesn't really exist in that mode, it really shouldn't be applied there. Big crystals get destroyed at a much more appropriate speed in that version.
    (1)

  10. #210
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Thekk View Post
    g. I guess they do tend to get hit by Aetheric Burst and stuns most of the time.

    My biggest apprehension comes into how it will affect 24 man where melee can pretty much stay on the crystal unaffected. Since the nerf's first goal is to counter a disadvantage that doesn't really exist in that mode, it really shouldn't be applied there. Big crystals get destroyed at a much more appropriate speed in that version.
    well its not about how much more dps a caster can do like he said they are safer in a 72 if idk lets say 15-20 enemy melees you can just stack 3-5 mage lbs on the crystal to kill them all + most of them using things like b4b. Big Crystals in 24 mode is actually my favourite one enough time to kill all these teams and get the crystal with almost full hp for ur team, much more fighting etc. while still having a objective. small crystal 24 is basically just kill since a wiped team give more pts than the crystals itself even more if you take a 2nd base
    (1)
    Last edited by TiaHariberux3; 06-30-2016 at 09:38 AM.

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