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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Your mentality and those like it is part of the problem. You see it as a game of whack-a-mole rather than a game of zone control.
    It is whack-a-mole. Even if you split the map between your three alliances (which is only possible in a full, 72-man), those teams are still reactionary only. Cutting down the size of the area they are responsible for does not change the fact that they are still responding to crystals as they spawn, just like whack-a-mole.

    Further, this is not a one size fits all strategy. No matter how organized you make your three alliances, your best laid plans can still be utterly crushed by RNG and the dps strength of your enemies. It's certainly true that a divided team can respond to spawns quicker, but that response is also weaker. If they are outnumbered, then splitting the team only puts them at a disadvantage. A team of 8 cannot rival a team of 24, let alone two teams of 24. Depending on how crystals spawn (clustered/spread out/big/small etc), any of your Zone Parties could be easily out-paced on dps, even if they get there first. In the worst case scenario, they get destroyed by over aggressive teams looking for bonus points. Worse still, if any of the three divided teams are under assault, they are unlikely to receive reinforcements before it is too late due to the map size and geography; so, splitting up your fighting strength is not always the best option.

    The bottom line is basically this: no matter what you do, you're rolling the dice. What decides if those dice come out good or bad is mostly the RNG of crystal spawns and enemy positions. It's a gamble, but it doesn't change the fact that you're still playing a game of whack-a-mole in which the fastest and strongest dps win. The only time that even remotely changes is if players have a reason to actually fight, instead of focusing purely on crystal spawns. In that regard, I'm happy that we at least have Capture points which can be contested, even if that only happens occasionally.
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    Last edited by Februs; 06-17-2016 at 11:26 AM.

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