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  1. #11
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Invalid_Name View Post
    ...
    I agree and remiss for the same things. TY for putting it into better words. 72 Secure was my favorite for similar reasons, 3 pseudo-Wolves Den fights (Parties A & C) going simultaneously while Team B managed center node(s) and assist faltering party A/C during downtime. It's still PVP, it's still unscripted, but at least the transitional phases there were a natural shove, by design, to get X encounter here, Y encounter there.

    It's been harder to come by in Seal Rock lately (players that care aren't around anymore). Since, it's felt for me Frontlines has just been de-evolving into Team deathmatch,

    I guess Feast is to blame? IDK, Free-sprint, CC nerfs, and the faster LB build may have been a factor (at least in Slaughter, people who were grinding for hand of mercy specifically could just BLM/SMN and not break the design intent).

    Or maybe because the zerg deathmatch approach is working for some people, everyone else just follows that white rabbit...


    anyway, a POSITIVE: what I appreciate about this Shatter, is they brought back the debris and obstacles that help kiters break LoS, and the return of knock back.

    But especially the debris, didn't realize how much I missed those little LoS-breaking-delights (which were mostly absent on the Seal Rock map).
    (1)
    Last edited by Xenosan; 06-09-2016 at 08:23 AM.

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