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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Slib View Post
    Having objective filled maps in a big team makes it fun rather than just a kill fest. Slaughter was garbage.
    I agree that Slaughter was garbage (though even that wasn't purely PvP, since there were still drones), but I don't it's wrong to expect PvP in an actual PvP game mode. The problem isn't that there are objectives. The problem (if you can call it that) is that the PvE objectives dramatically outweigh the gains from PvP. In the worst cases, people don't even want to fight and spend the entire match just running away from each other until they're forced to rub shoulders on the same crystal spawn. It's still player versus player, mind you, but it's more of an indirect competition than a battle, and Front Lines is kind of supposed to be a battle.

    The thing is, I don't think there's a way to really "fix" that. Even if kills were weighted more (which would be nice), it still falls to the players to actually choose to fight. Sadly, most players who queue for Front Lines are too afraid of PvP to do that; so, we're kind of stuck running the RNG obstacle course rather than getting into a battle. It's still fun, of course. I've been enjoying Shatter quite a bit, but I do still hope that Feast queues pick back up sometime in the near future.
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    Last edited by Februs; 06-09-2016 at 04:15 AM.

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