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  1. #1
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
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    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    It's not about crystals being worth it or not - it's the non-random nature of spawns leading to situations where you will never be the advantaged team on a node in the late game. This is something that's only possible because the game eliminates possibilities as the match goes on.

    Unmitigated RNG is bad. Knowing you never had a shot to mitigate it in the first place is worse.
    (0)
    Last edited by Kyani; 06-08-2016 at 06:59 PM.

  2. #2
    Player
    TiaHariberux3's Avatar
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    Feb 2015
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    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kyani View Post
    It's not about crystals being worth it or not - it's the non-random nature of spawns leading to situations where you will never be the advantaged team on a node in the late game. This is something that's only possible because the game eliminates possibilities as the match goes on.

    Unmitigated RNG is bad. Knowing you never had a shot to mitigate it in the first place is worse.
    Wait what? Non random spawns are less rng and make it easier to follow a certain strat meanwhile in Seize you could get fked all game lol. The fact that ppl complain about rng cause they lost is just meh. There is always something called like killing that u can do to get back.
    (3)

  3. #3
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TiaHariberux3 View Post
    Wait what? Non random spawns are less rng and make it easier to follow a certain strat meanwhile in Seize you could get fked all game lol. The fact that ppl complain about rng cause they lost is just meh. There is always something called like killing that u can do to get back.
    You'd think non-random spawns would be less RNG, but in reality? They play out to be worse!

    When spawns are fully random, each team is playing with the same deck and can make decisions based off of their path to victory. When spawns are semi-random,however, the decks become uneven - you have to make choices based off of what the RNG allows, rather than ones that will win you the game. And the RNG doesn't always think you deserve a shot to win.

    In Seal Rock, you could outplay RNG, either by outmaneuvering people to stack the odds in your favor, or simply by killing them. Shatter.. the jury is still deliberating, but right now? Not so much.
    (1)

  4. #4
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kyani View Post
    You'd think non-random spawns would be less RNG, but in reality? They play out to be worse!

    When spawns are fully random, each team is playing with the same deck and can make decisions based off of their path to victory. When spawns are semi-random,however, the decks become uneven - you have to make choices based off of what the RNG allows, rather than ones that will win you the game. And the RNG doesn't always think you deserve a shot to win.

    In Seal Rock, you could outplay RNG, either by outmaneuvering people to stack the odds in your favor, or simply by killing them. Shatter.. the jury is still deliberating, but right now? Not so much.
    Ehm you can outplay/killing/outmaneuvering ppl in shatter too. Since you can predict a bit more than in sr its way easier to outplay other teams. Thats just my impression after 20+ games. Also there is more fighting than in most ppl think in my opinion and from what I saw in 72.
    (2)
    Last edited by TiaHariberux3; 06-09-2016 at 06:23 AM.

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