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  1. #1
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    54
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 83

    The Fields of Glory (Shatter)

    I queued for like 10 hours in total today and managed to get five Shatter games! Five. games.
    Is this PvP mode already dead?
    (3)

  2. #2
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Mode's bad, and they learned absolutely jack all from the complaints about Seal Rock. Shatter is actually random - because the nodes don't respawn, you can get boxed into a position where your team can't contest any of the remaining nodes.
    (14)
    Last edited by Kyani; 06-08-2016 at 07:57 AM.

  3. #3
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    while i found it fun espiecally the 3 way tie we had in the 3rd 1 it doesnt feel to much like pvp to me... people wait til icebergs spawn then rush to those n try to zerg them asap with lbs n stuff then backaway n wait for next 1 SE really fail at anything pvp wise feast was seriously flawed aswell

    honestly think queues will improve once people have gone through all the other new content weeping city ,hildy ,new dungeons and main story 1st day majority of people dont rush to farm tomes or pvp modes
    (0)

  4. #4
    Player
    auron_seifer's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Auron Seifer
    World
    Ragnarok
    Main Class
    Black Mage Lv 60
    Its the combination of 2 things Ode:

    - The queue is broken, same as it always was. Thats why you can see a friend get 3+ pops while you wait in queue ad eternum. No effort whatsoever made to fix such a glaring problem.

    - GC Restrictions...we all knew they were bad, we begged SE to remove them but no. That's why I changed to Adders today and had 5 matches in under 2 hours while Flames wait forever. They cling to this system that does way more harm than good.

    On top of that, this new mode sucks. Might be Seal Rock nostalgia, but i'm not having as much fun as I did in this mode...I will give it more time because I love pvp but my first impressions aren't bad, they're terrible.

    So great job SE on not fixing anything, killing Seal Rock which was a lot of fun and replacing it with this...giant piece of garbage. My question is: where is the pvp in this new mode!? No...even more inportantly, where is the fun!?
    (5)
    Last edited by auron_seifer; 06-08-2016 at 08:32 AM.

  5. #5
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Omg I haven't even tried this new mode out yet and I'm hearing it's garbage already lol. Feast I'm sure is dead atm too cause of update so I guess not much pvp for me this week.
    (1)

  6. #6
    Player
    FREEHURP's Avatar
    Join Date
    Mar 2016
    Location
    Sultana's Bedroom
    Posts
    42
    Character
    Hurp Durped
    World
    Balmung
    Main Class
    Machinist Lv 60
    i think its really fun, people jus like to cry because they can. I mean its not even 24hrs and they b!tching already and they dont even know the full extent of the strategy's. Play, Learn, Enjoy.
    (11)

  7. #7
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    I don't really know how to feel with this mode. It has cartenau's feeling like pushing them from cliff and destroying crystal, but annoyed with how in the end you waiting the node to tick until 1.8k and defend from 2 GCs.
    (1)

  8. #8
    Player
    Proudwolf's Avatar
    Join Date
    Apr 2016
    Posts
    7
    Character
    Vas Payne
    World
    Coeurl
    Main Class
    Warrior Lv 62
    Needs some more time for everyone to play with it and for it to grow and develop strategies. But it feels like their isn't a whole lot of a reason to kill a enemy player (besides attacking the enemy base) over attacking the node which kinda feels lame for a pvp mode. They should add some type of incentive to kill someone such as a system that chooses a person who has done the highest dps against the nodes that person gains an attack buff against nodes however if they are killed by a enemy team that team gains 50 pts. Or something along those lines to make it feel like i'm not just stabbing/shooting ice for 20 min :/
    (0)

  9. #9
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dimitrii View Post
    Omg I haven't even tried this new mode out yet and I'm hearing it's garbage already lol. Feast I'm sure is dead atm too cause of update so I guess not much pvp for me this week.
    It's not that bad. The game mode itself is half-decent. I had some fun with it. It's just that it lacks actual PvP.

    Basically, SE made the same mistake here that they did with Seize/Secure in that they made the PvE elements worth substantially more than the actual PvP. So, like in Seize/Secure, the vast majority of players will just sit on their thumbs until a crystal spawns and refuse to engage the enemy unless they have no other choice. Two teams on one crystal basically turns into one big dps race to see who can burn it faster. Once the crystal is done, everyone splits up to race one another to the next spawn. You can kind of think of it like a big scavenger hunt, in that way.

    Of course, this also means that people have been falling into the same pitfalls they did in Secure and Slaughter. Teams are so unwilling to actually risk getting into combat that the outcome of the match is heavily swayed by the RNG of the crystal spawns, rather than kill proficiency. So, if you're looking for actual PvP, then you might be disappointed with this game mode. I'd like to say that this might change as time goes on ... but given the history of all the previous FL game modes, I doubt it.

    That said, the game mode itself is still fun if you're willing to just take it for what it is. I've enjoyed my matches so far, and if you actually get that rare, once in a blue moon, aggressive team then it can really change the pace of the match. If you get your everyday generic brand of team, then you can at least still have fun with the fact that there are Secure Points on top of Crystal Spawns. It adds some much needed flair over they pure RNG game play of Seize.
    (2)
    Last edited by Februs; 06-08-2016 at 11:57 AM.

  10. #10
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    anybody know the rewards for this mode? I am guessing it might be the white ADS mount?
    (0)

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