Results 1 to 5 of 5
  1. #1
    Player
    BeeWise's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    10
    Character
    Kelyn Rosso
    World
    Gilgamesh
    Main Class
    Monk Lv 70

    Minor Complaints about The Weeping City of Mhach as a Tank.

    Let me clear thing up from the jump. I love the Weeping City, it's generally challenging, but not too much (requiring thought) it's fun, beautiful, and flat out EPIC. 10/10. My favorite 24 man so far. Hoooooooowever, still not quite perfect. Now while, I don't want a true "nerf" of the raid, it could use some tweaking.

    --FORGALL--
    The auto-attack after taking Hell Wind as Main Tank. I don't know if there's a trick to this mechanic short of sprinting around the room until healed up a bit (never done this, but it seems like a funny site) but I've timed an Equilibrium and Inner Beast, or Clemency and rarely catch it. Maybe delay the auto attack a bit, SE?

    --OZMA--
    When Accelerated Bomb is placed on me RIGHT after/during the adds spawn. So while I'm trying to pick up adds, I'm forced to totally stop acting. So I have to chose between being a responsible tank and nearly dying, or letting my adds drift to another alliance or my healers. All I can really suggest is not allowing tanks to get Accelerated Bomb during add spawns.
    (0)

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Hell Wind = Healerproblem

    You just don't move when the Timer hits 3. Before you can move and the Adds are no Problem for no one.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    BeeWise's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    10
    Character
    Kelyn Rosso
    World
    Gilgamesh
    Main Class
    Monk Lv 70
    For Hell Wind, saying it's a healer problem doesn't help when it's unavoidable damage that drops you to 1% HP, which is followed by a 3k+ auto that sometimes falls within the millisecond. No level of pre-casting can catch it at times. As for the Ozma gripe, it's not impossible, but it's just kinda messed up. These 2 things just feel a little cold-blooded, and kinda need to be fixed imo.
    (0)

  4. #4
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Then use Hallowed, Holmgang or living Dead. I NEVER died there because a good Heal precasts his heal when this Attack gets casted. So it IS a Healerproblem.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    644
    with hell wind with equilibrum you won't have a problem if well timed, you can time homlang or allowed ground,
    with your pld you can precast a clemency too but it's hard to get it well timed.
    but it's right to say it's a healer problem, if you have a whm cast medica II before and precast medica you won't have a issue.

    for the accelered bomb issue on ozma you won't dieif you keep hallowed ground or homlang or living dead, time it with when the debuff will fell.
    so using allowed ground as pld is not so good to mitigate the hell wind before, because allowed ground have is long CD you may wanna keep it for this case.
    in nidhog ex i see many tank die on magic add when he reach 3 stacks, the main issue is your dps maybe a little low so it happen, i just homlang timed with this 3rd stacks so even if the dps is a bit low i won't die.
    I mean when you don't need your invincibility, keep it and only use it when a one shot can occur. your case with ozma is one of this case.
    (0)
    Last edited by kensatsu; 06-13-2016 at 08:07 AM.