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Thread: Blue mage

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  1. #19
    Player
    Jojozan's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Jojozan Nanazan
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Ha. Guess I am the only one crazy enough to want the Blue Mage in a tank roll.

    Hear me out - give a Trait where they add their defenses together (physical and magic defense), and give them Caster/Healer gear. That gives them higher defense than the other tanks, but a smaller HP pool. Maybe allow DoW accessories, have the Saber pack some extra VIT, or add another trait that buffs that a bit.

    As for abilities, just as examples -
    White Wind - area heal or regen, so earning healing enmity and mitigating damage at the same time
    Mighty Guard - mitigating damage
    Goblin Punch - enmity generation
    Mantra Missile/Magick - ranged enmity generation
    Magick Hammer - stun target
    Angel Whisper - not-dead-yet button
    War Dance - stance change
    Night - sleep
    Roar/Eerie Sound Wave - dispel buffs
    Force Field - mitigate one big hit
    Bad Breath - mitigate damage by debuffing the enemies
    Pumpkin Head/Frog Drop - grindable damage
    1000 Needles - either a big hit or an area of effect enmity generator
    Grand Delta/Quasar - big damage move if needed
    Control - a Provoke
    Self-Destruct - everyone else is dead, so why not?

    Have some abilities arrive via quests (say, taught from Hoary Boulder, who has brought the job from overseas and is teaching things local critters don't know), with some extras you can add by clearing dungeons or hunting marks. For example, you have to clear Aurum Vale as a Blue Mage for Bad Breath. Maybe add some TP costs to the big ones so you have to choose what alternates to bring along.

    My two Mhachi farthings, anyway.
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    Last edited by Jojozan; 06-14-2016 at 12:02 PM. Reason: Expanding on topic

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