very likely to be OP as hell, will never ever work within a holy trinity MMO format. I don't think they will include this class unless it becomes severely simplified or homogenized.
very likely to be OP as hell, will never ever work within a holy trinity MMO format. I don't think they will include this class unless it becomes severely simplified or homogenized.
That's why I don't really want to see it in this game as I expressed here,
http://forum.square-enix.com/ffxiv/t...e-in-this-game
I know jobs can get reinvented but the whole gimmick of the Blue Mage was finding spells and then using them wouldn't be the same if they just handed them out to you every 5 levels coz you would be expecting it.
Your wrong thy can balance it potency 120 - 200 like monk it won't be Op idc how thy do it i just want blu in game an i'm 100% sure there are over 1 million ppl tht will agree with me on tht blu made it fun in FF11 without blu alot of ppl Wouldn't have playedThat's why I don't really want to see it in this game as I expressed here,
http://forum.square-enix.com/ffxiv/t...e-in-this-game
I know jobs can get reinvented but the whole gimmick of the Blue Mage was finding spells and then using them wouldn't be the same if they just handed them out to you every 5 levels coz you would be expecting it.
Exactly why I don't want Beastmaster in this game. Wouldn't be the same.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Don't like tht if u take away swords tht mess blue mage up
By that logic, Strago is messed up because he uses daggers and caster rods, as is Quina because of the giant fork, along with Quistis (whip) and Khimari (spear). >.>
Unlike other jobs, Blue Mage is not dependent on a weapon for identity. BLU's weapon could be a sharpened stick or a sack with a brick in it and it'd still be a blue mage as long as it uses monster skills.
Mileage varies when it comes to that. I'm guessing you're trying to refer to the inevitable pruning of spells available to BLU, though limiting spell selection for balance purposes is not what I would call simplification or homogenization. Most blue magic in general is just beast-flavored attack magic, with some spells either being overpowered as hell or extremely situational (the Lv.XX line of spells comes to mind). Hell, my suggesting Bad Breath, Moon Flute and White Wind is already pushing the envelope, as Moon Flute and White Wind already allow the BLU to provide notably better utility than BLM or SMN.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Btw those are some good ideas, kinda like a BLM with stack management.
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