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  1. #1
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80

    13 Jobs & 1 weekly lock out Fix Suggestion

    I personally find that the only incentive to level multiple jobs to 60 is to test them out or play with them in a casual setting. This is because of the current raid lockout system. Currently, we are allowed to try out other jobs without creating an alt and repeating the MSQ but we are forced to choose a single job for endgame raiding. The way the current system works is that we farm the content on our main jobs first then we go in on alt jobs. As more jobs are added not everyone will want to stick with a single job.

    I feel like we're trying too hard to separate the community through raiding when we should be trying to bring it together. I have an idea on how to help both sides of the community Raiders & Casuals who want to try.

    Allow us an extra manifesto per role*Not Job for people who can't distinguish the two* helping at least 4 members who haven't cleared for the week. An example would be if I cleared as ANY Tank Job I no longer get a manifesto clearing as that role BUT if I switch to A Healer, Caster DPS, Melee DPS or Ranged DPS and help 4 others who haven't cleared I get another Manifesto. This gives the extra jobs we leveled an immediate purpose. Restrict the allowance to 2 or 3 roles per week.

    Even with the new Raid PF the lockout still doesn't give more players incentive to help beyond a single clear. Some people still won't help and others still won't want only 1 chest especially if the aren't new to clearing it. At least with an additional manifesto players who aren't overly concerned with the chests can still benefit & the people that help can as well.

    The current system is punishing to players (new players or players coming back from inactivity) that start raiding late or players who have trouble finding a group. With RNG and a single manifesto, some players won't get the gear they desire depending on how close they clear to the next patch. This gives us more chances at loot and newer players a better chance getting into the content and clearing. One thing I forgot to add: If raids were set up this way there would be no need for 'catch up patches' and the time could be spent creating more content like extra raiding tiers.

    *It seems like people are mistaking Jobs & Roles or are just disagreeing based on how I typed it or other reasons, so I will bold the Original statement that was never edited* TLDR; Give us 2-3 Maifestos per week instead of one if we play different roles& help @ least 4 ppl who haven't cleared
    (5)
    Last edited by Animarelic; 06-07-2016 at 01:08 PM.

  2. #2
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    It wouldnt work since you can get all the manifestos for all thirteen jobs in one week then spend them all on one jobs gear.

    EDIT: Raid finder is there more for those who are having difficulty finding a static or dont raid with a static. Or for raiders alts.
    (4)

  3. #3
    Player
    Lambadelta's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Rorotte Rotte
    World
    Moogle
    Main Class
    White Mage Lv 90
    They want the content to last a long amount of time. This lockout is to ensure that it takes awhile to get items. Your going to have to live with this.
    (4)

  4. #4
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by DarkmoonVael View Post
    It wouldnt work since you can get all the manifestos for all thirteen jobs in one week then spend them all on one jobs gear.

    EDIT: Raid finder is there more for those who are having difficulty finding a static or dont raid with a static. Or for raiders alts.
    I wasn't finished editing "Restrict the allowance to 2 or 3 roles per week." Is what I was adding. NOWHERE DID I EVER INSIST WE HAVE 13 MANIFESTOS I clearly typed Allow us an extra manifesto per role Not Job. Also there is only 5 roles if you look at how they break down PvP Que and divide the Roles into Caste, Range and Melee so using that system there wouldn't be 13 manifestos only 5 per week at the most.
    (1)
    Last edited by Animarelic; 06-07-2016 at 12:44 PM.

  5. #5
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Beside with the new crafted stuff for DoM and DoW you can still be competitive and run savage content

    I have all 3 hea and 2 caster ready for any savage with mostly crafted melded stuff and a shit ton of lore i don't even know what to do with...
    (1)

  6. #6
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Animarelic View Post
    I wasn't finished editing "Restrict the allowance to 2 or 3 roles per week." is what I was adding. Also there is only 5 roles so there wouldn't be 13 manifestos only 5 per week at the most.
    Well your edit makes no difference (and should have been in from the start when you posted the OP, and not put in once someone pointed out the huge flaw). People will still gear up 3 times faster than otherwise (there are only 3 roles in the game acknowledged by the devs: tanks healers and dps).

    Also nothing in the system is punishing anyone. There is nothing stopping these players you are describing setting up their own raid group of people in similar situations.
    (2)

  7. #7
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lambadelta View Post
    They want the content to last a long amount of time. This lockout is to ensure that it takes awhile to get items. Your going to have to live with this.
    Yeah each savage raid needs to last 6+ months until the next savage raid is released. Maybe people are already progressing too fast lol.
    (3)

  8. #8
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by DarkmoonVael View Post
    Well your edit makes no difference (and should have been in from the start when you posted the OP, and not put in once someone pointed out the huge flaw). People will still gear up 2-3 times faster than they would otherwise.
    You didn't point out the flaw because it still stood that there are ONLY 5 types of roles. just like they do for Feast PvP where they break the roles down Caster, Range and Melee. You should check into things before you type. It was a Copy Paste and got clipped because I pre type my longer posts. Also even if they added a second manifesto no one would complain about getting the max item in 1 month versus two.

    Quote Originally Posted by Rufalus View Post
    Yeah each savage raid needs to last 6+ months until the next savage raid is released. Maybe people are already progressing too fast lol.
    If the raids were set up the way I was suggesting they could use the odd patch to add more content on instead or add more raiding tiers.
    (1)
    Last edited by Animarelic; 06-07-2016 at 12:22 AM.

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DarkmoonVael View Post
    It wouldnt work since you can get all the manifestos for all thirteen jobs in one week then spend them all on one jobs gear.
    Not exactly true, they could simply make the manifesto for the class you play similar to the way gear is. I.E. Manifesto of Fending, Manifesto of Healing, Manifesto of Striking, etc. It still forces people to clear the content on the class they want to gear (rather than using one class to gear up another) but also allows the extra gearing like the OP wants. I personally am for the idea despite not being a raider (in this game), in other games alt raiding is a pretty popular thing but it's kind of irritating that the loot lockout prevents a similar thing in this game due to the whole one item per character thing as the Armory system makes having an alt pointless in my opinion.
    (3)

  10. #10
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Lambadelta View Post
    They want the content to last a long amount of time. This lockout is to ensure that it takes awhile to get items. Your going to have to live with this.
    I wonder why we did not leave 1.x then if thats the condition to have content long live...
    I like to believe content live long because its fun to play and not because you are chained to it and forced to play!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

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