I’m no math wizard but I’ll take a crack at it for the lulz. In discussing stances in a previous thread here I was informed they were, in fact, multiplicative in nature so I’ll be using them as such. I don’t know what specific rotations we are covering so I’ll try to find some “standard” ones to test.
Option A
WAR MT (Unchained) :
Infuriate>Raw Intuition>Unchained>Tomahawk>Heavy Swing>Brutal Swing>Maim>Berserk>Storms Eye>Heavy Swing>Skull Sunder>Butcher Block>Deliverance>Fracture>Heavy Swing>Fell Cleave>Infuriate>Brutal Swing >Fell Cleave (11 total GCDs of actual damage)
Damage Potency
Unchained negates the -25% of Defiance, so we use a damage modifier of 1. The Unchained part should be - 1 x [150(TH) + 150(HS) + 100(BS) + 190 (MA)] + 1.8 (base 1 x Maim 1.2 x Zerk 1.5)[270(SE)] + 1.98 (base 1.8 x 1.1 for SE debuff)[150 (HS) + 200 (SS) + 280(BB)] + 2.079 (base 1.98 x Deli 1.05)[280 (FR) + 150 (HS) +500 (FC) + 100(BS) + 500 (FC)] – or [590] + [486] + [1247.4] + [3180.87]= 5504.27 dmg potency
Enmity Potency
I can’t link it, but I’m using the reddit enmity wiki for these values. Defiance has a 2.7 modifier attached that I’ll do at the end. I will add the enmity modifiers attached to certain moves as we go– so all enmity potency before stance swap is 1 x [{150(TH) x 3(em)} + 150(HS) + 100(BS) + 190 (MA)] + 1.8[270(SE)] + 1.98 [150 (HS) + {200 (SS) x 3.5(em)} + {280(BB) x 5.5 (em)} ] - or [830] + [486] + [4732.2] = 6048.2 The enmity potency while in Defiance is 2.7(6048.2) = 16330.14 enmity potency. We then add the remaining dmg potency of 2.079 x [280 (FR) + 500 (FC) + 100 (BS) + 500 (FC)] = 3180.87, for [16330.14 + 3180.87] = 19511.01 total enmity potency
DRK OT:
Dark Passenger>Low Blow>Scourge>Salted Earth>Hard Slash>Blood Weapon>Syphon Strike>DA Soul Eater>Plunge>Hard Slash>Syphon Strike>DA Carve and Spit>DA Soul Eater>Hard Slash>Syphon Strike>DA Soul Eater>Hard Slash (11 total GCDs of actual damage)
Damage Potency
Darkside puts us at 1.15 (base 1 x DS 1.15) and ill add it at the end. [150 (UM) + 150(DP) + 100 (LB) + 500(SC) + 525(SE) + 150 (HS) + 250(SyS)] + 1.1 (base 1 x SE debuff 1.1)[400 (DASE) + 200(PL) + 150(HS) + 450(DACS)+ 250(SyS) + 400(DASE) + 150(HS) +250(SyS) + 400(DASE)] – or 1.15 x [1825 + 2800] = 5318.75 dmg potency
Caveat- If Blood Weapon adds an extra GCD in the 11 GCD window the next Spinning Slash will add 316.25 dmg potency.
Combined damage potency for Option A is 10823.02
Enmity potency for Option A is 19511.01
Option B
WAR OT:
Infuriate>Raw Intuition>Heavy Swing>Brutal Swing>Maim>Storms Eye>Heavy Swing>Berserk>Fell Cleave>Infuriate> Fell Cleave>Maim>Storms Eye>Fracture>Heavy Swing>Maim>Brutal Swing>Storms Eye>Fell Cleave (13 total GCDs of actual damage)
Damage Potency
Deliverance puts us at 1.05 (base 1 x 1.05) which again I’ll do at the end. Damage potency is [150(HS) + 100(BS) + 190(MA)] + 1.2 x [270(SE)] + 1.32 (Maim and SE) x [150(HS)] + 1.98 x [500(FC) +500(FC) + 190(MA) + 270(SE) + 280(FR) +150(HS) + 190(MA) + 100(BS) +270(SE) + 500(FC)] – or [440] + [324] +[198] + [5841] = 6803. 1.05 x 6803 = 7143.15 damage potency.
DRK MT out of Grit:
Unmend>Dark Passenger>Low Blow>Hard Slash>Blood Weapon>Spinning Slash>DA Power Slash>Salted Earth>Scourge> DA Carve and Spit >Hard Slash>Syphon Strike>DA Soul Eater>Plunge>Hard Slash>Syphon Strike>DA Soul Eater> Hard Slash>Syphon Strike (13 total GCDs of actual damage)
Damage Potency
Darkside puts us at 1.15 (base 1 x DS 1.15) and ill add it at the end. [150 (UM) + 150(DP) + 100 (LB) + 150(HS) + 220(SpS) + 300(PS)+525(SE) + 500(SC)] + 1.1(base 1 x SE debuff 1.1)[450(DACS) + 150(HS) + 250(SyS) + 400(DASE) +200(PL) +150 (HS) + 250(SyS) + 400(DASE) + 150(HS) + 250(SyS)] – or [2095] + [2469.5]=4565.5. So total dmg potency is 1.15 x 4565.5 = 5250.325
Caveat- If Blood Weapon adds an extra GCD in the 13 GCD window the next Soul Eater will add 506 dmg potency.
Enmity Potency
[{150 (UM) x 3(em)} + 150(DP) + 100 (LB) + 150(HS) + {220(SpS) x 3.5(em)} + {300(PS) x 5.5(em)} +525(SE) + 500(SC)] + 1.1(base 1 x SE debuff 1.1)[450(DACS) + 150(HS) + 250(SyS) + 400(DASE) +200(PL) +150 (HS) + 250(SyS) + 400(DASE) + 150(HS) + 250(SyS)] – or [4295] + [2469.5] = 6764.5 So total enmity potency is 1.15 x 6764.5 = 7779.175
Combined damage potency for Option B is 12393.475
Enmity potency for Option B is 7779.175
Adding Ninja's Shadewalker gives extra 6572.59 enmity potency. (see math below)
For a combined Enmity potency of 14351.771
I don't know anything about Ninja but we should take whatever their damage potency is in this window and add 80% of that to option B's Enmity potency. We could compare that number to MCH/DRGs damage potency in the same window to see if it would be enough to hold it through the burst.
Just eyeballing it, it would seem to me better option to Shadewalker the WAR in Option B. Im trying to keep in mind that Option B has two more GCDs than A, but the damage enmity alone that a WAR produces is only 600ish behind the DRK using Power Slash - and I didnt even let WAR use BB combo which would be worth even more enmity. If they did use BB they would rip it off of the Gritless MT DRK I think.
Still working/reviewing this before finalized^ please note any mistakes so i can fix it!