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  1. #1
    Player
    SyzzleSpark's Avatar
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    May 2016
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    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66

    Complex Math Question

    Hello, my name is Syz and I suck at math.

    I'm wondering what is more DPS and/or enmity efficient for tank openers -

    A. WAR MT Unchained opener + DRK OT w/ full DPS opener

    or

    B. WAR OT x3 Cleave opener + Shadewalkered Gritless DRK MT w/ 1x Power Slash DPS opener (substitute the first Souleater for Powerslash instead).

    My gut tells me the former is weaker in DPS (-5% and less Cleaves for WAR, no procs for DRK), but that the latter doesn't generate enough hate against things like MCH or DRG burst.

    If someone numerically inclined could provide some numbers for both enmity and DPS on both these scenarios that'd be pretty cool =]

    Also if my suspicions are correct and B. is indeed superior on the DPS front but is lacking in enmity assuming both tanks remain out of stance, is there a way to modify it (perhaps an extra Power Slash? or a variance in the NIN's opener?) that would push it above the threshold to maintain a hate lead anywhere near what the Unchained opener can provide?

    P.S. Not looking for opinions or hearsay or preference, just cold, hard numbers/facts.
    (0)
    Last edited by SyzzleSpark; 06-07-2016 at 04:16 AM.

  2. #2
    Player
    Kitfox's Avatar
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    Nov 2011
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    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    You would have to specify what kind of Unchained opener we're talking about. Unchained Berserk into Fracture + FC, Unchained Berserk into double FC, Bare Unchained into Berserk double/triple FC. In all cases I'm going to say Unchained is better, because it's better for hate while MT only loses 5% for no Deliverance.

    And like you said, DRK pulling without grit and using only one Power Slash is not a real scenario, you will not hold hate. My personal experience is that you need at least 1, usually 2, Power Slash in Grit to hold DPS burst, before turning Grit off and laying down your own burst. For those Power Slashes you will have -20% dmg if you pull, while a WAR would only suffer from -5%.

    I'm gonna let someone else go into this deeper, but in the meanwhile, you might wanna read this thread about Unchained: http://forum.square-enix.com/ffxiv/t...ing-this-skill
    (0)

  3. #3
    Player
    Sarcatica's Avatar
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    Mar 2015
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    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Using Unchained means you lose 3rd FC's 500pot + 5% Deliverance + Maim + Storm's Eye + Berserk VS -20% damage for 1 full combo of Power Slash (slashing debuff not up too) + Low Blow + Dark Passenger + Unmend at start. This is what I can think of. Let me know if there is a loophole. Has anyone tested how offensive buffs work? Flat or multiplicative? Let's just assume flat boost for now. Slashing debuff less than 10% effectiveness? In terms of what WAR and DRK lose and gain with different roles is as follow.

    WAR OT, DRK MT:
    DRK: No slash debuff, Grit on. 150 (Unmend) +150+220+300 (PS combo) +100 (LB) + 150 (DP) = 970pot. Simplying things, let's say it's a flat -20% in Grit. 100% (Darkside still up) x 970pot = 970pot.
    WAR: Gain 3rd FC in 1 Berserk. Simplify things and make it a flat boost, 500pot x (100%+5%+20%+10%+50%). 500pot x 185% = 925pot.

    WAR MT, DRK OT:
    WAR: Loss of 3rd FC, Loss of 5% from no Deliverance + slash debuff at start for 1 Tomahawk+ Brutal Swing + BB combo (assuming if NIN puts up slashing debuff for WAR) = 150 (Tomahawk) + 150+200+280 (BB combo) + 100 (Brutal Swing) = 880pot
    DRK: can do DASE combo more with Darkside up and slash debuff up (150+250+400) x (100%+20%+10%) = 1040pot

    Admittedly I have no idea how offensive buffs work exactly. Again, let me know what I am missing or feel free to correct anything here.
    (0)
    Last edited by Sarcatica; 06-07-2016 at 12:25 AM.

  4. #4
    Player
    SyzzleSpark's Avatar
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    May 2016
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    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Sarcatica View Post
    snip
    The scenario I mentioned assumes the DRK doesn't pull in Grit at all not even for the first few GCDs. Just Shadewalker and X# of Power Slashes.
    (0)

  5. #5
    Player
    Chronons's Avatar
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    Mar 2016
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    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    I’m no math wizard but I’ll take a crack at it for the lulz. In discussing stances in a previous thread here I was informed they were, in fact, multiplicative in nature so I’ll be using them as such. I don’t know what specific rotations we are covering so I’ll try to find some “standard” ones to test.


    Option A
    WAR MT (Unchained) :
    Infuriate>Raw Intuition>Unchained>Tomahawk>Heavy Swing>Brutal Swing>Maim>Berserk>Storms Eye>Heavy Swing>Skull Sunder>Butcher Block>Deliverance>Fracture>Heavy Swing>Fell Cleave>Infuriate>Brutal Swing >Fell Cleave (11 total GCDs of actual damage)

    Damage Potency
    Unchained negates the -25% of Defiance, so we use a damage modifier of 1. The Unchained part should be - 1 x [150(TH) + 150(HS) + 100(BS) + 190 (MA)] + 1.8 (base 1 x Maim 1.2 x Zerk 1.5)[270(SE)] + 1.98 (base 1.8 x 1.1 for SE debuff)[150 (HS) + 200 (SS) + 280(BB)] + 2.079 (base 1.98 x Deli 1.05)[280 (FR) + 150 (HS) +500 (FC) + 100(BS) + 500 (FC)] – or [590] + [486] + [1247.4] + [3180.87]= 5504.27 dmg potency

    Enmity Potency
    I can’t link it, but I’m using the reddit enmity wiki for these values. Defiance has a 2.7 modifier attached that I’ll do at the end. I will add the enmity modifiers attached to certain moves as we go– so all enmity potency before stance swap is 1 x [{150(TH) x 3(em)} + 150(HS) + 100(BS) + 190 (MA)] + 1.8[270(SE)] + 1.98 [150 (HS) + {200 (SS) x 3.5(em)} + {280(BB) x 5.5 (em)} ] - or [830] + [486] + [4732.2] = 6048.2 The enmity potency while in Defiance is 2.7(6048.2) = 16330.14 enmity potency. We then add the remaining dmg potency of 2.079 x [280 (FR) + 500 (FC) + 100 (BS) + 500 (FC)] = 3180.87, for [16330.14 + 3180.87] = 19511.01 total enmity potency

    DRK OT:
    Dark Passenger>Low Blow>Scourge>Salted Earth>Hard Slash>Blood Weapon>Syphon Strike>DA Soul Eater>Plunge>Hard Slash>Syphon Strike>DA Carve and Spit>DA Soul Eater>Hard Slash>Syphon Strike>DA Soul Eater>Hard Slash (11 total GCDs of actual damage)

    Damage Potency
    Darkside puts us at 1.15 (base 1 x DS 1.15) and ill add it at the end. [150 (UM) + 150(DP) + 100 (LB) + 500(SC) + 525(SE) + 150 (HS) + 250(SyS)] + 1.1 (base 1 x SE debuff 1.1)[400 (DASE) + 200(PL) + 150(HS) + 450(DACS)+ 250(SyS) + 400(DASE) + 150(HS) +250(SyS) + 400(DASE)] – or 1.15 x [1825 + 2800] = 5318.75 dmg potency

    Caveat- If Blood Weapon adds an extra GCD in the 11 GCD window the next Spinning Slash will add 316.25 dmg potency.

    Combined damage potency for Option A is 10823.02
    Enmity potency for Option A is 19511.01


    Option B
    WAR OT:
    Infuriate>Raw Intuition>Heavy Swing>Brutal Swing>Maim>Storms Eye>Heavy Swing>Berserk>Fell Cleave>Infuriate> Fell Cleave>Maim>Storms Eye>Fracture>Heavy Swing>Maim>Brutal Swing>Storms Eye>Fell Cleave (13 total GCDs of actual damage)

    Damage Potency
    Deliverance puts us at 1.05 (base 1 x 1.05) which again I’ll do at the end. Damage potency is [150(HS) + 100(BS) + 190(MA)] + 1.2 x [270(SE)] + 1.32 (Maim and SE) x [150(HS)] + 1.98 x [500(FC) +500(FC) + 190(MA) + 270(SE) + 280(FR) +150(HS) + 190(MA) + 100(BS) +270(SE) + 500(FC)] – or [440] + [324] +[198] + [5841] = 6803. 1.05 x 6803 = 7143.15 damage potency.

    DRK MT out of Grit:
    Unmend>Dark Passenger>Low Blow>Hard Slash>Blood Weapon>Spinning Slash>DA Power Slash>Salted Earth>Scourge> DA Carve and Spit >Hard Slash>Syphon Strike>DA Soul Eater>Plunge>Hard Slash>Syphon Strike>DA Soul Eater> Hard Slash>Syphon Strike (13 total GCDs of actual damage)

    Damage Potency
    Darkside puts us at 1.15 (base 1 x DS 1.15) and ill add it at the end. [150 (UM) + 150(DP) + 100 (LB) + 150(HS) + 220(SpS) + 300(PS)+525(SE) + 500(SC)] + 1.1(base 1 x SE debuff 1.1)[450(DACS) + 150(HS) + 250(SyS) + 400(DASE) +200(PL) +150 (HS) + 250(SyS) + 400(DASE) + 150(HS) + 250(SyS)] – or [2095] + [2469.5]=4565.5. So total dmg potency is 1.15 x 4565.5 = 5250.325

    Caveat- If Blood Weapon adds an extra GCD in the 13 GCD window the next Soul Eater will add 506 dmg potency.

    Enmity Potency
    [{150 (UM) x 3(em)} + 150(DP) + 100 (LB) + 150(HS) + {220(SpS) x 3.5(em)} + {300(PS) x 5.5(em)} +525(SE) + 500(SC)] + 1.1(base 1 x SE debuff 1.1)[450(DACS) + 150(HS) + 250(SyS) + 400(DASE) +200(PL) +150 (HS) + 250(SyS) + 400(DASE) + 150(HS) + 250(SyS)] – or [4295] + [2469.5] = 6764.5 So total enmity potency is 1.15 x 6764.5 = 7779.175

    Combined damage potency for Option B is 12393.475
    Enmity potency for Option B is 7779.175

    Adding Ninja's Shadewalker gives extra 6572.59 enmity potency. (see math below)
    For a combined Enmity potency of 14351.771

    I don't know anything about Ninja but we should take whatever their damage potency is in this window and add 80% of that to option B's Enmity potency. We could compare that number to MCH/DRGs damage potency in the same window to see if it would be enough to hold it through the burst.

    Just eyeballing it, it would seem to me better option to Shadewalker the WAR in Option B. Im trying to keep in mind that Option B has two more GCDs than A, but the damage enmity alone that a WAR produces is only 600ish behind the DRK using Power Slash - and I didnt even let WAR use BB combo which would be worth even more enmity. If they did use BB they would rip it off of the Gritless MT DRK I think.

    Still working/reviewing this before finalized^ please note any mistakes so i can fix it!
    (2)
    Last edited by Chronons; 06-09-2016 at 02:21 AM.

  6. #6
    Player
    Kitfox's Avatar
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    Nov 2011
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    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Chronons View Post
    DRK OT:
    Unmend>Dark Passenger>Low Blow>Scourge>Salted Earth>Hard Slash>Syphon Strike>DA Soul Eater>Plunge>Hard Slash>Syphon Strike>DA Carve and Spit>Delirium>Hard Slash>Syphon Strike>DA Soul Eater (11 total GCDs of actual damage)

    Feel free to review/fix this^ as I work on B!
    Missing Blood Weapon, which allows DRK to use DASE 4 times in a row during the opener, so there's no Delirium.
    (1)

  7. #7
    Player
    SyzzleSpark's Avatar
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    May 2016
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    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Chronons View Post
    Feel free to review/fix this^ as I work on B!
    Yay! ty... the only thing I noticed is that the DRK opener isn't using Blood Weapon which would allow you to turn that Delirium into a Souleater. Not sure if it lands an extra GCD or not (I don't think it does? but maybe). The ideal place to stick it in without changing too much of what you have here would be to double weave it with DA (after DA) in between the first Hard Slash and Syphon.

    Quote Originally Posted by Kitfox View Post
    Missing Blood Weapon, which allows DRK to use DASE 4 times in a row during the opener, so there's no Delirium.
    beaten to the punch D:
    (0)

  8. #8
    Player
    Chronons's Avatar
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    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kitfox View Post
    Missing Blood Weapon
    Quote Originally Posted by SyzzleSpark View Post
    Yay! ty... the only thing I noticed is that the DRK opener isn't using Blood Weapon
    Lol idk why I missed that. I left out some buffs - Internal Release, Bloodbath, Vengence etc. that were in the rotations to keep it from being too cluttered and derped with BW. I think i've got it fixed now.
    (0)

  9. #9
    Player
    SyzzleSpark's Avatar
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    663
    Character
    Pixiline Paradigm
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    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kitfox View Post
    I'm gonna let someone else go into this deeper, but in the meanwhile, you might wanna read this thread about Unchained: http://forum.square-enix.com/ffxiv/t...ing-this-skill
    Um, yeah, I read that thread. It didn't tell me anything I didn't already know and devolved into a cockfight as early as 3 posts in, complete with casuals calling raiders selfish, spoiled, catered-to DPS junkies and raiders calling the casuals subhuman fecal idiots. =/

    Here's hoping this thread doesn't do the same. I'm just looking for accurate numbers.
    (1)

  10. #10
    Player
    Chronons's Avatar
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    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    I found an opener for Ninja to get a better idea of what is possible with Option B.

    Ninja
    Huton>Spinning Edge>Blood for Blood>Gut Slash>Aeolian Edge>Suiton>Spinning Edge>Trick Attack>Kassatsu>Shadow Fang>Raiton>Mutilate>Dream within a Dream>Mug>Spinning Edge>Jugulate>Gut Slash>Duality>Aeolian Edge (9 total GCDs of actual damage)

    Damage Potency
    Kiss of the Viper brings baseline attack modifier to 1.1. Ill add Suition and Raiton damage at the end to make my life easier. So, 1.1 x [150(SE)] + 1.21 (base 1.1 x BfB 1.1)[200(GS) + 320(AE)] + 1.331 (base 1.21 x SE debuff 1.1)[150(SE) + 400(TA)] + 1.4641 (base 1.331 x Trick Attack 1.1)[440(SF) + 360(MT) + 300(DD) + 140(MG) + 150(SE) + 80(JG) +200(GS) + 320(AE)] – or [165] + [732.05] + [199.65] + [2913.559] + [180 suit] + [360 rait] = 4550.259 dmg potency.

    We have to keep in mind two things here. One is that this is only 9 GCDs compared to the 11 and 13 we had above, the second is that Huton increases the attack speed of Ninja by 15%. Meaning their GCD speed is lower than WAR or DRK. It’s around 2 as opposed to 2.5 from what I’ve read (could be wrong). So that means they could fit 13.75 GCDs in the 11 in Option A and 16.25 in Option B. Since I don’t know any rotations that long, I’ll just take the avg potency per GCD on the rotation we do have and apply it to Option A and B. 4550.259/9= 505.584 Option A: 505.584 x 13.75= 6951.78 Option B 505.584 x 16.25 = 8215.745

    Ninja’s Option A dps doesn’t really matter to us, just there to test the math, but let’s add 80% of Option B to the enmity potency. 8215.75 x .8= 6572.59

    Which gives Option B a total enmity potency of 14351.77

    Caveat- In reality its probably lower than this as BfB falls off at the end of the 9 GCD rotation, but idk enough about Ninjas to map out the next 7 GCDs. For now we can take this number as a guide understanding it is probably higher than what we should actually expect.
    (1)
    Last edited by Chronons; 06-09-2016 at 02:24 AM.

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