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  1. #1
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I suggested a system a long time ago that would fix the sitution completely.

    Have your character pick a "job" for when you are logged off, say Carpenter. During this time they would gain Exp and eventually Level up and maybe even some money or basic mats. When you come back on you can use the skills learned(IE level up) in that job to make useful items.

    By doing this you can seperate the Grind from Item Creation and open up the opprtunity to remake the crafting system in an engading way.

    Benefits

    -Grind still exist and would take a standardize amount of time that rewards longterm players but is completely painless

    -Can Change online crafting experience to one where the player spends a LONG time on a CHALLENGING and ENGADING crafting system to make ONE item.

    -Give the player a reason to put down the game and tend to real life without feeling like they are not progressing in game
    (1)
    Last edited by Celtodeno; 11-02-2011 at 12:14 AM.

  2. #2
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Celtodeno View Post
    I suggested a system a long time ago that would fix the sitution completely.

    Have your character pick a "job" for when you are logged off. During this time they would gain Exp and maybe even some money or basic mats. When you come back on you can use the skills learned in that job to make useful items.

    Benefits

    _grind
    Offline leveling is a horrid idea that might look good at first due to saving operations costs but in the end may prove to be more detrimental when those offline players cancel their subs out of lack of interest and/or deciding to play another game that actually makes them log in to advance.