plenty of glamour from crafted item and as if they going to get anything to glamour from end game if they are not gonna raid in the first place. and story should be tailor to the current dungeon gear.Some players simply like to be the best they can and clear things as fast as possible or some simply love their "glamour is the end game" too much, so you'd have that crowd complaining and, some people just like to collect gear to pass the time, some want to have the gear ready for when content patches and expansions happen so they can leap right into the story and not be locked behind a too low ilevel.
There's many different reasons.
The tome system itself is still at its core rather flawed though.
^ I would love to raid but have absolutely zero time to do so, yet I still want to get the best gear I can. It gives me something to work for; what would be the point of even entering a dungeon once I had gotten all the gear from it? Tomes may not be the best idea but locking stuff behind raiding isn't great either. :/
"People have the right to choose their own path to destruction."
Now with raid finder, people can practice on our own time.^ I would love to raid but have absolutely zero time to do so, yet I still want to get the best gear I can. It gives me something to work for; what would be the point of even entering a dungeon once I had gotten all the gear from it? Tomes may not be the best idea but locking stuff behind raiding isn't great either. :/
Some of the best gear is always locked behind raid, unless you only care about ilevel. And if you only care about ilevel, then you clearly don't want the best gear.^ I would love to raid but have absolutely zero time to do so, yet I still want to get the best gear I can. It gives me something to work for; what would be the point of even entering a dungeon once I had gotten all the gear from it? Tomes may not be the best idea but locking stuff behind raiding isn't great either. :/
Because tome gear gives non-raiders something to work towards, something that keeps them busy.
Players that keep playing the game, equals more income for SE, equals content being developed at a steady pace. (this includes the stuff you raid)
If all these non-raiders decided to quit because they have nothing to do, SE wouldn't get as much money anymore, requiring them to adjust their content release schedule (meaning you'll have less stuff to raid)
ya but the catch up gear are better than previous tier of raid, making the older content irrelevant.
With the structure and gating on raids in this game, making a larger gap between casual and raider gear would only decrease the raiding population, which is pretty damn small to begin with.
You need exactly 8 people, of specific roles and non-overlapping jobs, to show up and work together at the same time. And if you lose one person, you can't simply get help from someone in another raiding group without a severe penalty. Replace with a casual? In your system that means spending a month or more gearing them up before the other 7 members can progress.
The system relies on itself for what it is, you can't take out one leg and expect it to support itself.
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