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Thread: RIP MCH

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  1. #1
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I'm not really sure bard needed fixing, but these will probably help with bard being currently less popular to take to raids. Mch definitely seemed more attractive with more burst and quicker utility(instant cast turret promotion and hypercharge, versus cast time songs). Also, correct me if I'm wrong, but decreasing the damage penalty for ballad brings it more in line with the mch's turret dps loss when they change it do support mode?

    Jet, I'm not sure if you meant it figuratively or like actually but Foe's never reduced the bard's damage (except for the cast time).

    I don't think anyone that plays MCH is going to be switching though. Mch still likely is more desirable even so for raids. Mch might want to try out the changes though if they were made to be a mch if they didn't want to be. I'm fairly sure most people that play that role prefer to be mch overall though.
    (1)

  2. #2
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Cherie View Post
    Also, correct me if I'm wrong, but decreasing the damage penalty for ballad brings it more in line with the mch's turret dps loss when they change it do support mode?

    Jet, I'm not sure if you meant it figuratively or like actually but Foe's never reduced the bard's damage (except for the cast time).
    But that's the thing, we already do low damage, so why decrease it further? Why not take off the damage reduction on both classes. When an AST uses a card the AST isn't negatively impacted by the card, imagine if when the AST used a card it lost X% of healing potency It wouldn't make sense would it? So, why does MCH and BRD lose damage for using their buffs? It's been a question since 2.0. Even with it knocked down to 10% that means that if I have to play either Ballad or Paeon, with Wanderers on I'm getting 20% instead of 30%.

    Which is why I said it's always been odd that Ballad and Paeon reduce damage since they don't lower enemy resistance, there is no real trade off for them to lower the attack of the class with those two songs. Unlike with Foe you knock down a mob down by 10% but you don't lose anything? A buff that weakens enemies doesn't weaken me, but a regenerating song does?

    All the songs do in this regard is debuff Wanderers damage increase, which SE implemented to increase the BRDS damage. Less damage on a buff that took away our mobility and auto attack? The class is in a constant state of gimping until they remove the damage reduction as a whole and rework BRD to work around WM rather force it luke it is now.
    (5)
    Last edited by Jetstream_Fox; 06-05-2016 at 02:59 PM.

  3. #3
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jetstream_Fox View Post
    When an AST uses a card the AST isn't negatively impacted by the card, imagine if when the AST used a card it lost X% of healing potemcy It wouldn't make sense would it? So, why does MCH and BRD lose damage for using their buffs?
    Because AST's cards are unreliable. They are gated behind RNG, with only two tools to really influence it (Redraw and Spread). There is no guarantee that ASTs will draw a Balance/Arrow/Spear at the DPS push time, or an Ewer/Spire if a DPS goes down, or a Bole for damage heavy phases. BRDs and MCHs have absolute control of when to use their support toolkit, not to mention it is AoE by default.

    It's called balancing.
    (2)

  4. #4
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by tjw View Post
    It's called balancing.
    So continually hurting a class they deliberately hurt by throwing a skill designed for a class that came after them is balancing? AST may have RNG, but like I stated and you ignored, is that with AST playing a card they don't lose ANY potency, regardless what card they play they all help out the team. It doesn't matter if I have on demand usage of a skill it still hurts the class as a whole while only providing a small buff to magic damage. If you main BRD I shouldn't have to explain to you why Paeon and Ballad hurt BRD in 2.0 and I shouldn't have to explain why WM doesn't work with those skills in 3.0. The class isn't balanced and that's all on SE for making it a mess. If it's called balancing like you suggest, SE shouldn't have put WM on Bard and caused the issues that it did. They should have removed the damage reduction on songs and added more support based songs like the ones Jehantel uses that heal, add damage resistance, and lower the gdc.
    (1)
    Last edited by Jetstream_Fox; 06-06-2016 at 09:35 AM.

  5. #5
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    I have my MCH and BRD both 60. And I don't know why MCH is more fitting on me than BRD. IMO the BRD's WM is kinda annoying compared with MCH's GB that you can burst anything with GB on.
    (4)

  6. #6
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Move along, nothing to see here.

    I'll continue being a MCH fun-haver.
    (3)

  7. #7
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Wait, people still play Machinist? Seems like the job was dead in the water from the start to me. I can count the number of people I see with the job on one hand, and having played it to 50 myself it's not hard to see why.

    The entire job revolves around RNG. You get a short burst of activity whenever Reload is up, and then it dies down to a trickle for the next 45 seconds. Sometimes you get lucky and receive a decent number of procs, and other times you don't get any and are reduced to spamming Split Shot (which, by the by, has lower potency than Bard's Heavy Shot). It's a bit of a mess of a job, if we're completely honest with each other.
    (4)

  8. #8
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Lemuria View Post
    Wait, people still play Machinist? Seems like the job was dead in the water from the start to me. I can count the number of people I see with the job on one hand, and having played it to 50 myself it's not hard to see why.

    The entire job revolves around RNG. You get a short burst of activity whenever Reload is up, and then it dies down to a trickle for the next 45 seconds. Sometimes you get lucky and receive a decent number of procs, and other times you don't get any and are reduced to spamming Split Shot (which, by the by, has lower potency than Bard's Heavy Shot). It's a bit of a mess of a job, if we're completely honest with each other.
    While I agree with RNG on main part of skill rotation being very annoying and would rather SE remove the RNG procs on main combo from ammo followed by making main combo (split, slug and clean) stable and guaranteed proc always like MNK (which I also play) where the combo is guaranteed to proc one after the other...ammo being 'special ammo' which is buff related like a manually activated and timer related greased lightning buff with cool down period on the skill rather than 'proc' related. I do still play MCH and lots of other people do too on our server. On the topic of the OP, I still play BRD also on my other character but these changes might not make me play BRD more so than MCH. It's too early to know the scale of impact on the BRD changes but most of them seem minor. I was surprised MCH got no love or changes in this patch though I admit...maybe in 4.0.
    (0)
    Last edited by Snugglebutt; 06-05-2016 at 05:40 PM.

  9. #9
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lemuria View Post
    Wait, people still play Machinist? Seems like the job was dead in the water from the start to me. I can count the number of people I see with the job on one hand, and having played it to 50 myself it's not hard to see why.

    The entire job revolves around RNG. You get a short burst of activity whenever Reload is up, and then it dies down to a trickle for the next 45 seconds. Sometimes you get lucky and receive a decent number of procs, and other times you don't get any and are reduced to spamming Split Shot (which, by the by, has lower potency than Bard's Heavy Shot). It's a bit of a mess of a job, if we're completely honest with each other.
    I don't know if you're trolling or not.
    (2)

  10. #10
    Player
    Meryl-ZT's Avatar
    Join Date
    Apr 2014
    Posts
    19
    Character
    Meryl Dayne
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Lemuria View Post
    Wait, people still play Machinist? Seems like the job was dead in the water from the start to me. I can count the number of people I see with the job on one hand, and having played it to 50 myself it's not hard to see why.

    The entire job revolves around RNG. You get a short burst of activity whenever Reload is up, and then it dies down to a trickle for the next 45 seconds. Sometimes you get lucky and receive a decent number of procs, and other times you don't get any and are reduced to spamming Split Shot (which, by the by, has lower potency than Bard's Heavy Shot). It's a bit of a mess of a job, if we're completely honest with each other.
    You don't seem to know what you're talking about, Machinists perform really well in the current fights. They even outDPS most of the other jobs on some raid encounters. The gap between MCH and BRD in actual encounters is really large at the moment.
    (3)

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