Maybe wait until we actually see 3.3 BRD in action before you start complaining?



Maybe wait until we actually see 3.3 BRD in action before you start complaining?
Oh jeeze, it's like the time AST got buffs and everyone was saying RIP SCH and WHM.
BRDs were fairing worse than MCHs and they got a buff, is that so wrong?
No its not, but for someone who mains BRD since 2.0 to see these buffs put in place but not some of the other things fixed, like Wide Volley being useless still, Bloodletter/RoD being finicky at times with there reset, why aren't songs toggle skills? I'm pretty sure Foes still pulls aggro which is annoying, damage reduction on songs doesn't make a lick of sense, I could see it being a thing with Foes cause it reduces enemy resistance, but regenerating tp and mp shouldn't reduce damage, it's kinda like if invigorate dropped your damage down for the duration of the cooldown, it would be questionable.
There is a lot of work that needs to be done on the class, while these buffs are great, they're not even the tip of the iceberg with BRD issues. Issues that SE created with 3.0 that they're kinda dragging their feet on with fixing.



Yeah, 5 potency to dots and bringing songs in line to the dps MCH loses, wow indeed /rollseyesAt this point weapon is pretty much the only difference anyway, so yeah why not but not because MCH is deadNow people who main MCH should think building a Bard.you really haven't been paying attention to things lately huh?MCH its already the job that people play the less and now no one will want a mch.The only true part of your post. MCH was on par with BRD for dps and better for utility. Something had to be done. 5 potency boost to dots and a couple 10 potency boosts to ogcds is about the lowest boost they could give. Even a 1.5 song cast time doesn't put them on par with MCH in that respect, but it's definitely nice.But to my firend MCH we will have a flashy wildfire.
Last edited by Alistaire; 06-05-2016 at 01:44 PM.


I'm not really sure bard needed fixing, but these will probably help with bard being currently less popular to take to raids. Mch definitely seemed more attractive with more burst and quicker utility(instant cast turret promotion and hypercharge, versus cast time songs). Also, correct me if I'm wrong, but decreasing the damage penalty for ballad brings it more in line with the mch's turret dps loss when they change it do support mode?
Jet, I'm not sure if you meant it figuratively or like actually but Foe's never reduced the bard's damage (except for the cast time).
I don't think anyone that plays MCH is going to be switching though. Mch still likely is more desirable even so for raids. Mch might want to try out the changes though if they were made to be a mch if they didn't want to be. I'm fairly sure most people that play that role prefer to be mch overall though.



I have my MCH and BRD both 60. And I don't know why MCH is more fitting on me than BRD. IMO the BRD's WM is kinda annoying compared with MCH's GB that you can burst anything with GB on.


Move along, nothing to see here.
I'll continue being a MCH fun-haver.
But that's the thing, we already do low damage, so why decrease it further? Why not take off the damage reduction on both classes. When an AST uses a card the AST isn't negatively impacted by the card, imagine if when the AST used a card it lost X% of healing potency It wouldn't make sense would it? So, why does MCH and BRD lose damage for using their buffs? It's been a question since 2.0. Even with it knocked down to 10% that means that if I have to play either Ballad or Paeon, with Wanderers on I'm getting 20% instead of 30%.Also, correct me if I'm wrong, but decreasing the damage penalty for ballad brings it more in line with the mch's turret dps loss when they change it do support mode?
Jet, I'm not sure if you meant it figuratively or like actually but Foe's never reduced the bard's damage (except for the cast time).
Which is why I said it's always been odd that Ballad and Paeon reduce damage since they don't lower enemy resistance, there is no real trade off for them to lower the attack of the class with those two songs. Unlike with Foe you knock down a mob down by 10% but you don't lose anything? A buff that weakens enemies doesn't weaken me, but a regenerating song does?
All the songs do in this regard is debuff Wanderers damage increase, which SE implemented to increase the BRDS damage. Less damage on a buff that took away our mobility and auto attack? The class is in a constant state of gimping until they remove the damage reduction as a whole and rework BRD to work around WM rather force it luke it is now.
Last edited by Jetstream_Fox; 06-05-2016 at 02:59 PM.
Because AST's cards are unreliable. They are gated behind RNG, with only two tools to really influence it (Redraw and Spread). There is no guarantee that ASTs will draw a Balance/Arrow/Spear at the DPS push time, or an Ewer/Spire if a DPS goes down, or a Bole for damage heavy phases. BRDs and MCHs have absolute control of when to use their support toolkit, not to mention it is AoE by default.
It's called balancing.


Wait, people still play Machinist? Seems like the job was dead in the water from the start to me. I can count the number of people I see with the job on one hand, and having played it to 50 myself it's not hard to see why.
The entire job revolves around RNG. You get a short burst of activity whenever Reload is up, and then it dies down to a trickle for the next 45 seconds. Sometimes you get lucky and receive a decent number of procs, and other times you don't get any and are reduced to spamming Split Shot (which, by the by, has lower potency than Bard's Heavy Shot). It's a bit of a mess of a job, if we're completely honest with each other.
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