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  1. #28
    Player

    Join Date
    Mar 2011
    Posts
    122
    Quote Originally Posted by Dragon View Post
    No, you're just a douche. I kid.

    The typical casual player has become so concerned with having everything now he can't see the journey being as important as the destination. Once upon a time, being casual didn't involve having to dumb things down nor requiring everything now, but obviously no longer the case since the average casual player is always screaming about how everything's so hard or it takes too long to do.
    Yea, funny start.

    And you are right, most casual games are made that way to keep ppl in the game as the ppl playing have no dedication to any one game. But the ones i think you thinking about are the ones who feel like they should be just as good as the ppl who put more time in the game as them and don't understand what really makes the other players that good. They think if they had the same gear and/or if the content was easier that i would put them on the same level. On the other side you have the hardcore players who think that the amount time you spent in the game is a way of gauging someone's skill, which can be true but with something like this it is way better for it to be optional because then you that know the player really enjoys what they are doing.

    Maybe i just been playing games for to long but for me the destination is when you ding a level, every level because thats the whole point in leveling it's not just to level, it should never be just to level, it should be for the new skills, stats, new gear, and the new stuff you get to do. so the journey, as i see it, is the process of gaining exp between levels where there is nothing new to enjoy, just a step you need to go though to get to more new (fun?) stuff.
    (3)
    Last edited by akisato; 11-01-2011 at 02:12 PM.