I loled hard at this. XI was a race to cap, no one in their right mind gave a crap about gear before 75. They doing exact same thing here which is a stupid idea.What they need to do is to stop putting all the content at level 50, start adding some mid range real content and make that curve a lot steeper.
In FFXI you had your RSE, your AF quests and so on, for example. In XIV it seems everything's put at the end of the line.
Not to mention you end up selling gear you just bought having barely broken it in.
people will always want to invest the most time in the gear that is the best.
as long as they can outlevel gear, for most people that it is the shortest path to good gear. there is nothing to do about that unless you make low end gear applicable to high end stuff, but that seems like a really bad idea on a number of levels.
thanks for the offer but i have to pass, the exp is fine as it is.
At the comment that they say that they need more "mid level content"
That's kind of neglecting the future of the game, isn't it?
Level 50, if this game is to go the route FFXI and every other FF game does, IS midgame content in the grand scheme of things.
They already have level 25 version of Ifrit, and a level 25 dungeon grind to go through. Not to mention guild and faction levels at all levels. So content for lower levels is there for those who want to enjoy it, but you're likely not going to find many others that want to specifically be forced to slow down so you have more people to jump into the low-level gear.
The meat and potatoes of this game should be directed at the current level cap, because of the inevitability of the level rise. It might seem like endgame now, but this is midgame, at best. And we haven't even gotten into the things they've listed for 2.0.
The level curve is fine where it is at. Content can be filled in at all levels, and if they want, they could impose level caps for lower level content (though it might behoove them to introduce the LVLSync system into FFXIV if they do) if players want to sample it. So that they can help others with lower level content if they wish.
But there is no point in making the leveling difficulty harder, period. The grind should not be the point of the game, so much as enjoying the content that's there while you are in persuit of your personal goals. Elongating the leveling process does not accomplish this.
I'm in support for more low to mid level quests and content, but it shouldn't come with a restriction on how fast you can level. To put bluntly, raising the level curve is the same as the fatigue system, and we all know how well THAT was received.
leave this crap for lv51+ & version 2.0. lv40-50 is already a pain in the behind just aoe'ing mobs in the SH's or worse soloing.
You may think me a jerk for this but i'm gonna ask you to elaborate how it is you came to this conclustion.This is the obvious difference between the majority of casual and hardcore players: casual players want the destination now, hardcore players believe in enjoying the journey itself; hell, even a casual player isn't always about the destination, but definitely the elitist casual players.
Last edited by akisato; 11-01-2011 at 07:44 AM.
either you were playing on a bad server or the wrong time @_@ Odin server was all about the gear swapping since the dunes lol
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
yeah back in the day good luck getting a group if you didnt have proper gear
they didnt want leeches
now current game is another story over there and it doesnt count
My XIVPad: http://xivpads.com?2031148
The one thing that should be kept in mind regarding the leveling curve is that chances are the level we have now is not the final cap. Once all the levels are in the game the curve may seem more appropriate. Granted this may be a ways off but I don't see that as reason to change the way the game works now.
I personally like the less focus on a large grind and more focus on fun things to do. I would like even more end game content. In my opinion having a smaller grind and more end game content is the way to go. That way you build your rep on your performance instead of just how much time you were able to sink into a job.
Don't make me angry or I shall cut down all the trees and laugh as you can't breath!!!
No, you're just a douche. I kid.
The typical casual player has become so concerned with having everything now he can't see the journey being as important as the destination. Once upon a time, being casual didn't involve having to dumb things down nor requiring everything now, but obviously no longer the case since the average casual player is always screaming about how everything's so hard or it takes too long to do.
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