At the comment that they say that they need more "mid level content"

That's kind of neglecting the future of the game, isn't it?

Level 50, if this game is to go the route FFXI and every other FF game does, IS midgame content in the grand scheme of things.

They already have level 25 version of Ifrit, and a level 25 dungeon grind to go through. Not to mention guild and faction levels at all levels. So content for lower levels is there for those who want to enjoy it, but you're likely not going to find many others that want to specifically be forced to slow down so you have more people to jump into the low-level gear.

The meat and potatoes of this game should be directed at the current level cap, because of the inevitability of the level rise. It might seem like endgame now, but this is midgame, at best. And we haven't even gotten into the things they've listed for 2.0.

The level curve is fine where it is at. Content can be filled in at all levels, and if they want, they could impose level caps for lower level content (though it might behoove them to introduce the LVLSync system into FFXIV if they do) if players want to sample it. So that they can help others with lower level content if they wish.

But there is no point in making the leveling difficulty harder, period. The grind should not be the point of the game, so much as enjoying the content that's there while you are in persuit of your personal goals. Elongating the leveling process does not accomplish this.

I'm in support for more low to mid level quests and content, but it shouldn't come with a restriction on how fast you can level. To put bluntly, raising the level curve is the same as the fatigue system, and we all know how well THAT was received.