Big post sorry I had some catching up to do.

Quote Originally Posted by Mirh View Post
Seeing your post cheered me up, even if it seems the opinion is grossly outvoted. It's so wonderful to see people actually care. I agree fully, but a simple thumbs up won't suffice

I came to FFXIV hoping to relive the days I was known as one of the best support players on my server while meeting skilled players, and instead everyone has 50 in everything and zergs everything down and apply very little thought to anything.

-

However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
I too came from XI and I know atm the grind may be fine to some (I still feel its just simply to fast to realize what your doing) But the grind has to increase in order to keep pacing once content is released.

lets say your in a party and u hit level 15. You go "oh boy! I should try out that new low level dungeon I've heard about." but with the rate the party going to ding to 25+ before the party is over. now the dungeon is meaningless because you leveled to fast because chain/link parties combined with he fact It's to east to level to boot make it insanely easy to level causing most people to blow right past mid level content.

If all you just want a level 50 instant button that's cool I'll go find a game where people LEARN THEIR JOB. But I'd like to try to prevent that as much as possible first.

Quote Originally Posted by Enma View Post
MMORPGs are evolving, and times are changed. Now none would want to spend months to max his Job/Class, it's more fun spend that time exping other Classes...
I would... specialization is good I bet if I spend all my time on one job and you hit the level 50 button on all of them, that I would be able to best each of your individual classes with my one class that I know very well.

Quote Originally Posted by Xenor View Post
Grinding is not fun. Unless there's a lot of content for levelling up the curve should stay the way it is. Strongholds certainly made grinding 43+ less dull, the game needs more things like that for good EXP at all levels.
Leveling still gets dull in these stronghold parties cause its mainly just spamming aoe with no strategy.

Quote Originally Posted by MANTASTIC View Post
It is pretty easy to level up one class to 50...in a game that actively encourages you level up multiple classes. You may think you're done when you get to 50, but the reality is you're just getting started. If you want a grindier(why god, why) curve, you'll have to reduce the burden on the player by limiting what can be ported over from other classes.

Actually that doesn't sound that bad. Getting one class to 50 takes longer but you could only use the skills of other classes of up to say...level 20? Sooner or later they'll have to address the inherent balance issues of cross-class abilities, and that sounds like as good as any way of doing it.

That's all assuming that there's more to do than aoe mobs in a group mindlessly, of course.
I actually like this idea it reminds me of sub jobs but with more freedom to stack what you really want.

Quote Originally Posted by Dargoth_Draconia View Post
This isn't FFXI. Sorry not going to happen.
This is not Final Fantasy XI but it is Final Fantasy XIV... see what i did there?

this was Tanaka's approach and we see how that happened(straying away from features that the community enjoyed from previous titles makes a crappy series game. It's the same theory that rehashing madden as a soccer game would piss a lot of people off.

Quote Originally Posted by Baxter View Post
Now why is it always near lv 50 to lv 50 players always complaining about lower level progress ? Hmm
Because I've experienced the journey and i can say for certian its far to short and unmemorable. Yoshi patches the game tomorrow with harder leveling and more low level content you bet I would restart my character to experience it. Count on it.