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  1. #1
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    Quote Originally Posted by Mirh View Post
    RO definitely was fun to grind in, to the point it's hard to resist cranking up a personal p-server just to mash some prisoner zombies now and then :P

    .... *SNIP*
    I just remembered the good old days killing stuff in RO

    Sure, I understand your point and it's true that we don't have much "mid-game" content to keep new players interesed in doing other stuff besides grinding but I still feel that the leveling curve is fine for a game where you can level different jobs to 50 and considering that some classes benefit from the skills of other jobs, I think it's ok to be able to get exp a bit faster in my opinion.

    It's true that you would normally ask advice to the R50 or the exp players in a game but sometimes, they ignore or BM the nooblet for asking (I'm not saying this is the case in FFXIV but I've seen it happen) and while being R50 should be taken into account for some people, I believe that being skilled with your class is more important than some numbers but then again, everyone should have fun in this game and I think that trying to please both sides it's going to be difficult, we can only wait to see how the devs make things for us hardcore and casuals in the future.
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    The alpha and omega, the beginning and the end, the first and the last.

  2. #2
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Rorix View Post
    I just remembered the good old days killing stuff in RO
    I heard RO is incredibly easy these days -______-

    I suppose we'd be in full agreement, for what it's worth, if the role/party-oriented "legacy" job classes coming in 1.21 actually are pretty tough to level up. You have a strong point that these preliminary jobs need each others' complimentary skills.

    I think the lack of friendliness in FFXIV is because the community still has some "things" to iron out, if you get my meaning. in FFXI it was rare (unless the player was foreign or mental) to be told off, and the forums were amazing and (Killingifrit) useful. WoW onward, you began running into the "irresponsible" (if this makes sense, it sort of doesn't I suppose) max levels who have no idea what they're doing and really didn't deserve the max level (simply because they didn't learn the class and never will. they got there because the game put them there.)

    Fun is definitely what's important first and foremost, and skill does indeed mean more than any silly gauges/bars/number values. But some players do need that repetition and long trial and error beaten into them to get it I've never played a game since FFXI that a max level in amazing gear meant the person earned his 'toon' through skill. And this considers high ranking arena WoW players.

    (Although it's arguable how skillful FFXI really was, outside soloing HNMs and first-timing BIG HNMs. A bad group could make Xoltol or Nidhogg look like the single most intense thing in the world)
    (1)
    Last edited by Mirh; 11-01-2011 at 03:08 AM. Reason: edit edit edit edit edit edit

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mirh View Post
    I heard RO is incredibly easy these days -______-

    For what it's worth, I do believe we're in (for the most part) agreement. As some say, maybe "jobs" will actually take longer, and in that case, these preliminary jobs being fast wouldn't be so bad (due to how reliant they are on each other)

    I think the lack of friendliness in FFXIV is because the community still has some "things" to iron out, if you get my meaning. in FFXI it was rare (unless the player was foreign or mental) to be told off, and the forums were amazing and (Killingifrit) useful. WoW onward, you began running into the "irresponsible" (if this makes sense, it sort of doesn't I suppose) max levels who have no idea what they're doing and really didn't deserve the max level (simply because they didn't learn the class and never will. they got there because the game put them there.)

    Fun is definitely what's important first and foremost, and skill does indeed mean more than any silly gauges/bars/number values. But some players do need that repetition and long trial and error beaten into them to get it I've never played a game since FFXI that a max level in amazing gear meant the person earned his 'toon' through skill. And this considers high ranking arena WoW players.

    (Although it's arguable how skillful FFXI really was, outside soloing HNMs and first-timing BIG HNMs. A bad group could make Xoltol or Nidhogg look like the single most intense thing in the world)
    for your point in general, i think the answer is to have a decent amount of fairly involved quests for obtaining useful skills, or abilities, through out the level process, most likely with a level cap, and a gear level sync for these quests (that doesnt kill all non basic stats, or give a huge penalty for using higher gear if you are actually higher level)

    This would encourage people to do it as they level, but not force it, and allow people to have adventures a long the way, or even after the way, on their favorite classes. That said the issue would probably be how challenging to make this content, because it probably shouldnt be ifrit level, if its intended for everyone to accomplish.
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