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  1. #1
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    Quote Originally Posted by Mirh View Post
    However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
    Yeah leveling in RO was slow but the difference is that in RO, grinding was fun. I don't get why people want bragging rights for having one R50 character, it means nothing, even if you grinded for years to get it to 50, it will mean nothing.

    I think the lvling curve right now is fine, maybe you guys can level a class to 50 in 4 days but there are people that play this game more casually and actually enjoy to log into the game on weekends and have a little fun while gaining a few leves in the process.

    I don't want to be glued to my chair infront of the computer for hours just to level from 40-41.
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    Last edited by Rorix; 11-01-2011 at 02:08 AM.
    The alpha and omega, the beginning and the end, the first and the last.

  2. #2
    Player
    Mirh's Avatar
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    Oct 2011
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    Gridania
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    Character
    Leurre Miret-njer
    World
    Diabolos
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    Bard Lv 70
    Quote Originally Posted by Rorix View Post
    Yeah leveling in RO was slow but the difference is that in RO, grinding was fun. I don't get why people want bragging rights for having one R50 character, it means nothing, even if you grinded for years to get it to 50, it will mean nothing.

    I think the lvling curve right now is fine, maybe you guys can level a class to 50 in 4 days but there are people that play this game more casually and actually enjoy to log into the game on weekneds and have a little fun while gaining a few leves in the process.

    I don't want to be glued to my chair infront of the computer for hours just to level from 40-41.
    RO definitely was fun to grind in, to the point it's hard to resist cranking up a personal p-server just to mash some prisoner zombies now and then :P

    The idea is pretty simple, actually. Originally the level itself didn't mean quite so much, it wasn't just a statistical number you flaunted on the forums that looked especially impressive beside a string of more high numbers. in FFXI for example, being a first generation 75 still playing years down the road meant you've experienced so much of the game, were part of the community for so long, and were a pillar of it. Yea, surely you can be a part of the community regardless of the level model in a game, but take FFXIV as it is for example: Who would you go to for information on a class? Everyone has similar experience, not because they choose to have that experience, but because you have to to have a 'good character.' I have no incentive to trust anyone on these forums for advice as my favorite roles.

    Being a career WHM 75 meant that you generally were a good person to talk to for a noobie wanting an idol or simply someone wanting pointers on healing. In a game like WoW, asking an 85 might get you an "i dont know lol" because in truth, they really dont know and don't have to know. In FFXIV, you don't have to know much beyond how to properly AOE, which, really, does it take 8 years of college to achieve? Time involved in a class really used to meant a lot of knowledge, especially for the not-so-obvious goodies SE tucked away for pros to figure out that new players HATE so much now. Sort of like being a town elder, but more nerdy. And this isn't for epeen or brag rights, it came naturally, because the community was small and close.

    I don't feel necessarily callous to the casual players and I certainly do feel they deserve a fun game. I doubt anyone is out to make casuals have less fun. This is why it's imperative for lower level game content to exist for them, rather than design the ENTIRE game around getting casuals to 50 to feel whole.

    PS: The reason being a single 50 means nothing is because games have made it feel like it should mean nothing. Being max level used to be a full time job in a game!
    (4)
    Last edited by Mirh; 11-01-2011 at 02:17 AM.

  3. #3
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    Quote Originally Posted by Mirh View Post
    RO definitely was fun to grind in, to the point it's hard to resist cranking up a personal p-server just to mash some prisoner zombies now and then :P

    .... *SNIP*
    I just remembered the good old days killing stuff in RO

    Sure, I understand your point and it's true that we don't have much "mid-game" content to keep new players interesed in doing other stuff besides grinding but I still feel that the leveling curve is fine for a game where you can level different jobs to 50 and considering that some classes benefit from the skills of other jobs, I think it's ok to be able to get exp a bit faster in my opinion.

    It's true that you would normally ask advice to the R50 or the exp players in a game but sometimes, they ignore or BM the nooblet for asking (I'm not saying this is the case in FFXIV but I've seen it happen) and while being R50 should be taken into account for some people, I believe that being skilled with your class is more important than some numbers but then again, everyone should have fun in this game and I think that trying to please both sides it's going to be difficult, we can only wait to see how the devs make things for us hardcore and casuals in the future.
    (0)
    The alpha and omega, the beginning and the end, the first and the last.

  4. #4
    Player
    Mirh's Avatar
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    Leurre Miret-njer
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    Diabolos
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    Bard Lv 70
    Quote Originally Posted by Rorix View Post
    I just remembered the good old days killing stuff in RO
    I heard RO is incredibly easy these days -______-

    I suppose we'd be in full agreement, for what it's worth, if the role/party-oriented "legacy" job classes coming in 1.21 actually are pretty tough to level up. You have a strong point that these preliminary jobs need each others' complimentary skills.

    I think the lack of friendliness in FFXIV is because the community still has some "things" to iron out, if you get my meaning. in FFXI it was rare (unless the player was foreign or mental) to be told off, and the forums were amazing and (Killingifrit) useful. WoW onward, you began running into the "irresponsible" (if this makes sense, it sort of doesn't I suppose) max levels who have no idea what they're doing and really didn't deserve the max level (simply because they didn't learn the class and never will. they got there because the game put them there.)

    Fun is definitely what's important first and foremost, and skill does indeed mean more than any silly gauges/bars/number values. But some players do need that repetition and long trial and error beaten into them to get it I've never played a game since FFXI that a max level in amazing gear meant the person earned his 'toon' through skill. And this considers high ranking arena WoW players.

    (Although it's arguable how skillful FFXI really was, outside soloing HNMs and first-timing BIG HNMs. A bad group could make Xoltol or Nidhogg look like the single most intense thing in the world)
    (1)
    Last edited by Mirh; 11-01-2011 at 03:08 AM. Reason: edit edit edit edit edit edit

  5. #5
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Mirh View Post
    I heard RO is incredibly easy these days -______-

    For what it's worth, I do believe we're in (for the most part) agreement. As some say, maybe "jobs" will actually take longer, and in that case, these preliminary jobs being fast wouldn't be so bad (due to how reliant they are on each other)

    I think the lack of friendliness in FFXIV is because the community still has some "things" to iron out, if you get my meaning. in FFXI it was rare (unless the player was foreign or mental) to be told off, and the forums were amazing and (Killingifrit) useful. WoW onward, you began running into the "irresponsible" (if this makes sense, it sort of doesn't I suppose) max levels who have no idea what they're doing and really didn't deserve the max level (simply because they didn't learn the class and never will. they got there because the game put them there.)

    Fun is definitely what's important first and foremost, and skill does indeed mean more than any silly gauges/bars/number values. But some players do need that repetition and long trial and error beaten into them to get it I've never played a game since FFXI that a max level in amazing gear meant the person earned his 'toon' through skill. And this considers high ranking arena WoW players.

    (Although it's arguable how skillful FFXI really was, outside soloing HNMs and first-timing BIG HNMs. A bad group could make Xoltol or Nidhogg look like the single most intense thing in the world)
    for your point in general, i think the answer is to have a decent amount of fairly involved quests for obtaining useful skills, or abilities, through out the level process, most likely with a level cap, and a gear level sync for these quests (that doesnt kill all non basic stats, or give a huge penalty for using higher gear if you are actually higher level)

    This would encourage people to do it as they level, but not force it, and allow people to have adventures a long the way, or even after the way, on their favorite classes. That said the issue would probably be how challenging to make this content, because it probably shouldnt be ifrit level, if its intended for everyone to accomplish.
    (1)