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  1. #81
    Player

    Join Date
    Sep 2011
    Posts
    85
    Quote Originally Posted by Majidah View Post
    What they need to do is to stop putting all the content at level 50, start adding some mid range real content and make that curve a lot steeper.

    In FFXI you had your RSE, your AF quests and so on, for example. In XIV it seems everything's put at the end of the line.
    In FFXI AF was end game content at release. Remember the level cap at release of that game was 50 as well.
    (0)

  2. #82
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dragon View Post
    There is no way you can still only be 48 as Marauder. I got 45-50 on Marauder within a few hours with a good party that took plenty of breaks and at one point almost disbanded because we were down to a few members.

    On the other hand, I agree with the last statement. But then again, every free-roaming NM has an incredibly small spawn timer.
    Look my character up. I am 48. I got from 45 to 48 in hours after 1.19, yeah. Then got bored and did into the dark parties for a few weeks.
    (0)

  3. #83
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Majidah View Post
    What good is midrange equipment when you can hit level 50 in less than a week?
    Quite honestly, I have no clue how you could level from 1 to 50 in less than a week. Unless you either powerleveled there or simply skipped your real life for that whole week, in both case, the problem is not the leveling curve, it's you.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #84
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Nakiamiie View Post
    Quite honestly, I have no clue how you could level from 1 to 50 in less than a week. Unless you either powerleveled there or simply skipped your real life for that whole week, in both case, the problem is not the leveling curve, it's you.
    hmm....I got my CONJ from 25 to 50 in 4 days with just pt, and I go to college 8h/day...
    (1)

  5. #85
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Majidah View Post
    Look my character up. I am 48. I got from 45 to 48 in hours after 1.19, yeah. Then got bored and did into the dark parties for a few weeks.

    No, I saw that you're 48... and hey, we're on the same server anyways. I suppose I could do some spiritbonding partying.
    (0)

  6. #86
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Majidah View Post
    Leveling up has gotten way too easy.

    In the past having a job leveled meant something.

    You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.

    You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.

    But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.

    Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.

    You can get from 1 to 50 in just days if you shut your brain off through it.

    Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?

    Rate this thread up if you'd like for a steeper exp curve on the levels.

    Seeing your post cheered me up, even if it seems the opinion is grossly outvoted. It's so wonderful to see people actually care. I agree fully, but a simple thumbs up won't suffice

    I came to FFXIV hoping to relive the days I was known as one of the best support players on my server while meeting skilled players, and instead everyone has 50 in everything and zergs everything down and apply very little thought to anything.

    -

    However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
    (6)
    Last edited by Mirh; 11-01-2011 at 01:45 AM.

  7. #87
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Majidah View Post
    Leveling up has gotten way too easy.

    In the past having a job leveled meant something.

    You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.

    You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.

    But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.

    Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.

    You can get from 1 to 50 in just days if you shut your brain off through it.

    Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?

    Rate this thread up if you'd like for a steeper exp curve on the levels.
    MMORPGs are evolving, and times are changed. Now none would want to spend months to max his Job/Class, it's more fun spend that time exping other Classes...
    (0)

  8. #88
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Enma View Post
    MMORPGs are evolving, and times are changed. Now none would want to spend months to max his Job/Class, it's more fun spend that time exping other Classes...
    it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.

    Would you have fun if your job/class actually was in for a dynamic, interesting experience that lasted months, or would you still want to just play lots of classes period? It feels like the issue with MMOs these days is that the game can't keep people hooked in one spot like they used to.
    (3)
    Last edited by Mirh; 11-01-2011 at 01:51 AM.

  9. #89
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mirh View Post
    it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.

    Would you rather do a lot of different stuff without devotion, or have an INCREDIBLE experience full of great memories and dynamic content as your favorite class?
    but a longer leveling curve doesnt make that viable. The best thing would probably be some type of merit system, but honestly materia kind of works like that.
    (0)

  10. #90
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Grinding is not fun. Unless there's a lot of content for levelling up the curve should stay the way it is. Strongholds certainly made grinding 43+ less dull, the game needs more things like that for good EXP at all levels.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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