but a longer leveling curve doesnt make that viable. The best thing would probably be some type of merit system, but honestly materia kind of works like that.it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.
Would you rather do a lot of different stuff without devotion, or have an INCREDIBLE experience full of great memories and dynamic content as your favorite class?
Yea, you're right. It's more of a hypothetical at best - FFXI in the early 2000's, 1-75, was quite dynamic and, if it was your thing, would keep you hooked. But as anyone has and will say, it took a bit of work, a level uncapping, and an expansion, and so forth, to be even that interesting.
I was more so responding though to the idea that fast leveling in general is the right way, and is more fun. I don't think it is. I never truly cared about any of my WoW characters, despite some being quite old, simply because of how easy 'everything' was, and how fast and obtainable, 'everything' was. And of course how stupid players were in PvP and how easy they were to beat, but that's another story. In fact, losing a WoW character was no big deal. in FFXI, people were actually very attached to their specific character. For good reason.
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