MMORPGs are evolving, and times are changed. Now none would want to spend months to max his Job/Class, it's more fun spend that time exping other Classes...Leveling up has gotten way too easy.
In the past having a job leveled meant something.
You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.
You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.
But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.
Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.
You can get from 1 to 50 in just days if you shut your brain off through it.
Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?
Rate this thread up if you'd like for a steeper exp curve on the levels.
it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.
Would you have fun if your job/class actually was in for a dynamic, interesting experience that lasted months, or would you still want to just play lots of classes period? It feels like the issue with MMOs these days is that the game can't keep people hooked in one spot like they used to.
Last edited by Mirh; 11-01-2011 at 01:51 AM.
but a longer leveling curve doesnt make that viable. The best thing would probably be some type of merit system, but honestly materia kind of works like that.it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.
Would you rather do a lot of different stuff without devotion, or have an INCREDIBLE experience full of great memories and dynamic content as your favorite class?
Yea, you're right. It's more of a hypothetical at best - FFXI in the early 2000's, 1-75, was quite dynamic and, if it was your thing, would keep you hooked. But as anyone has and will say, it took a bit of work, a level uncapping, and an expansion, and so forth, to be even that interesting.
I was more so responding though to the idea that fast leveling in general is the right way, and is more fun. I don't think it is. I never truly cared about any of my WoW characters, despite some being quite old, simply because of how easy 'everything' was, and how fast and obtainable, 'everything' was. And of course how stupid players were in PvP and how easy they were to beat, but that's another story. In fact, losing a WoW character was no big deal. in FFXI, people were actually very attached to their specific character. For good reason.
I read this like "those pesky kids have no attention span these days"it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.
Would you have fun if your job/class actually was in for a dynamic, interesting experience that lasted months, or would you still want to just play lots of classes period? It feels like the issue with MMOs these days is that the game can't keep people hooked in one spot like they used to.
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