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  1. #1
    Player
    Mirh's Avatar
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    Oct 2011
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    Gridania
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    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Majidah View Post
    Leveling up has gotten way too easy.

    In the past having a job leveled meant something.

    You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.

    You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.

    But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.

    Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.

    You can get from 1 to 50 in just days if you shut your brain off through it.

    Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?

    Rate this thread up if you'd like for a steeper exp curve on the levels.

    Seeing your post cheered me up, even if it seems the opinion is grossly outvoted. It's so wonderful to see people actually care. I agree fully, but a simple thumbs up won't suffice

    I came to FFXIV hoping to relive the days I was known as one of the best support players on my server while meeting skilled players, and instead everyone has 50 in everything and zergs everything down and apply very little thought to anything.

    -

    However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
    (6)
    Last edited by Mirh; 11-01-2011 at 01:45 AM.

  2. #2
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    Quote Originally Posted by Mirh View Post
    However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
    Yeah leveling in RO was slow but the difference is that in RO, grinding was fun. I don't get why people want bragging rights for having one R50 character, it means nothing, even if you grinded for years to get it to 50, it will mean nothing.

    I think the lvling curve right now is fine, maybe you guys can level a class to 50 in 4 days but there are people that play this game more casually and actually enjoy to log into the game on weekends and have a little fun while gaining a few leves in the process.

    I don't want to be glued to my chair infront of the computer for hours just to level from 40-41.
    (0)
    Last edited by Rorix; 11-01-2011 at 02:08 AM.
    The alpha and omega, the beginning and the end, the first and the last.

  3. #3
    Player
    Mirh's Avatar
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    Gridania
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    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Rorix View Post
    Yeah leveling in RO was slow but the difference is that in RO, grinding was fun. I don't get why people want bragging rights for having one R50 character, it means nothing, even if you grinded for years to get it to 50, it will mean nothing.

    I think the lvling curve right now is fine, maybe you guys can level a class to 50 in 4 days but there are people that play this game more casually and actually enjoy to log into the game on weekneds and have a little fun while gaining a few leves in the process.

    I don't want to be glued to my chair infront of the computer for hours just to level from 40-41.
    RO definitely was fun to grind in, to the point it's hard to resist cranking up a personal p-server just to mash some prisoner zombies now and then :P

    The idea is pretty simple, actually. Originally the level itself didn't mean quite so much, it wasn't just a statistical number you flaunted on the forums that looked especially impressive beside a string of more high numbers. in FFXI for example, being a first generation 75 still playing years down the road meant you've experienced so much of the game, were part of the community for so long, and were a pillar of it. Yea, surely you can be a part of the community regardless of the level model in a game, but take FFXIV as it is for example: Who would you go to for information on a class? Everyone has similar experience, not because they choose to have that experience, but because you have to to have a 'good character.' I have no incentive to trust anyone on these forums for advice as my favorite roles.

    Being a career WHM 75 meant that you generally were a good person to talk to for a noobie wanting an idol or simply someone wanting pointers on healing. In a game like WoW, asking an 85 might get you an "i dont know lol" because in truth, they really dont know and don't have to know. In FFXIV, you don't have to know much beyond how to properly AOE, which, really, does it take 8 years of college to achieve? Time involved in a class really used to meant a lot of knowledge, especially for the not-so-obvious goodies SE tucked away for pros to figure out that new players HATE so much now. Sort of like being a town elder, but more nerdy. And this isn't for epeen or brag rights, it came naturally, because the community was small and close.

    I don't feel necessarily callous to the casual players and I certainly do feel they deserve a fun game. I doubt anyone is out to make casuals have less fun. This is why it's imperative for lower level game content to exist for them, rather than design the ENTIRE game around getting casuals to 50 to feel whole.

    PS: The reason being a single 50 means nothing is because games have made it feel like it should mean nothing. Being max level used to be a full time job in a game!
    (4)
    Last edited by Mirh; 11-01-2011 at 02:17 AM.

  4. #4
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    Quote Originally Posted by Mirh View Post
    RO definitely was fun to grind in, to the point it's hard to resist cranking up a personal p-server just to mash some prisoner zombies now and then :P

    .... *SNIP*
    I just remembered the good old days killing stuff in RO

    Sure, I understand your point and it's true that we don't have much "mid-game" content to keep new players interesed in doing other stuff besides grinding but I still feel that the leveling curve is fine for a game where you can level different jobs to 50 and considering that some classes benefit from the skills of other jobs, I think it's ok to be able to get exp a bit faster in my opinion.

    It's true that you would normally ask advice to the R50 or the exp players in a game but sometimes, they ignore or BM the nooblet for asking (I'm not saying this is the case in FFXIV but I've seen it happen) and while being R50 should be taken into account for some people, I believe that being skilled with your class is more important than some numbers but then again, everyone should have fun in this game and I think that trying to please both sides it's going to be difficult, we can only wait to see how the devs make things for us hardcore and casuals in the future.
    (0)
    The alpha and omega, the beginning and the end, the first and the last.

  5. #5
    Player
    Mirh's Avatar
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    Leurre Miret-njer
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    Diabolos
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    Bard Lv 70
    Quote Originally Posted by Rorix View Post
    I just remembered the good old days killing stuff in RO
    I heard RO is incredibly easy these days -______-

    I suppose we'd be in full agreement, for what it's worth, if the role/party-oriented "legacy" job classes coming in 1.21 actually are pretty tough to level up. You have a strong point that these preliminary jobs need each others' complimentary skills.

    I think the lack of friendliness in FFXIV is because the community still has some "things" to iron out, if you get my meaning. in FFXI it was rare (unless the player was foreign or mental) to be told off, and the forums were amazing and (Killingifrit) useful. WoW onward, you began running into the "irresponsible" (if this makes sense, it sort of doesn't I suppose) max levels who have no idea what they're doing and really didn't deserve the max level (simply because they didn't learn the class and never will. they got there because the game put them there.)

    Fun is definitely what's important first and foremost, and skill does indeed mean more than any silly gauges/bars/number values. But some players do need that repetition and long trial and error beaten into them to get it I've never played a game since FFXI that a max level in amazing gear meant the person earned his 'toon' through skill. And this considers high ranking arena WoW players.

    (Although it's arguable how skillful FFXI really was, outside soloing HNMs and first-timing BIG HNMs. A bad group could make Xoltol or Nidhogg look like the single most intense thing in the world)
    (1)
    Last edited by Mirh; 11-01-2011 at 03:08 AM. Reason: edit edit edit edit edit edit

  6. #6
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Mirh View Post
    I heard RO is incredibly easy these days -______-

    For what it's worth, I do believe we're in (for the most part) agreement. As some say, maybe "jobs" will actually take longer, and in that case, these preliminary jobs being fast wouldn't be so bad (due to how reliant they are on each other)

    I think the lack of friendliness in FFXIV is because the community still has some "things" to iron out, if you get my meaning. in FFXI it was rare (unless the player was foreign or mental) to be told off, and the forums were amazing and (Killingifrit) useful. WoW onward, you began running into the "irresponsible" (if this makes sense, it sort of doesn't I suppose) max levels who have no idea what they're doing and really didn't deserve the max level (simply because they didn't learn the class and never will. they got there because the game put them there.)

    Fun is definitely what's important first and foremost, and skill does indeed mean more than any silly gauges/bars/number values. But some players do need that repetition and long trial and error beaten into them to get it I've never played a game since FFXI that a max level in amazing gear meant the person earned his 'toon' through skill. And this considers high ranking arena WoW players.

    (Although it's arguable how skillful FFXI really was, outside soloing HNMs and first-timing BIG HNMs. A bad group could make Xoltol or Nidhogg look like the single most intense thing in the world)
    for your point in general, i think the answer is to have a decent amount of fairly involved quests for obtaining useful skills, or abilities, through out the level process, most likely with a level cap, and a gear level sync for these quests (that doesnt kill all non basic stats, or give a huge penalty for using higher gear if you are actually higher level)

    This would encourage people to do it as they level, but not force it, and allow people to have adventures a long the way, or even after the way, on their favorite classes. That said the issue would probably be how challenging to make this content, because it probably shouldnt be ifrit level, if its intended for everyone to accomplish.
    (1)

  7. #7
    Player
    Mahayana's Avatar
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    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Big post sorry I had some catching up to do.

    Quote Originally Posted by Mirh View Post
    Seeing your post cheered me up, even if it seems the opinion is grossly outvoted. It's so wonderful to see people actually care. I agree fully, but a simple thumbs up won't suffice

    I came to FFXIV hoping to relive the days I was known as one of the best support players on my server while meeting skilled players, and instead everyone has 50 in everything and zergs everything down and apply very little thought to anything.

    -

    However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
    I too came from XI and I know atm the grind may be fine to some (I still feel its just simply to fast to realize what your doing) But the grind has to increase in order to keep pacing once content is released.

    lets say your in a party and u hit level 15. You go "oh boy! I should try out that new low level dungeon I've heard about." but with the rate the party going to ding to 25+ before the party is over. now the dungeon is meaningless because you leveled to fast because chain/link parties combined with he fact It's to east to level to boot make it insanely easy to level causing most people to blow right past mid level content.

    If all you just want a level 50 instant button that's cool I'll go find a game where people LEARN THEIR JOB. But I'd like to try to prevent that as much as possible first.

    Quote Originally Posted by Enma View Post
    MMORPGs are evolving, and times are changed. Now none would want to spend months to max his Job/Class, it's more fun spend that time exping other Classes...
    I would... specialization is good I bet if I spend all my time on one job and you hit the level 50 button on all of them, that I would be able to best each of your individual classes with my one class that I know very well.

    Quote Originally Posted by Xenor View Post
    Grinding is not fun. Unless there's a lot of content for levelling up the curve should stay the way it is. Strongholds certainly made grinding 43+ less dull, the game needs more things like that for good EXP at all levels.
    Leveling still gets dull in these stronghold parties cause its mainly just spamming aoe with no strategy.

    Quote Originally Posted by MANTASTIC View Post
    It is pretty easy to level up one class to 50...in a game that actively encourages you level up multiple classes. You may think you're done when you get to 50, but the reality is you're just getting started. If you want a grindier(why god, why) curve, you'll have to reduce the burden on the player by limiting what can be ported over from other classes.

    Actually that doesn't sound that bad. Getting one class to 50 takes longer but you could only use the skills of other classes of up to say...level 20? Sooner or later they'll have to address the inherent balance issues of cross-class abilities, and that sounds like as good as any way of doing it.

    That's all assuming that there's more to do than aoe mobs in a group mindlessly, of course.
    I actually like this idea it reminds me of sub jobs but with more freedom to stack what you really want.

    Quote Originally Posted by Dargoth_Draconia View Post
    This isn't FFXI. Sorry not going to happen.
    This is not Final Fantasy XI but it is Final Fantasy XIV... see what i did there?

    this was Tanaka's approach and we see how that happened(straying away from features that the community enjoyed from previous titles makes a crappy series game. It's the same theory that rehashing madden as a soccer game would piss a lot of people off.

    Quote Originally Posted by Baxter View Post
    Now why is it always near lv 50 to lv 50 players always complaining about lower level progress ? Hmm
    Because I've experienced the journey and i can say for certian its far to short and unmemorable. Yoshi patches the game tomorrow with harder leveling and more low level content you bet I would restart my character to experience it. Count on it.
    (2)
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.