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  1. #61
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    We have ALOT of grinding to do once you hit lv50, you call it materia system, i barely have enough playtime now because of how much timesink materia is, there is no need to make a steeper exp curve.
    (1)

  2. #62
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    I don't understand.

    Everyone plays differently!

    If you feel that you are lvl'n up too quickly then stop lvl'n up that way, slow down and enjoy the game. If you need/want to get a few lvls really quick then there are ways to lvl quickly, but if you want to go slower and enjoy your experiences in the game then there are ways to do that too.

    It is possible to lvl fast and possible to lvl slow!!!!! The best of both worlds!! Why complain?!?!

    Stop concerning yourself about everyone else, not everyone plays the same way as you, not everyone enjoys the game in the same way, play how YOU want to play!!!
    (2)

  3. #63
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I agree. I think the low to mid range level curve got so dumbed down that it is now WAY too easy. Please steepen it. I want hitting level cap to feel like an accomplishment. And I don't want this to become another MMO where 'life begins at endgame'. It should be about the journey.

    But as others have said, we also need more content to enjoy that journey. Not just one raid dungeon, a handful of sidequests and grinding on leves.

  4. #64
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Yeah slower it. Now everyone rushes their classes to max to be the ultimate hybrid.
    (2)

  5. #65
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by ObeiKinstar View Post
    I don't understand.

    Everyone plays differently!

    If you feel that you are lvl'n up too quickly then stop lvl'n up that way, slow down and enjoy the game. If you need/want to get a few lvls really quick then there are ways to lvl quickly, but if you want to go slower and enjoy your experiences in the game then there are ways to do that too.

    It is possible to lvl fast and possible to lvl slow!!!!! The best of both worlds!! Why complain?!?!

    Stop concerning yourself about everyone else, not everyone plays the same way as you, not everyone enjoys the game in the same way, play how YOU want to play!!!
    The OP is definitely more concerned about how everyone else is playing, rather than himself.

    From what it sounds like, he wants to level up in the fastest way possible but still have it take months. Thus elimination casual players from the game because they will never be able to reach max. You can log on for one day out of the week and gain 10-15 levels easily... he's sounds butthurt.

    Sure the OP "can" level slowly, but it's not efficient so he won't do that. He would much rather complain that everyone is leveling too fast and try to get it nerfed.

    This thread is stupid, they aren't going to change anything.
    (3)

  6. #66
    Player
    Kymusashi's Avatar
    Join Date
    Sep 2011
    Posts
    38
    Character
    Valkirin Soryu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I don't think the XP curve needs to be adjusted for one simple fact, Discpiples of the Land and Hand have the same XP curve, and "grinding" them is insanely time consuming. If anything, the devs should tone down battle xp, but I think they're planning for the future caps more than anything, which is probably going to have some insane TNLs.
    (1)

  7. #67
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Currently to level a class is like racing on the autobahn. I would it like biking in the woods. Make the leveling more like a relaxing walking tour with alot content left and right, not like a hectic race where it only count how much exp/h max you can get to reach 50 in the shortest possible time.
    (2)

  8. #68
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yoshi said in an interview he want level cap fairly easy to obtain but plans to make bosses and dungeons difficult and where the majorty of the gameplay and skill will be.

    I'm all for this, there is a fear of players getting to level cap and not knowing how to play their jobs, but you will be forced to learn either way so I guess its not a huge concern for me.

    Of course if they do plan to make leveling easy they need to provide plenty of end game content to keep us entertained.

    I don't think the XP curve needs to be adjusted for one simple fact, Discpiples of the Land and Hand have the same XP curve, and "grinding" them is insanely time consuming.
    There is nothing stopping the dev team having those classes on completely different xp curves though.
    (0)
    Last edited by Jinko; 10-31-2011 at 11:21 PM.

  9. #69
    Player
    Obsy's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    J'hyan Tia
    World
    Balmung
    Main Class
    Pugilist Lv 50
    120 hours spent on one job does not teach you how to play or gain you any further skill than a few solid evenings polishing off your last ten ranks. I much prefer to have my classes brought up to the early 40 range (maybe peppered with a handful of leves here and there to gain guild marks for additional abilities and getting the basics down), and then taking a full party out to a stronghold and finishing things off while spiritbinding gear. It's in those last several ranks that you actually learn how your job works, since you're actually filling out your ability bars anyway. Weeks upon weeks of jamming the same 3 abilities over and over because that's all you can afford to put in your bar is neither engaging nor developmental to your character.
    (0)

  10. #70
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Majidah View Post
    Leveling up has gotten way too easy.

    In the past having a job leveled meant something.

    You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.

    You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.

    But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.

    Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.

    You can get from 1 to 50 in just days if you shut your brain off through it.

    Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?

    Rate this thread up if you'd like for a steeper exp curve on the levels.
    nope, dont want it. Its not a one job game, even with jobs it will be at the very least a two job game.

    also realize that they basically are making the optimum focus be the gear grind, that is how you really specialize and distinguish your charachter. and getting materia 2 or 3 gear requires a lot of grinding, either money wise, or exp wise. hence you will see people with specific focuses, IE

    the +400 evasion pugilist
    the +200 lightning magic mage
    the +200 defense gladiator

    these will be pretty rare, but they are possible, but due to the time required you probably wont see too many people specializing in more than 1 job
    (1)
    Last edited by Physic; 11-01-2011 at 12:05 AM.

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