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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Shaedhen View Post
    my lvl before 1.19 : thm 50, gla 50, cnj 45-ish, lnc 22, arc 22, mrd 30, pug 24
    i have now : everything @ 50 except pug 43, arc 41
    So yes, i kinda experienced the new lvl system.

    I'm happy with the fact that we can now xp in party don't get me wrong, but i completely disagree about the insane amount of xp we get only by spamming random aoe over and over again.
    ok well then please do not talk about "exping" when you pushed all your characters in AEO groups... do me a favour and level your pug to lv 50 (a mage class would have been better, or from lv 1 till max) till lv 50 just doing solo content (guildleves etc.)

    its like I'd complain about the exp curve when letting high level characters power level my low char till lv 50. sorry. and.. you seem to have much time. me does not


    are you one of these guys that want to have back to old trashy, brillant "fatigue system"? *sarcasm off*
    maybe thats why you complain about "fast leveling".

    Quote Originally Posted by Engineer View Post
    Like once your at cap, instead of seeing 50 50 50 50 50 50 50 on everyone, im saying it should be more content wise
    agreed.. but there we come to the "real" problem.. its the missing content. you cant do much except grinding and doing guildleves.

    and thats why some players complain about "fast" leveling because they are frightened to see, that there is no content after doing the grind *lol


    thats a MUCH more important point. the less content we are having till now. and its not just about boss fights.. there should be much better, exciting! SIDEQUEST's for leveling! not just even guildleves and stuff.

    what is really way too easy are the missions and quests
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    Last edited by Tonkra; 10-31-2011 at 06:34 PM.

  2. #2
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    Quote Originally Posted by Tonkra View Post
    ok well then please do not talk about "exping" when you pushed all your characters in AEO groups... do me a favour and level your pug to lv 50 (a mage class would have been better, or from lv 1 till max) till lv 50 just doing solo content (guildleves etc.)
    I lvled my thm 1 to 50 solo with the fatigue system on. It wasn't that hard, and it's not harder now. Just slower than xp pt.
    its like I'd complain about the exp curve when letting high level characters power level my low char till lv 50. sorry. and.. you seem to have much time. me does not
    What exactly i am supposed to do ? I'm not having that much time to play no matter what you seems to think. When i do i choose the easy way yes, but this kind of easy way shouldn't exist. I'm not gonna solo random mobs just to show everyone i'm against the amount of xp you get in xp pt.
    are you one of these guys that want to have back to old trashy, brillant "fatigue system"? *sarcasm off*
    maybe thats why you complain about "fast leveling".
    Never said that. But it's true i'm not too happy about the fact that it took me months to get 2 jobs to 50 while now you can do it in a week pretty easily. Seems to me like SE isn't rewarding the ones who played right from the start (or almost right from the start). I know they need more ppl on the game and making the lvling easy is one way to be more attractive to the new players. It's just that I don't think it's how they should treat the ones who supported the game for a whole year.

    Besides that, just like the OP said, I think it's nice to have ppl specialized in certain jobs and not everything. When you start a ls event, you know who's gonna be the healer, who are the strong DDs, who's the tank and so on. It has some kind of roleplay vibe that is now gone.
    agreed.. but there we come to the "real" problem.. its the missing content. you cant do much except grinding and doing guildleves.
    If, like you say, you don't have too much time to play, there's quite enough content. guildleves, company leves, chocobo caravans, toto-rak, shopshae, sidesquests, strongholds, dzamael, nms, ... it's not perfect but that should keep you busy for a while.
    (1)

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Shaedhen View Post
    I lvled my thm 1 to 50 solo with the fatigue system on. It wasn't that hard, and it's not harder now.
    ah and how you can say this having your mage classes at maximum level? *heads shaking* thats what you THINK it is now after 1.19. . But what you think and what IS now, are completely different pairs of shoes.

    i've read much complains about soloing is much harder than ever before.

    like i've written before and to quote my linkshell fellow while leveling his lv35 con "Wow im glad that i leveled my thm before patch 1.19 till maximum lv".


    So you shouled be glad about it having your mage class already up to max lv! congrats to this.
    But you do so much less dmg as a solo con than ever before on monsters.. and all in all you cant kill mobs that easy than before.. you cant kill anymore a monster which is just 2-5 levels higher as you. before patch 1.19 it was easy to perform massive damage on the mobs as a con. just as an example

    it was easy fore me hitting 5 star guildleves. it was easy to push my low classes on my own. so why dont you talk about these changes? which have been before really unbalanced and MUCH more easier than now?

    heh? sure you dont talk about that. you have your maximum chars already. killing a monster the same level as you was way easier in version pre 1.19. and thats a fact you cant deny. seriously.


    its funny to see people complaing about fast leveling who almost have their high level characters up.
    .... and leveled their classes in an also "broken" level exp system. congrats to this


    it needs fine tuning, thats no question. but its a step into the right direction. and i dont think to "raise the exp curve" would be a good development.. for whom?
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    Last edited by Tonkra; 10-31-2011 at 06:51 PM.