Leveling has and always will be completly meaningless, it is nothing more that a means to an end. i hope we can get off this "leveling has meaning" BS and realize it's really about stats and skills.
Leveling has and always will be completly meaningless, it is nothing more that a means to an end. i hope we can get off this "leveling has meaning" BS and realize it's really about stats and skills.
I really wish I could have read through this entire topic but I had to stop at yours... (aren't you lucky!)I think it'd be best to save the real work for real life, and leave the current grind the way it is now. I'm all for feeling attached to my characters, but that should be achieved through progression of content rather than being forced to use all of your spare time to gain a single level. Grinding makes combat more dull. Also with the way classes work now, having everything leveled up should only make you feel prouder, since you actually gain something from doing it (cross-class skills).
If I had to spend months getting a single class to 50 I'd probably stop playing. I have a life outside of the game, and I play the game for entertainment. I don't come home from work to get back to work. No offense to you of course, you're entitled to your own opinions and if I had more time to play I'd probably agree with you.
Your argument means that we have to (for lack of a better word) dumb down low & mid level experience because "I don't have time for it ;'-(". Should we just simply give you a doctorate degree if you don't have time for that? No!
Normal people earn their accomplishments. But at the moment, XIV's grind is full systems that promote groups just running from enemy to enemy mindlessly hacking and slashing and learning nothing about what actually makes your class different than the person beside you.
Yoshi has taken steps forwards and backwards in 1.19 in terms of the battle system. The forwards is making it harder to kill enemies. The backwards is the linking system combined with the chain system which just promoting just spam aoe parties (more of the same). This backwards is caused by people like you moaning for the same accomplishments that people who actually put the time and effort to earn.
I don't believe that is should be grind alone and that content needs to me implemented for low and mid levels but it needs to start with experience getting nerfed then the linking system needs to be at least less sensitive at most gone completely. That alone will start making people appreciate mid level content that's already in the game such as ifrit 25, and toto, and current GC quests.
It doesn't need to be as hard at XI's grind but if it was at least half XI's grind I would be happy. Even getting past level 20s and 30s (at least to me) felt like an accomplishment in XI. When I hit 50 in this game all I did was go meh.... now what.
If "Modern MMOs" are about starting the game at the end. then I'm not going to be part of this.
Yes, we need more pointless time sinks. That'll fix everything.
Explain to me why learning how to maximize your skills in a party is pointless.....
/sigh
Leveling just to see that exp bar go up is not progress. Progress, is being able to save Eorzea from ruinous threats. Progress, is being able to unlock your future job and see your character evolve through deep and meaningful story. Progress, is being able to kill new content (ala Ifrit/Garuda/Dark Moogle) after countless attempts of refining your strategy and being rewarded.
Progress is not hitting enter 250,000 times to get to the next crafting level, or killing crabs repeatedly until you hit level 50. I'll tell you what that is though: boring, pointless, and completely unsatisfying grinding.
Grinding is not and will never be meaningful content. As soon as SE realizes this, they can avoid making pointless timesinks that nobody enjoys as it is, and put in content that is easily expandable and is virtually never capped at any limit. Player housing, a FF card game, raising chocobo, etc are all wonderful ideas that add to character progression and are incredibly more dynamic than horrible and monotonous grinds.
Is leveling to 50 easy? Yep. Is it fun? One could argue both ways. I'd tend to say no, because I have no attachment to the monsters I am killing repeatedly, I have no attachment or even DRIVE to do guildleves, and I don't have a desire to level up every single class to 50. I don't think that adds any element of character progression because some classes are completely unrelated.
So a big and incredibly loud no to your idea of increasing the amount of EXP required to level.
@Tibian
I completely disagree. There's a little thing games use called pacing. Pacing is used so that you actually utilized all the content ranging from low level to high. Its so you can get that experience of "holy crap! I almost just got owned by a bunny!" and so you can look at a level capped guy in envy and then when you are level 50 you can flaunt it if you wish.
Mario wouldn't be fun if you could start the game, enter the final dungeon, and kill Bowser.
Honestly i would rather level fast. I really hate grinding, i dont want to play a game just to level up. I want a game with lots of content. If it was up to me, i wouldnt raise the level cap from 50, i mean whats the point of raising it? Content becomes outdated, lower level areas become weak sauce, you have just like 2 good areas to go to thats at your level range, and its just silly to me. Why not keep the level cap at 50, so we have more of a variety of content, weapons, armor, and balancing at that level. Periodically raising the cap hinders us from content , only enabling us to do a few things at that given level. If the cap was kept at 50, i think Merit points would be a much needed addition to satisfy everyone.
Last edited by Engineer; 10-31-2011 at 05:40 PM.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
example
If more Gladiators figured out how to use cover maybe mages wouldn't get F**ked so bad when the darkhold ogre finds me tasty.
There we go, something a person learns grinding utilized in end game.
Achievement of what? you've just explained how finally getting to the level cap is pointless and end game is all that matters.
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