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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    You do have Toto-rak Dungeon and tons of midrange NMs. What are you talking about?
    (9)

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Chardrizard View Post
    You do have Toto-rak Dungeon and tons of midrange NMs. What are you talking about?
    What good is midrange equipment when you can hit level 50 in less than a week?
    (6)

  3. #3
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    You also need to remember that 50 is only the temporary endgame. A year from now, it will likely be the new midgame.
    (4)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Majidah View Post
    What good is midrange equipment when you can hit level 50 in less than a week?
    You are free to hit level 50 in 3 months. No one is stopping you, you can do it but you don't have to do it.
    (3)

  5. #5
    Player
    TatlTael's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Tatl Tael
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I like your message but as someone that plays only a few hours on weekends and mostly solo I like the curve the way it is.
    (24)

  6. #6
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Lets see.. in FF11 before hitting 75 you had NOTHING to do. 75 was when the game actually started, so i rather them add in tons of 50 content then a bunch of crap inbetween. times have changed. Less people want to spend forever grinding then they did back in the day. look at 11 now, quick grind up but tons to do once you are 75-95
    (0)

  7. #7
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I agree. I think the low to mid range level curve got so dumbed down that it is now WAY too easy. Please steepen it. I want hitting level cap to feel like an accomplishment. And I don't want this to become another MMO where 'life begins at endgame'. It should be about the journey.

    But as others have said, we also need more content to enjoy that journey. Not just one raid dungeon, a handful of sidequests and grinding on leves.

  8. #8
    Player
    Kymusashi's Avatar
    Join Date
    Sep 2011
    Posts
    38
    Character
    Valkirin Soryu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I don't think the XP curve needs to be adjusted for one simple fact, Discpiples of the Land and Hand have the same XP curve, and "grinding" them is insanely time consuming. If anything, the devs should tone down battle xp, but I think they're planning for the future caps more than anything, which is probably going to have some insane TNLs.
    (1)

  9. #9
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    35
    I agree lvling is a little fast but when i think about it, classes are for general/casual/solo play, i dont really expect a whole lot of dedication required. Now if job quests (which are essentially how jobs will level up) are easy then ill be upset.
    (2)

  10. #10
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    The length of a player's level should be based upon the amount of content available to the character's level range so they have the opportunity to experience content and then move on.
    (0)

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