but a longer leveling curve doesnt make that viable. The best thing would probably be some type of merit system, but honestly materia kind of works like that.it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.
Would you rather do a lot of different stuff without devotion, or have an INCREDIBLE experience full of great memories and dynamic content as your favorite class?
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