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  1. #101
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Sorry, @Krausus. That sounds more like a design flaw to me. If given the option, I'm positive most of this community would take the easy way out, and be 50 with the press of a button if they could be. That has nothing to do with how many 50's you have pre 1.19. That has to do with people having a horrible outlook on MMOs these days, bred from a dozen bad MMOs.

    That isn't a question of forcing someone to play a different way - The fact is, there's no one else to level with unless you do it their way. This is about the way involving content is completely void and unattractive to the average player.

    As I said, the mid content doesn't matter because no one does it. No one cares. There's a "right way" to get to 50 in this game and the point here is that if Yoshida leaves the mid-content as it is, there's no mid-content. New players will run past it too. Hey, oh look, I'm doing it now, simply because there's no one to play with my level really. And as people say all over the forums, there's no mid-level gear. There's no reason to buy mid-level gear. Hey, there's no reason to not be 50. Find a big zerg party and pop 50 in a couple days or solo and feel alone and have no gear!
    (4)
    Last edited by Mirh; 11-01-2011 at 02:52 AM.

  2. #102
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    Quote Originally Posted by Mirh View Post
    RO definitely was fun to grind in, to the point it's hard to resist cranking up a personal p-server just to mash some prisoner zombies now and then :P

    .... *SNIP*
    I just remembered the good old days killing stuff in RO

    Sure, I understand your point and it's true that we don't have much "mid-game" content to keep new players interesed in doing other stuff besides grinding but I still feel that the leveling curve is fine for a game where you can level different jobs to 50 and considering that some classes benefit from the skills of other jobs, I think it's ok to be able to get exp a bit faster in my opinion.

    It's true that you would normally ask advice to the R50 or the exp players in a game but sometimes, they ignore or BM the nooblet for asking (I'm not saying this is the case in FFXIV but I've seen it happen) and while being R50 should be taken into account for some people, I believe that being skilled with your class is more important than some numbers but then again, everyone should have fun in this game and I think that trying to please both sides it's going to be difficult, we can only wait to see how the devs make things for us hardcore and casuals in the future.
    (0)
    The alpha and omega, the beginning and the end, the first and the last.

  3. #103
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Rorix View Post
    I just remembered the good old days killing stuff in RO
    I heard RO is incredibly easy these days -______-

    I suppose we'd be in full agreement, for what it's worth, if the role/party-oriented "legacy" job classes coming in 1.21 actually are pretty tough to level up. You have a strong point that these preliminary jobs need each others' complimentary skills.

    I think the lack of friendliness in FFXIV is because the community still has some "things" to iron out, if you get my meaning. in FFXI it was rare (unless the player was foreign or mental) to be told off, and the forums were amazing and (Killingifrit) useful. WoW onward, you began running into the "irresponsible" (if this makes sense, it sort of doesn't I suppose) max levels who have no idea what they're doing and really didn't deserve the max level (simply because they didn't learn the class and never will. they got there because the game put them there.)

    Fun is definitely what's important first and foremost, and skill does indeed mean more than any silly gauges/bars/number values. But some players do need that repetition and long trial and error beaten into them to get it I've never played a game since FFXI that a max level in amazing gear meant the person earned his 'toon' through skill. And this considers high ranking arena WoW players.

    (Although it's arguable how skillful FFXI really was, outside soloing HNMs and first-timing BIG HNMs. A bad group could make Xoltol or Nidhogg look like the single most intense thing in the world)
    (1)
    Last edited by Mirh; 11-01-2011 at 03:08 AM. Reason: edit edit edit edit edit edit

  4. #104
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Majidah View Post
    What they need to do is to stop putting all the content at level 50, start adding some mid range real content and make that curve a lot steeper.

    In FFXI you had your RSE, your AF quests and so on, for example. In XIV it seems everything's put at the end of the line.

    Not to mention you end up selling gear you just bought having barely broken it in.
    This isn't FFXI. Sorry not going to happen.
    (1)

  5. #105
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mirh View Post
    Sorry, @Krausus. That sounds more like a design flaw to me. If given the option, I'm positive most of this community would take the easy way out, and be 50 with the press of a button if they could be. That has nothing to do with how many 50's you have pre 1.19. That has to do with people having a horrible outlook on MMOs these days, bred from a dozen bad MMOs.

    That isn't a question of forcing someone to play a different way - The fact is, there's no one else to level with unless you do it their way. This is about the way involving content is completely void and unattractive to the average player.

    As I said, the mid content doesn't matter because no one does it. No one cares. There's a "right way" to get to 50 in this game and the point here is that if Yoshida leaves the mid-content as it is, there's no mid-content. New players will run past it too. Hey, oh look, I'm doing it now, simply because there's no one to play with my level really. And as people say all over the forums, there's no mid-level gear. There's no reason to buy mid-level gear. Hey, there's no reason to not be 50. Find a big zerg party and pop 50 in a couple days or solo and feel alone and have no gear!
    This is quite easily your opinion, I do participate in power leveling my LS does to, but even though we do there are folks in our LS that dont, I doubt we are the only ones that have people that dont.
    (0)

  6. #106
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mirh View Post
    I heard RO is incredibly easy these days -______-

    For what it's worth, I do believe we're in (for the most part) agreement. As some say, maybe "jobs" will actually take longer, and in that case, these preliminary jobs being fast wouldn't be so bad (due to how reliant they are on each other)

    I think the lack of friendliness in FFXIV is because the community still has some "things" to iron out, if you get my meaning. in FFXI it was rare (unless the player was foreign or mental) to be told off, and the forums were amazing and (Killingifrit) useful. WoW onward, you began running into the "irresponsible" (if this makes sense, it sort of doesn't I suppose) max levels who have no idea what they're doing and really didn't deserve the max level (simply because they didn't learn the class and never will. they got there because the game put them there.)

    Fun is definitely what's important first and foremost, and skill does indeed mean more than any silly gauges/bars/number values. But some players do need that repetition and long trial and error beaten into them to get it I've never played a game since FFXI that a max level in amazing gear meant the person earned his 'toon' through skill. And this considers high ranking arena WoW players.

    (Although it's arguable how skillful FFXI really was, outside soloing HNMs and first-timing BIG HNMs. A bad group could make Xoltol or Nidhogg look like the single most intense thing in the world)
    for your point in general, i think the answer is to have a decent amount of fairly involved quests for obtaining useful skills, or abilities, through out the level process, most likely with a level cap, and a gear level sync for these quests (that doesnt kill all non basic stats, or give a huge penalty for using higher gear if you are actually higher level)

    This would encourage people to do it as they level, but not force it, and allow people to have adventures a long the way, or even after the way, on their favorite classes. That said the issue would probably be how challenging to make this content, because it probably shouldnt be ifrit level, if its intended for everyone to accomplish.
    (1)

  7. #107
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    @Krausus. Or perhaps my experience. Maybe I should move to your world and enjoy the incredible versatility of your community? It's as if we're playing two completely different games!

    When I'm online the world is barren, except for massive groups pooling around Aetherite crystals ready to go pound away zerg parties.

    @Physic Please consider applying for work at S-E. They could use someone who could directly suggest such great solutions for handling things like this, even if it doesn't come to pass and Yoshida doesn't want us to please look forward to it. It fits in with the familiarity I think FFXI players would want, but still be accessable to newcomers. And fun. And content-y. But ultimately, it's not "Make it easier or skip it entirely" and for that you're a hero. S-E needs these kinds of heroes.

    Although I think Missions in FFXIV are a little freakishly easy, having content such as that around the same difficulty and with a similar time footprint would probably suffice in the long run, depending on how much of this kind of content existed.

    I also am under the impression that's more or less how legacy classes will be handled.
    (0)
    Last edited by Mirh; 11-01-2011 at 03:20 AM.

  8. #108
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Majidah View Post
    Leveling up has gotten way too easy.

    In the past having a job leveled meant something.

    You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.

    You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.

    But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.

    Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.

    You can get from 1 to 50 in just days if you shut your brain off through it.

    Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?

    Rate this thread up if you'd like for a steeper exp curve on the levels.
    Ok first off not every has tons of time to spend on this game. 2nd when you say it takes days to get from level 1 to 50, i presume that you mean that with 8-10 hours of gameplay each day, 7 days a week in mind right? If not then tell me your secret plz.
    (2)

  9. #109
    Player
    Isanien's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Seraphine Lautrec
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Majidah View Post
    Leveling up has gotten way too easy.

    In the past having a job leveled meant something.

    You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.

    You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.

    But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.

    Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.

    You can get from 1 to 50 in just days if you shut your brain off through it.

    Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?

    Rate this thread up if you'd like for a steeper exp curve on the levels.
    Oh nononono please no steeper curve. I'm sick of the grind :/
    I'm actually glad they're making jobs revolve around questing. Less grind, more stuff to do please!
    (0)

  10. #110
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    The length of a player's level should be based upon the amount of content available to the character's level range so they have the opportunity to experience content and then move on.
    (0)

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