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  1. #91
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Physic View Post
    but a longer leveling curve doesnt make that viable.
    Yea, you're right. It's more of a hypothetical at best - FFXI in the early 2000's, 1-75, was quite dynamic and, if it was your thing, would keep you hooked. But as anyone has and will say, it took a bit of work, a level uncapping, and an expansion, and so forth, to be even that interesting.

    I was more so responding though to the idea that fast leveling in general is the right way, and is more fun. I don't think it is. I never truly cared about any of my WoW characters, despite some being quite old, simply because of how easy 'everything' was, and how fast and obtainable, 'everything' was. And of course how stupid players were in PvP and how easy they were to beat, but that's another story. In fact, losing a WoW character was no big deal. in FFXI, people were actually very attached to their specific character. For good reason.
    (1)

  2. #92
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    It is pretty easy to level up one class to 50...in a game that actively encourages you level up multiple classes. You may think you're done when you get to 50, but the reality is you're just getting started. If you want a grindier(why god, why) curve, you'll have to reduce the burden on the player by limiting what can be ported over from other classes.

    Actually that doesn't sound that bad. Getting one class to 50 takes longer but you could only use the skills of other classes of up to say...level 20? Sooner or later they'll have to address the inherent balance issues of cross-class abilities, and that sounds like as good as any way of doing it.

    That's all assuming that there's more to do than aoe mobs in a group mindlessly, of course.
    (1)

  3. #93
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    Quote Originally Posted by Mirh View Post
    However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
    Yeah leveling in RO was slow but the difference is that in RO, grinding was fun. I don't get why people want bragging rights for having one R50 character, it means nothing, even if you grinded for years to get it to 50, it will mean nothing.

    I think the lvling curve right now is fine, maybe you guys can level a class to 50 in 4 days but there are people that play this game more casually and actually enjoy to log into the game on weekends and have a little fun while gaining a few leves in the process.

    I don't want to be glued to my chair infront of the computer for hours just to level from 40-41.
    (0)
    Last edited by Rorix; 11-01-2011 at 02:08 AM.
    The alpha and omega, the beginning and the end, the first and the last.

  4. #94
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    35
    I agree lvling is a little fast but when i think about it, classes are for general/casual/solo play, i dont really expect a whole lot of dedication required. Now if job quests (which are essentially how jobs will level up) are easy then ill be upset.
    (2)

  5. #95
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Rorix View Post
    Yeah leveling in RO was slow but the difference is that in RO, grinding was fun. I don't get why people want bragging rights for having one R50 character, it means nothing, even if you grinded for years to get it to 50, it will mean nothing.

    I think the lvling curve right now is fine, maybe you guys can level a class to 50 in 4 days but there are people that play this game more casually and actually enjoy to log into the game on weekneds and have a little fun while gaining a few leves in the process.

    I don't want to be glued to my chair infront of the computer for hours just to level from 40-41.
    RO definitely was fun to grind in, to the point it's hard to resist cranking up a personal p-server just to mash some prisoner zombies now and then :P

    The idea is pretty simple, actually. Originally the level itself didn't mean quite so much, it wasn't just a statistical number you flaunted on the forums that looked especially impressive beside a string of more high numbers. in FFXI for example, being a first generation 75 still playing years down the road meant you've experienced so much of the game, were part of the community for so long, and were a pillar of it. Yea, surely you can be a part of the community regardless of the level model in a game, but take FFXIV as it is for example: Who would you go to for information on a class? Everyone has similar experience, not because they choose to have that experience, but because you have to to have a 'good character.' I have no incentive to trust anyone on these forums for advice as my favorite roles.

    Being a career WHM 75 meant that you generally were a good person to talk to for a noobie wanting an idol or simply someone wanting pointers on healing. In a game like WoW, asking an 85 might get you an "i dont know lol" because in truth, they really dont know and don't have to know. In FFXIV, you don't have to know much beyond how to properly AOE, which, really, does it take 8 years of college to achieve? Time involved in a class really used to meant a lot of knowledge, especially for the not-so-obvious goodies SE tucked away for pros to figure out that new players HATE so much now. Sort of like being a town elder, but more nerdy. And this isn't for epeen or brag rights, it came naturally, because the community was small and close.

    I don't feel necessarily callous to the casual players and I certainly do feel they deserve a fun game. I doubt anyone is out to make casuals have less fun. This is why it's imperative for lower level game content to exist for them, rather than design the ENTIRE game around getting casuals to 50 to feel whole.

    PS: The reason being a single 50 means nothing is because games have made it feel like it should mean nothing. Being max level used to be a full time job in a game!
    (4)
    Last edited by Mirh; 11-01-2011 at 02:17 AM.

  6. #96
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Majidah View Post
    What they need to do is to stop putting all the content at level 50, start adding some mid range real content and make that curve a lot steeper.

    In FFXI you had your RSE, your AF quests and so on, for example. In XIV it seems everything's put at the end of the line.

    Not to mention you end up selling gear you just bought having barely broken it in.
    I think you might be playing the wrong game, Yoshi already stated he wants to remove the focus of the game away from leveling and put it on endgame content and wasnt AF endgame for a while in XI? you are comparing what is now mid game in XI after multiple expansion to endgame before any expansion in this game.

    As is while ranking up you have two dungeons to grind out for gear, about 20 roaming NMs to farm, chocobo escorts, behests, leves, quests, mini Ifrit all as low to low high end content this is all pre-endgame content. Endgame has 1 dungeon, 6 roaming NMs, and Ifrit.
    (0)

  7. #97
    Player
    RethDaron's Avatar
    Join Date
    Sep 2011
    Posts
    200
    Character
    Rilfid Gallen
    World
    Goblin
    Main Class
    Gunbreaker Lv 90
    It's been a year and people are already referring to the good ol' days?
    (0)

  8. #98
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Krausus View Post
    As is while ranking up you have two dungeons to grind out for gear, about 20 roaming NMs to farm, chocobo escorts, behests, leves, quests, mini Ifrit all as low to low high end content this is all pre-endgame content. Endgame has 1 dungeon, 6 roaming NMs, and Ifrit.
    although I'm not the OP, I do have to say - None of that really matters or even counts as mid-game content if people ignore it and shoot straight up to 50.
    (2)

  9. #99
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mirh View Post
    although I'm not the OP, I do have to say - None of that really matters or even counts as mid-game content if people ignore it and shoot straight up to 50.
    then those people have a goal in mind, stop trying to force them to play with you, they have more then likely already played through this game pre 1.19. No reason to force them into that again so they can get Sentinel or blindside or what ever skill they want to sub onto their main.

    Maybe finding like minded individuals is the solution here instead of trying to force others to how you or the OP feels, based on the votes so far seem you're in the minority anyways.
    (0)

  10. #100
    Player
    Antonn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    80
    Character
    Mystearica Fende
    World
    Gilgamesh
    Main Class
    Alchemist Lv 60
    I don't care either way as long as they don't make DoH/L classes take any longer to lv.
    (0)

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