In FFXI AF was end game content at release. Remember the level cap at release of that game was 50 as well.
Look my character up. I am 48. I got from 45 to 48 in hours after 1.19, yeah. Then got bored and did into the dark parties for a few weeks.There is no way you can still only be 48 as Marauder. I got 45-50 on Marauder within a few hours with a good party that took plenty of breaks and at one point almost disbanded because we were down to a few members.
On the other hand, I agree with the last statement. But then again, every free-roaming NM has an incredibly small spawn timer.
Quite honestly, I have no clue how you could level from 1 to 50 in less than a week. Unless you either powerleveled there or simply skipped your real life for that whole week, in both case, the problem is not the leveling curve, it's you.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
hmm....I got my CONJ from 25 to 50 in 4 days with just pt, and I go to college 8h/day...
Leveling up has gotten way too easy.
In the past having a job leveled meant something.
You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.
You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.
But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.
Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.
You can get from 1 to 50 in just days if you shut your brain off through it.
Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?
Rate this thread up if you'd like for a steeper exp curve on the levels.
Seeing your post cheered me up, even if it seems the opinion is grossly outvoted. It's so wonderful to see people actually care. I agree fully, but a simple thumbs up won't suffice
I came to FFXIV hoping to relive the days I was known as one of the best support players on my server while meeting skilled players, and instead everyone has 50 in everything and zergs everything down and apply very little thought to anything.
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However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
Last edited by Mirh; 11-01-2011 at 01:45 AM.
MMORPGs are evolving, and times are changed. Now none would want to spend months to max his Job/Class, it's more fun spend that time exping other Classes...Leveling up has gotten way too easy.
In the past having a job leveled meant something.
You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.
You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.
But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.
Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.
You can get from 1 to 50 in just days if you shut your brain off through it.
Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?
Rate this thread up if you'd like for a steeper exp curve on the levels.
it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.
Would you have fun if your job/class actually was in for a dynamic, interesting experience that lasted months, or would you still want to just play lots of classes period? It feels like the issue with MMOs these days is that the game can't keep people hooked in one spot like they used to.
Last edited by Mirh; 11-01-2011 at 01:51 AM.
but a longer leveling curve doesnt make that viable. The best thing would probably be some type of merit system, but honestly materia kind of works like that.it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.
Would you rather do a lot of different stuff without devotion, or have an INCREDIBLE experience full of great memories and dynamic content as your favorite class?
Grinding is not fun. Unless there's a lot of content for levelling up the curve should stay the way it is. Strongholds certainly made grinding 43+ less dull, the game needs more things like that for good EXP at all levels.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
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