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  1. #71
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    Join Date
    Sep 2011
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    ウルダハ
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    32
    Well, based on the resultant likes, it seems the message is clear. Roughly 70% of players (that read forums) think the exp curve is appropriate.

    Devs, take note, you've done something good here with your EXP Chain and Link bonuses. Your current exp curve is fairly favorable as well.

    Lastly, player approval, on this matter, is quite high, so keep up the good work.
    (1)

  2. #72
    Player
    Mrfox0707's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    518
    Character
    Kamino Akari
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I don't know if it really needs to be harder to lvl really. I mean I know ppl back in FFxi that got to 1-75 in like a week. (back when that was the cap) So I don't think that it's really a matter of it being easy to lvl. I think some ppl are just freaks.
    (0)

  3. #73
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by RemVye View Post
    The OP is definitely more concerned about how everyone else is playing, rather than himself.

    From what it sounds like, he wants to level up in the fastest way possible but still have it take months. Thus elimination casual players from the game because they will never be able to reach max. You can log on for one day out of the week and gain 10-15 levels easily... he's sounds butthurt.

    Sure the OP "can" level slowly, but it's not efficient so he won't do that. He would much rather complain that everyone is leveling too fast and try to get it nerfed.

    This thread is stupid, they aren't going to change anything.
    Dude, what the **** are you talking about? My main job is marauder and it's been parking on 48 for like a month. And I assure you that I play the game pretty damn frequently.

    But getting back into topic,
    Such brief levels make middle range gear redundant. Why would you spend a few hours killing down an NM for an armor that would become obsolete if you were to spend the same ammount of time that you spent hunting for it (or even less) grinding?
    (1)

  4. #74
    Player

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    Jun 2011
    Location
    Ulda'h
    Posts
    122
    If your game is really good leveling up should only be a small part of it. Making a long leveling curve is just a tool to mask the lack of content. This games level curve with battle crafting and gathering ends up being far more lengthy than just about any MMO out there as it is. Wanting it to be longer is wanting failure for the game at re-launch. They need to make the game have ALOT more content that is not leveling. I for one think that the battle and gathering side of things is just about right, but I would like to see crafting sped up alot.
    (1)

  5. #75
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    If anything, leveling DoH/L needs to speed up to match battlecraft.

    Materia is the true grind. Especially if you want to min/max you're character into a speciality.

    There's nothing wrong with the current rate of exp gain. It's just long enough to learn the basics of each class. Anything more is unnecessary. This is a game whose content is focused on being at cap.
    (0)

  6. #76
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Majidah View Post
    Dude, what the **** are you talking about? My main job is marauder and it's been parking on 48 for like a month. And I assure you that I play the game pretty damn frequently.

    But getting back into topic,
    Such brief levels make middle range gear redundant. Why would you spend a few hours killing down an NM for an armor that would become obsolete if you were to spend the same ammount of time that you spent hunting for it (or even less) grinding?
    wtf are you talking about

    Why would you make a post about leveling if your main class is only 48?

    It doesn't take a "few hours" to hunt an NM for armor. Most of the time its within 30 minutes. Sometimes you get unlucky and it takes an hour to get what drop you want.

    Example:
    Kokoroon armor (MRD / GLD / LNC) level 35 optimal
    Paladin Leggs (bunch of stuff) lvl 35
    Conq Elmo (MRD / GLD / LNC) lvl 35

    I now don't have to get a head piece, body, or legs for 3 classes.... 3 out of 7 and I can use them from 29 - 41 or even 50.

    Worth the 3hours invested to get them? I think so...
    (0)

  7. #77
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I think the curve is to high. Ppl can simply use gear drop from NM lvl 30-35 gear and party up within a week or less to get to 50 and use lvl 49 recipe gear, that s mean if gear from lvl 25 to below 49 mean nothing but just there for DoH to lvl up, materia come from those gear are useless as well.

    So imo lvl fast is good (I hate grind) but make it so it balanced with craft gear so we can have a decent mid lvl economy too.

    I am a crafter but I already stop craft wep lvl 30+,cos ppl with LS simply dont buy em but just use NM gear , dungeon gear or companies gear and dont bother re-new their gear with the 40s but go strainght to 49. I had been in pt with some DoW use lvl 25 armor & wep in raptor pt, and no kick em is not option to solve this problem either
    (0)

  8. #78
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Majidah View Post
    What they need to do is to stop putting all the content at level 50, start adding some mid range real content and make that curve a lot steeper.

    In FFXI you had your RSE, your AF quests and so on, for example. In XIV it seems everything's put at the end of the line.

    Not to mention you end up selling gear you just bought having barely broken it in.
    RSE and AF are midgame contents at best. CoP missions were midgame for years until a recent nerf that eliminated the cap. ToAU, RotZ's missions, Dynamis, Sky, Limbus/Sea, HNMs, and only WotG's missions were the only real "endgame", just about everything else was midgame-to-lowgame. Everything that was/is midgame, was endgame at some point in FFXI's history.

    Quote Originally Posted by Denmo View Post
    You also need to remember that 50 is only the temporary endgame. A year from now, it will likely be the new midgame.
    Bingo!

    Quote Originally Posted by Jynx View Post
    It should be noted that "Mid tier" content in XI is really old endgame content before the level cap was raised. Although the main issue with this is even if XIV raised the rank cap a large deal it would still be pointless to keep puttin in "Mid teir" content due to the rediculous pace of leveling in XIV.
    Couldn't have said it better myself.

    Quote Originally Posted by akisato View Post
    Leveling has and always will be completly meaningless, it is nothing more that a means to an end. i hope we can get off this "leveling has meaning" BS and realize it's really about stats and skills.
    This is the obvious difference between the majority of casual and hardcore players: casual players want the destination now, hardcore players believe in enjoying the journey itself; hell, even a casual player isn't always about the destination, but definitely the elitist casual players.

    Quote Originally Posted by Engineer View Post
    Honestly i would rather level fast. I really hate grinding, i dont want to play a game just to level up. I want a game with lots of content. If it was up to me, i wouldnt raise the level cap from 50, i mean whats the point of raising it? Content becomes outdated, lower level areas become weak sauce, you have just like 2 good areas to go to thats at your level range, and its just silly to me. Why not keep the level cap at 50, so we have more of a variety of content, weapons, armor, and balancing at that level. Periodically raising the cap hinders us from content , only enabling us to do a few things at that given level. If the cap was kept at 50, i think Merit points would be a much needed addition to satisfy everyone.
    Even at 75 being cap, there had been plenty of early-to-mid game content in FFXI. It's just that the majority of players wanted to rush straight to 75 like a bunch of elitist idiots instead of enjoying the journey.

    Quote Originally Posted by Gojin View Post
    screw you losers who want steeper leveling, you people need to get lives. I dont want to spend more time on this crappy game then I have to getting to 50.
    I'd rather be a loser and enjoy the journey than a sourpuss that whines because of something not being easy.

    Quote Originally Posted by Neptune View Post
    @ OP, you're confusing hard work with video games. If you want to feel accomplished, shut off your computer and do something in real life. Video games are for fun and they are designed for masses of people since they take hundreds of people working for many years to create. If you want to play a hardcore online game I would recommend Dark Souls since you can profit from your skill in a very unique and lasting way.
    Dark Souls is hardcore? Please, I'm on NG+ and the game is still very easy. Telling me that DkS or DS is hard just tells me you suck at video games.

    Quote Originally Posted by Manafont View Post
    Lets see.. in FF11 before hitting 75 you had NOTHING to do. 75 was when the game actually started, so i rather them add in tons of 50 content then a bunch of crap inbetween. times have changed. Less people want to spend forever grinding then they did back in the day. look at 11 now, quick grind up but tons to do once you are 75-95
    RSE and AF are midgame contents at best. CoP missions for the most part were midgame for years until a recent nerf that eliminated the cap. ToAU, RotZ's missions, Dynamis, Sky, Limbus/Sea, HNMs, and only WotG's missions were the only real "endgame", just about everything else was midgame-to-lowgame. Everything that was/is midgame, was endgame at some point in FFXI's history.

    Quote Originally Posted by Tonkra View Post
    ok well then please do not talk about "exping" when you pushed all your characters in AEO groups... do me a favour and level your pug to lv 50 (a mage class would have been better, or from lv 1 till max) till lv 50 just doing solo content (guildleves etc.)

    its like I'd complain about the exp curve when letting high level characters power level my low char till lv 50. sorry. and.. you seem to have much time. me does not


    are you one of these guys that want to have back to old trashy, brillant "fatigue system"? *sarcasm off*
    maybe thats why you complain about "fast leveling".



    agreed.. but there we come to the "real" problem.. its the missing content. you cant do much except grinding and doing guildleves.

    and thats why some players complain about "fast" leveling because they are frightened to see, that there is no content after doing the grind *lol


    thats a MUCH more important point. the less content we are having till now. and its not just about boss fights.. there should be much better, exciting! SIDEQUEST's for leveling! not just even guildleves and stuff.

    what is really way too easy are the missions and quests
    How ironic you trash the fatigue system, THE VERY SYSTEM THAT WAS IMPLEMENTED TO APPEAL TO YOU CASUAL PLAYERS!

    Quote Originally Posted by Yazoo View Post
    There is some true in OP. But it's true only if you can find one Lvl50 character, who want to spend his time for leveling you. If you don't have any friend than it's hard to level up. And power leveling so boring.
    I dont agreed with OP. If you realy need to level up quickly you can do it, But if you just started the game you can find a lot content on any level, but most players do not want to see it, they just want lvl cap.
    Realy, who of you defited Toto-Rak with lvl30? Or mid-level NM with lvl25? It's fun to do on apropriate level, fun and hard.
    Oh please. You don't need a PL to get from 35 to 50 within a matter of hours. Granted, I will agree low-level exp is curved but that's because 35-50 has an inverted curve for party exp (albeit solo should NEVER grant nearly as much exp as a group can).
    (1)

  9. #79
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Shneibel View Post
    I think the curve is to high. Ppl can simply use gear drop from NM lvl 30-35 gear and party up within a week or less to get to 50 and use lvl 49 recipe gear, that s mean if gear from lvl 25 to below 49 mean nothing but just there for DoH to lvl up, materia come from those gear are useless as well.

    So imo lvl fast is good (I hate grind) but make it so it balanced with craft gear so we can have a decent mid lvl economy too.

    I am a crafter but I already stop craft wep lvl 30+,cos ppl with LS simply dont buy em but just use NM gear , dungeon gear or companies gear and dont bother re-new their gear with the 40s but go strainght to 49. I had been in pt with some DoW use lvl 25 armor & wep in raptor pt, and no kick em is not option to solve this problem either
    Granted, this is off-topic but I see you're on Besaid... I could use plenty of Level-appropriate waraxes for my 50 marauder, even to just turn into materia. Preferably need more Demilune Bhujs for sure.
    (0)

  10. #80
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    Mar 2011
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    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Majidah View Post
    Dude, what the **** are you talking about? My main job is marauder and it's been parking on 48 for like a month. And I assure you that I play the game pretty damn frequently.

    But getting back into topic,
    Such brief levels make middle range gear redundant. Why would you spend a few hours killing down an NM for an armor that would become obsolete if you were to spend the same ammount of time that you spent hunting for it (or even less) grinding?
    There is no way you can still only be 48 as Marauder. I got 45-50 on Marauder within a few hours with a good party that took plenty of breaks and at one point almost disbanded because we were down to a few members.

    On the other hand, I agree with the last statement. But then again, every free-roaming NM has an incredibly small spawn timer.
    (0)

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