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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    I agree with a steeper curve

    BUT

    i think they should do it with the first cap raise

    and im not talking a generous curve either

    im talking 200k/300k/400k and so on, or some kind of curve thatl lead up to upwards of 500k-1mil per level at 60

    that is if they keep the current exp rate we are getting, if it goes down, id expect less of a curve

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    122
    Leveling has and always will be completly meaningless, it is nothing more that a means to an end. i hope we can get off this "leveling has meaning" BS and realize it's really about stats and skills.
    (3)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    289
    Yes, we need more pointless time sinks. That'll fix everything.
    (3)

  4. #4
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Explain to me why learning how to maximize your skills in a party is pointless.....
    (3)
    Last edited by Mahayana; 10-31-2011 at 03:44 PM. Reason: I'm still tired and can;t spell....
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

  5. #5
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Mahayana View Post
    Explain to me why learning how to maximize your skills in a party is pointless.....
    Because party play and endgame play is completely different, and one doesn't teach you how to do the other?
    (0)

  6. #6
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nayt View Post
    Because party play and endgame play is completely different, and one doesn't teach you how to do the other?
    example

    If more Gladiators figured out how to use cover maybe mages wouldn't get F**ked so bad when the darkhold ogre finds me tasty.

    There we go, something a person learns grinding utilized in end game.

    Quote Originally Posted by Engineer View Post
    Also at level 50, instead of your level being shown, i think an emblem or crest should be shown of your current achievement.
    Achievement of what? you've just explained how finally getting to the level cap is pointless and end game is all that matters.
    (3)
    Last edited by Mahayana; 10-31-2011 at 04:02 PM. Reason: Someone else posted
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

  7. #7
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Mahayana View Post
    example

    If more Gladiators figured out how to use cover maybe mages wouldn't get F**ked so bad when the darkhold ogre finds me tasty.

    There we go, something a person learns grinding utilized in end game.
    That takes what? 5 minutes (10 tops) of practice to master? Don't really think I need to grind for days on end for each new skill I want to learn.
    (0)

  8. #8
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Mahayana View Post
    Achievement of what? you've just explained how finally getting to the level cap is pointless and end game is all that matters.
    Like once your at cap, instead of seeing 50 50 50 50 50 50 50 on everyone, im saying it should be more content wise, like show a chosen emblem of your achievements.

    example.

    Fire crest - obtainable by killing ifrit.
    Chocobo emblem - Obtainable by raising a chocobo. etc

    but this is going on a different topic, lets stick to op.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  9. #9
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    /sigh

    Leveling just to see that exp bar go up is not progress. Progress, is being able to save Eorzea from ruinous threats. Progress, is being able to unlock your future job and see your character evolve through deep and meaningful story. Progress, is being able to kill new content (ala Ifrit/Garuda/Dark Moogle) after countless attempts of refining your strategy and being rewarded.

    Progress is not hitting enter 250,000 times to get to the next crafting level, or killing crabs repeatedly until you hit level 50. I'll tell you what that is though: boring, pointless, and completely unsatisfying grinding.

    Grinding is not and will never be meaningful content. As soon as SE realizes this, they can avoid making pointless timesinks that nobody enjoys as it is, and put in content that is easily expandable and is virtually never capped at any limit. Player housing, a FF card game, raising chocobo, etc are all wonderful ideas that add to character progression and are incredibly more dynamic than horrible and monotonous grinds.

    Is leveling to 50 easy? Yep. Is it fun? One could argue both ways. I'd tend to say no, because I have no attachment to the monsters I am killing repeatedly, I have no attachment or even DRIVE to do guildleves, and I don't have a desire to level up every single class to 50. I don't think that adds any element of character progression because some classes are completely unrelated.

    So a big and incredibly loud no to your idea of increasing the amount of EXP required to level.
    (9)

  10. #10
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    @Tibian

    I completely disagree. There's a little thing games use called pacing. Pacing is used so that you actually utilized all the content ranging from low level to high. Its so you can get that experience of "holy crap! I almost just got owned by a bunny!" and so you can look at a level capped guy in envy and then when you are level 50 you can flaunt it if you wish.

    Mario wouldn't be fun if you could start the game, enter the final dungeon, and kill Bowser.
    (3)
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

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