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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    108
    Quote Originally Posted by Majidah View Post
    Leveling up has gotten way too easy.

    In the past having a job leveled meant something.

    You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.

    You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.

    But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.

    Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.

    You can get from 1 to 50 in just days if you shut your brain off through it.

    Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?

    Rate this thread up if you'd like for a steeper exp curve on the levels.
    .
    .
    Play less often or grind Coblyns and Squirrels for 1XP a piece all the way to 50. Now that's some real grinding to brag about. If you can do that, you should be considered the best player in the game and given a free lifetime Final Fantasy upgrade pass because you know the true meaning of earning your levels. Forget about that the game being fun or entertaining, it should feel like you're clocking int to a job, right? Put it your hours repeating the same mindless mundane tasks.
    .
    Until content is abundant and exceptionally engaging, months of grinding just doesn't make sense.
    (4)
    Google Kwestro

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by kwestro View Post
    .
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    Play less often or grind Coblyns and Squirrels for 1XP a piece all the way to 50. Now that's some real grinding to brag about. If you can do that, you should be considered the best player in the game and given a free lifetime Final Fantasy upgrade pass because you know the true meaning of earning your levels. Forget about that the game being fun or entertaining, it should feel like you're clocking int to a job, right? Put it your hours repeating the same mindless mundane tasks.
    .
    Until content is abundant and exceptionally engaging, months of grinding just doesn't make sense.
    So according to your logic we should all start at 50, right? Because what I'm hearing is grinding has no place in the game, so might aswell skip it.

    Grinding is supposed to be a timesink. Its not about bragging. Its about having players differentiate from each other so we can all bring in something different to the group play, which won't happen if we all have everything leveled.
    (5)

  3. #3
    Player

    Join Date
    Oct 2011
    Location
    Ul'Dah
    Posts
    14
    Quote Originally Posted by Majidah View Post
    Grinding is supposed to be a timesink. Its not about bragging. Its about having players differentiate from each other so we can all bring in something different to the group play, which won't happen if we all have everything leveled.
    We already have plenty of grinding in the game, and players differentiate from one another regardless of whether or not they have every class leveled to 50. You still can't swap your entire class mid-fight from tanking to being a healer on-the-fly. No extra amount of grinding will change that.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    108
    Quote Originally Posted by Majidah View Post
    So according to your logic we should all start at 50, right? Because what I'm hearing is grinding has no place in the game, so might aswell skip it.

    Grinding is supposed to be a timesink. Its not about bragging. Its about having players differentiate from each other so we can all bring in something different to the group play, which won't happen if we all have everything leveled.
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    Wrong. I have no qualms with grinding. I just feel that there needs to be a certain level of entertainment for me not to be concerned about the grind. Would you pay and read a book that copy-pasted the same and similar words in the course of a 1000 pages? Would you pay to go to an amusement park that only had a merry-go-round and a kid slide? Would you pay full price for your internet connection when you're only getting 28.8Kps dial-up speeds?
    (1)
    Google Kwestro

  5. #5
    Player
    December's Avatar
    Join Date
    Oct 2011
    Posts
    85
    Character
    Rayquan Chef
    World
    Lich
    Main Class
    Gladiator Lv 36
    I think leveling is fast right now because the ifrit fight almost requires you to have a lot of different DoM and DoW above 20 or 30, or am I wrong.
    (1)

  6. #6
    Player

    Join Date
    Oct 2011
    Location
    Ul'Dah
    Posts
    14
    I think it'd be best to save the real work for real life, and leave the current grind the way it is now. I'm all for feeling attached to my characters, but that should be achieved through progression of content rather than being forced to use all of your spare time to gain a single level. Grinding makes combat more dull. Also with the way classes work now, having everything leveled up should only make you feel prouder, since you actually gain something from doing it (cross-class skills).

    If I had to spend months getting a single class to 50 I'd probably stop playing. I have a life outside of the game, and I play the game for entertainment. I don't come home from work to get back to work. No offense to you of course, you're entitled to your own opinions and if I had more time to play I'd probably agree with you.
    (6)

  7. #7
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gavyn View Post
    I think it'd be best to save the real work for real life, and leave the current grind the way it is now. I'm all for feeling attached to my characters, but that should be achieved through progression of content rather than being forced to use all of your spare time to gain a single level. Grinding makes combat more dull. Also with the way classes work now, having everything leveled up should only make you feel prouder, since you actually gain something from doing it (cross-class skills).

    If I had to spend months getting a single class to 50 I'd probably stop playing. I have a life outside of the game, and I play the game for entertainment. I don't come home from work to get back to work. No offense to you of course, you're entitled to your own opinions and if I had more time to play I'd probably agree with you.
    I really wish I could have read through this entire topic but I had to stop at yours... (aren't you lucky!)

    Your argument means that we have to (for lack of a better word) dumb down low & mid level experience because "I don't have time for it ;'-(". Should we just simply give you a doctorate degree if you don't have time for that? No!

    Normal people earn their accomplishments. But at the moment, XIV's grind is full systems that promote groups just running from enemy to enemy mindlessly hacking and slashing and learning nothing about what actually makes your class different than the person beside you.

    Yoshi has taken steps forwards and backwards in 1.19 in terms of the battle system. The forwards is making it harder to kill enemies. The backwards is the linking system combined with the chain system which just promoting just spam aoe parties (more of the same). This backwards is caused by people like you moaning for the same accomplishments that people who actually put the time and effort to earn.

    I don't believe that is should be grind alone and that content needs to me implemented for low and mid levels but it needs to start with experience getting nerfed then the linking system needs to be at least less sensitive at most gone completely. That alone will start making people appreciate mid level content that's already in the game such as ifrit 25, and toto, and current GC quests.

    It doesn't need to be as hard at XI's grind but if it was at least half XI's grind I would be happy. Even getting past level 20s and 30s (at least to me) felt like an accomplishment in XI. When I hit 50 in this game all I did was go meh.... now what.

    If "Modern MMOs" are about starting the game at the end. then I'm not going to be part of this.
    (6)
    Last edited by Mahayana; 10-31-2011 at 03:31 PM. Reason: I'm Tired and don't know how to put together sentences.
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

  8. #8
    Player
    Besbeset's Avatar
    Join Date
    Mar 2011
    Posts
    48
    Character
    Oushi Shiroi
    World
    Moogle
    Main Class
    Gladiator Lv 50
    I like challenges, and I think that everyone feels great when he or she accomplishes a challenge.

    I loved FFXI, and is just not because of the endless amount of time to reach the level cap, but because of the hard fights on your way at every single level. You had always the feeling that any mistakes could wipe the whole party, since goblins in dunes, fishies and giants close to Jeuno, mandragoras in jungles, bettles on garlaige, raptors and ants around level 40-50...... and the list could be endless.

    I'm not sure how is the party leveling right now in 1.19, but someone has said that is is just about AOE and spamming button, and if that's true I think that Yoshida and their fellows are doing some mistakes....

    Maybe I'm wrong and I have to test it by myself. Is fine with me to keep the xp curve as it is right now, but if the 8 member grind partys doesn't need to put any effort or strategy on the game besides spamming heals, nukes and ws.... whats the point then?

    And I repeat, maybe I'm completely wrong and is not as easy as I think...

    So I vote YES to keep the XP as it is, but NO if you only need to gather 7 friends and spam nonstop your best ws/magic/heal.
    (2)
    Last edited by Besbeset; 10-31-2011 at 05:39 PM.

  9. #9
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Majidah View Post
    Leveling up has gotten way too easy.

    In the past having a job leveled meant something.
    ...

    But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.

    Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.

    You can get from 1 to 50 in just days if you shut your brain off through it.

    Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?

    Rate this thread up if you'd like for a steeper exp curve on the levels.
    Well, then I assume all your classes are level 50, right?

    Nope. You've got Marauder at 48, Thaum at 35, and all your other classes are 20 or below. You've got one class above level 40, two classes above 30, and zero classes at level 50.

    Well then I assume you've only had the game for a few days, right?

    Nope. You've had the game since at least Sept 24, 2010. So you've been playing for over a year, and you haven't gotten a single class to 50.

    What makes you think it's easy to level a class to 50? It clearly takes more time than you're willing to invest.
    (9)

  10. #10
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    5 votes for harder leveling, 19 votes against lulz.
    (0)

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