you guys gotta remember this is lv1-50 >.>
i think some pple are forgetting this isnt the end and all level.
even XI wasnt that hard to get to 1-50 as opposed to 70-75 pre-abyssea
you guys gotta remember this is lv1-50 >.>
i think some pple are forgetting this isnt the end and all level.
even XI wasnt that hard to get to 1-50 as opposed to 70-75 pre-abyssea
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
No for OP. And a big GTFO for steeper exp after cap raise.
Just leave it as it is...
I don't see leveling as some kind of accomplishment. Or rather I don't need to feel like a special snowflake because I went from 1-50 and it took forever. That is what ruins the fun for me...I get bored of repetitive stuff. Leveling in PT is fun as it is and EXP seems just fine.
I have to agree and disagree.
I agree that it is too fast at the moment. I like the journey to the top, sure being at the top is great but I want the way there to last long enough to gain some good stories and have it be an opertunity to meet new friends.
I disagree becuase right now it is perfect for the content we have. Almost all the real good content is endgame. I say as soon as they give us some great stuff to do through levels 1-49 they can make leveling harder. Right now 1-49 are nothing more than a road to 50, once they make 1-49 an opportunity to do some fun stuff, they can make leveling harder.
I completely disagree. This game is lacking in real content to fill in the levels you want to take longer, which would mean more grind parties, which is absolutely no go can not be in any modern games. Those are a relic of a bygone era and need to stay dead. If they added more content to fill the gap, it'd be more tolerable, but remember that for this game in particular it's not just one journey from 1-50, it's many. Not only do some fights have groups requiring EVERYONE to level a job to mid-high level (Ifrit and people wanting Sentinel for everyone), but at the current rate of quest/content creation there's no way they could fill that gap in any reasonable period of time.
I'd argue, if anything, the curve needs to be a bit faster. I'm at level 50 gladiator, and my friend who joined is at level 36 thaumaturge, which he got from PL parties because we want to actually do content at endgame sometime before the PS3 release. Because of the complaints, they "fixed" it so I can't directly help get xp with our gap in levels, so now it's a bunch of leves, soloing, or exp parties he can't stay for very long for because he doesn't have a ton of time in one sitting to burn. He's already starting to lose interest in the game.
Better to have a faster curve with less grind to get to the actual fun part of the game then to make it go on forever so some people can have an ephemeral sense of accomplishment for doing what's expected.
Now why is it always near lv 50 to lv 50 players always complaining about lower level progress ? Hmm
People fail to realize that the cap in XI started at 50 and there was limited content to that point before the raises came to 75 aside from missions which could be done in between just as in XIV. I am sure when XIVs cap rises, there will be more content to go with it. An MMO is never complete but whining that it takes little time to hit 50 now on a nigh admitted incomplete game is pointless. Maybe when 2.0 comes out, this argument might be valid but until then what's the point of creating content for a world that in a little less than a year won't exist?
Yes, make it much harder to level, but please wait till I get my 2 last classes to 50 before any changes!
Big post sorry I had some catching up to do.
I too came from XI and I know atm the grind may be fine to some (I still feel its just simply to fast to realize what your doing) But the grind has to increase in order to keep pacing once content is released.Seeing your post cheered me up, even if it seems the opinion is grossly outvoted. It's so wonderful to see people actually care. I agree fully, but a simple thumbs up won't suffice
I came to FFXIV hoping to relive the days I was known as one of the best support players on my server while meeting skilled players, and instead everyone has 50 in everything and zergs everything down and apply very little thought to anything.
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However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
lets say your in a party and u hit level 15. You go "oh boy! I should try out that new low level dungeon I've heard about." but with the rate the party going to ding to 25+ before the party is over. now the dungeon is meaningless because you leveled to fast because chain/link parties combined with he fact It's to east to level to boot make it insanely easy to level causing most people to blow right past mid level content.
If all you just want a level 50 instant button that's cool I'll go find a game where people LEARN THEIR JOB. But I'd like to try to prevent that as much as possible first.
I would... specialization is good I bet if I spend all my time on one job and you hit the level 50 button on all of them, that I would be able to best each of your individual classes with my one class that I know very well.
Leveling still gets dull in these stronghold parties cause its mainly just spamming aoe with no strategy.
I actually like this idea it reminds me of sub jobs but with more freedom to stack what you really want.It is pretty easy to level up one class to 50...in a game that actively encourages you level up multiple classes. You may think you're done when you get to 50, but the reality is you're just getting started. If you want a grindier(why god, why) curve, you'll have to reduce the burden on the player by limiting what can be ported over from other classes.
Actually that doesn't sound that bad. Getting one class to 50 takes longer but you could only use the skills of other classes of up to say...level 20? Sooner or later they'll have to address the inherent balance issues of cross-class abilities, and that sounds like as good as any way of doing it.
That's all assuming that there's more to do than aoe mobs in a group mindlessly, of course.
This is not Final Fantasy XI but it is Final Fantasy XIV... see what i did there?
this was Tanaka's approach and we see how that happened(straying away from features that the community enjoyed from previous titles makes a crappy series game. It's the same theory that rehashing madden as a soccer game would piss a lot of people off.
Because I've experienced the journey and i can say for certian its far to short and unmemorable. Yoshi patches the game tomorrow with harder leveling and more low level content you bet I would restart my character to experience it. Count on it.
if they make it steeper to 50 then i dont want to imagine how grueling it would be when they raise the level cap.
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
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