It's been a year and people are already referring to the good ol' days?
It's been a year and people are already referring to the good ol' days?

I don't care either way as long as they don't make DoH/L classes take any longer to lv.



Ok first off not every has tons of time to spend on this game. 2nd when you say it takes days to get from level 1 to 50, i presume that you mean that with 8-10 hours of gameplay each day, 7 days a week in mind right? If not then tell me your secret plz.Leveling up has gotten way too easy.
In the past having a job leveled meant something.
You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.
You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.
But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.
Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.
You can get from 1 to 50 in just days if you shut your brain off through it.
Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?
Rate this thread up if you'd like for a steeper exp curve on the levels.

Oh nononono please no steeper curve. I'm sick of the grind :/Leveling up has gotten way too easy.
In the past having a job leveled meant something.
You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.
You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.
But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.
Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.
You can get from 1 to 50 in just days if you shut your brain off through it.
Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?
Rate this thread up if you'd like for a steeper exp curve on the levels.
I'm actually glad they're making jobs revolve around questing. Less grind, more stuff to do please!


you guys gotta remember this is lv1-50 >.>
i think some pple are forgetting this isnt the end and all level.
even XI wasnt that hard to get to 1-50 as opposed to 70-75 pre-abyssea
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
No for OP. And a big GTFO for steeper exp after cap raise.



Just leave it as it is...
I don't see leveling as some kind of accomplishment. Or rather I don't need to feel like a special snowflake because I went from 1-50 and it took forever. That is what ruins the fun for me...I get bored of repetitive stuff. Leveling in PT is fun as it is and EXP seems just fine.
I have to agree and disagree.
I agree that it is too fast at the moment. I like the journey to the top, sure being at the top is great but I want the way there to last long enough to gain some good stories and have it be an opertunity to meet new friends.
I disagree becuase right now it is perfect for the content we have. Almost all the real good content is endgame. I say as soon as they give us some great stuff to do through levels 1-49 they can make leveling harder. Right now 1-49 are nothing more than a road to 50, once they make 1-49 an opportunity to do some fun stuff, they can make leveling harder.


I completely disagree. This game is lacking in real content to fill in the levels you want to take longer, which would mean more grind parties, which is absolutely no go can not be in any modern games. Those are a relic of a bygone era and need to stay dead. If they added more content to fill the gap, it'd be more tolerable, but remember that for this game in particular it's not just one journey from 1-50, it's many. Not only do some fights have groups requiring EVERYONE to level a job to mid-high level (Ifrit and people wanting Sentinel for everyone), but at the current rate of quest/content creation there's no way they could fill that gap in any reasonable period of time.
I'd argue, if anything, the curve needs to be a bit faster. I'm at level 50 gladiator, and my friend who joined is at level 36 thaumaturge, which he got from PL parties because we want to actually do content at endgame sometime before the PS3 release. Because of the complaints, they "fixed" it so I can't directly help get xp with our gap in levels, so now it's a bunch of leves, soloing, or exp parties he can't stay for very long for because he doesn't have a ton of time in one sitting to burn. He's already starting to lose interest in the game.
Better to have a faster curve with less grind to get to the actual fun part of the game then to make it go on forever so some people can have an ephemeral sense of accomplishment for doing what's expected.

Now why is it always near lv 50 to lv 50 players always complaining about lower level progress ? Hmm
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