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  1. #1
    Player
    Mrfox0707's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    518
    Character
    Kamino Akari
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I don't know if it really needs to be harder to lvl really. I mean I know ppl back in FFxi that got to 1-75 in like a week. (back when that was the cap) So I don't think that it's really a matter of it being easy to lvl. I think some ppl are just freaks.
    (0)

  2. #2
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    Mar 2011
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    Ul'dah
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    1,847
    Quote Originally Posted by Majidah View Post
    What they need to do is to stop putting all the content at level 50, start adding some mid range real content and make that curve a lot steeper.

    In FFXI you had your RSE, your AF quests and so on, for example. In XIV it seems everything's put at the end of the line.

    Not to mention you end up selling gear you just bought having barely broken it in.
    RSE and AF are midgame contents at best. CoP missions were midgame for years until a recent nerf that eliminated the cap. ToAU, RotZ's missions, Dynamis, Sky, Limbus/Sea, HNMs, and only WotG's missions were the only real "endgame", just about everything else was midgame-to-lowgame. Everything that was/is midgame, was endgame at some point in FFXI's history.

    Quote Originally Posted by Denmo View Post
    You also need to remember that 50 is only the temporary endgame. A year from now, it will likely be the new midgame.
    Bingo!

    Quote Originally Posted by Jynx View Post
    It should be noted that "Mid tier" content in XI is really old endgame content before the level cap was raised. Although the main issue with this is even if XIV raised the rank cap a large deal it would still be pointless to keep puttin in "Mid teir" content due to the rediculous pace of leveling in XIV.
    Couldn't have said it better myself.

    Quote Originally Posted by akisato View Post
    Leveling has and always will be completly meaningless, it is nothing more that a means to an end. i hope we can get off this "leveling has meaning" BS and realize it's really about stats and skills.
    This is the obvious difference between the majority of casual and hardcore players: casual players want the destination now, hardcore players believe in enjoying the journey itself; hell, even a casual player isn't always about the destination, but definitely the elitist casual players.

    Quote Originally Posted by Engineer View Post
    Honestly i would rather level fast. I really hate grinding, i dont want to play a game just to level up. I want a game with lots of content. If it was up to me, i wouldnt raise the level cap from 50, i mean whats the point of raising it? Content becomes outdated, lower level areas become weak sauce, you have just like 2 good areas to go to thats at your level range, and its just silly to me. Why not keep the level cap at 50, so we have more of a variety of content, weapons, armor, and balancing at that level. Periodically raising the cap hinders us from content , only enabling us to do a few things at that given level. If the cap was kept at 50, i think Merit points would be a much needed addition to satisfy everyone.
    Even at 75 being cap, there had been plenty of early-to-mid game content in FFXI. It's just that the majority of players wanted to rush straight to 75 like a bunch of elitist idiots instead of enjoying the journey.

    Quote Originally Posted by Gojin View Post
    screw you losers who want steeper leveling, you people need to get lives. I dont want to spend more time on this crappy game then I have to getting to 50.
    I'd rather be a loser and enjoy the journey than a sourpuss that whines because of something not being easy.

    Quote Originally Posted by Neptune View Post
    @ OP, you're confusing hard work with video games. If you want to feel accomplished, shut off your computer and do something in real life. Video games are for fun and they are designed for masses of people since they take hundreds of people working for many years to create. If you want to play a hardcore online game I would recommend Dark Souls since you can profit from your skill in a very unique and lasting way.
    Dark Souls is hardcore? Please, I'm on NG+ and the game is still very easy. Telling me that DkS or DS is hard just tells me you suck at video games.

    Quote Originally Posted by Manafont View Post
    Lets see.. in FF11 before hitting 75 you had NOTHING to do. 75 was when the game actually started, so i rather them add in tons of 50 content then a bunch of crap inbetween. times have changed. Less people want to spend forever grinding then they did back in the day. look at 11 now, quick grind up but tons to do once you are 75-95
    RSE and AF are midgame contents at best. CoP missions for the most part were midgame for years until a recent nerf that eliminated the cap. ToAU, RotZ's missions, Dynamis, Sky, Limbus/Sea, HNMs, and only WotG's missions were the only real "endgame", just about everything else was midgame-to-lowgame. Everything that was/is midgame, was endgame at some point in FFXI's history.

    Quote Originally Posted by Tonkra View Post
    ok well then please do not talk about "exping" when you pushed all your characters in AEO groups... do me a favour and level your pug to lv 50 (a mage class would have been better, or from lv 1 till max) till lv 50 just doing solo content (guildleves etc.)

    its like I'd complain about the exp curve when letting high level characters power level my low char till lv 50. sorry. and.. you seem to have much time. me does not


    are you one of these guys that want to have back to old trashy, brillant "fatigue system"? *sarcasm off*
    maybe thats why you complain about "fast leveling".



    agreed.. but there we come to the "real" problem.. its the missing content. you cant do much except grinding and doing guildleves.

    and thats why some players complain about "fast" leveling because they are frightened to see, that there is no content after doing the grind *lol


    thats a MUCH more important point. the less content we are having till now. and its not just about boss fights.. there should be much better, exciting! SIDEQUEST's for leveling! not just even guildleves and stuff.

    what is really way too easy are the missions and quests
    How ironic you trash the fatigue system, THE VERY SYSTEM THAT WAS IMPLEMENTED TO APPEAL TO YOU CASUAL PLAYERS!

    Quote Originally Posted by Yazoo View Post
    There is some true in OP. But it's true only if you can find one Lvl50 character, who want to spend his time for leveling you. If you don't have any friend than it's hard to level up. And power leveling so boring.
    I dont agreed with OP. If you realy need to level up quickly you can do it, But if you just started the game you can find a lot content on any level, but most players do not want to see it, they just want lvl cap.
    Realy, who of you defited Toto-Rak with lvl30? Or mid-level NM with lvl25? It's fun to do on apropriate level, fun and hard.
    Oh please. You don't need a PL to get from 35 to 50 within a matter of hours. Granted, I will agree low-level exp is curved but that's because 35-50 has an inverted curve for party exp (albeit solo should NEVER grant nearly as much exp as a group can).
    (1)

  3. #3
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    Quote Originally Posted by Dragon View Post
    This is the obvious difference between the majority of casual and hardcore players: casual players want the destination now, hardcore players believe in enjoying the journey itself; hell, even a casual player isn't always about the destination, but definitely the elitist casual players.
    You may think me a jerk for this but i'm gonna ask you to elaborate how it is you came to this conclustion.
    (1)
    Last edited by akisato; 11-01-2011 at 07:44 AM.

  4. #4
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    Jun 2011
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    Ulda'h
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    If your game is really good leveling up should only be a small part of it. Making a long leveling curve is just a tool to mask the lack of content. This games level curve with battle crafting and gathering ends up being far more lengthy than just about any MMO out there as it is. Wanting it to be longer is wanting failure for the game at re-launch. They need to make the game have ALOT more content that is not leveling. I for one think that the battle and gathering side of things is just about right, but I would like to see crafting sped up alot.
    (1)

  5. #5
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    If anything, leveling DoH/L needs to speed up to match battlecraft.

    Materia is the true grind. Especially if you want to min/max you're character into a speciality.

    There's nothing wrong with the current rate of exp gain. It's just long enough to learn the basics of each class. Anything more is unnecessary. This is a game whose content is focused on being at cap.
    (0)

  6. #6
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I think the curve is to high. Ppl can simply use gear drop from NM lvl 30-35 gear and party up within a week or less to get to 50 and use lvl 49 recipe gear, that s mean if gear from lvl 25 to below 49 mean nothing but just there for DoH to lvl up, materia come from those gear are useless as well.

    So imo lvl fast is good (I hate grind) but make it so it balanced with craft gear so we can have a decent mid lvl economy too.

    I am a crafter but I already stop craft wep lvl 30+,cos ppl with LS simply dont buy em but just use NM gear , dungeon gear or companies gear and dont bother re-new their gear with the 40s but go strainght to 49. I had been in pt with some DoW use lvl 25 armor & wep in raptor pt, and no kick em is not option to solve this problem either
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  7. #7
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    Quote Originally Posted by Shneibel View Post
    I think the curve is to high. Ppl can simply use gear drop from NM lvl 30-35 gear and party up within a week or less to get to 50 and use lvl 49 recipe gear, that s mean if gear from lvl 25 to below 49 mean nothing but just there for DoH to lvl up, materia come from those gear are useless as well.

    So imo lvl fast is good (I hate grind) but make it so it balanced with craft gear so we can have a decent mid lvl economy too.

    I am a crafter but I already stop craft wep lvl 30+,cos ppl with LS simply dont buy em but just use NM gear , dungeon gear or companies gear and dont bother re-new their gear with the 40s but go strainght to 49. I had been in pt with some DoW use lvl 25 armor & wep in raptor pt, and no kick em is not option to solve this problem either
    Granted, this is off-topic but I see you're on Besaid... I could use plenty of Level-appropriate waraxes for my 50 marauder, even to just turn into materia. Preferably need more Demilune Bhujs for sure.
    (0)

  8. #8
    Player
    Mirh's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Majidah View Post
    Leveling up has gotten way too easy.

    In the past having a job leveled meant something.

    You'd go and focus your character's career in certain job, maybe two if you had the time, and you invested in it. And eventually you'd hit the max level and get all your capped gear... and people would see it, and it'd give them something to look up to.

    You'd become known amongst your friends as the healer or the tank or the damage dealer, depending on what your focus was.

    But now everyone has pretty much everything leveled thanks to the new and dumb leveling curve. People even level a job to max just for the sake of equipping ifrit drops. And they get there within a week.

    Most of the equipment you buy lasts less than a day since you are always qualifying for an upgrade because levels less than an hour to be completed.

    You can get from 1 to 50 in just days if you shut your brain off through it.

    Whats wrong with taking your time to build your character? Why must people who just started playing be doing endgame content?

    Rate this thread up if you'd like for a steeper exp curve on the levels.

    Seeing your post cheered me up, even if it seems the opinion is grossly outvoted. It's so wonderful to see people actually care. I agree fully, but a simple thumbs up won't suffice

    I came to FFXIV hoping to relive the days I was known as one of the best support players on my server while meeting skilled players, and instead everyone has 50 in everything and zergs everything down and apply very little thought to anything.

    -

    However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
    (6)
    Last edited by Mirh; 11-01-2011 at 01:45 AM.

  9. #9
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    Aug 2011
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    Ul’dah
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    Quote Originally Posted by Mirh View Post
    However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
    Yeah leveling in RO was slow but the difference is that in RO, grinding was fun. I don't get why people want bragging rights for having one R50 character, it means nothing, even if you grinded for years to get it to 50, it will mean nothing.

    I think the lvling curve right now is fine, maybe you guys can level a class to 50 in 4 days but there are people that play this game more casually and actually enjoy to log into the game on weekends and have a little fun while gaining a few leves in the process.

    I don't want to be glued to my chair infront of the computer for hours just to level from 40-41.
    (0)
    Last edited by Rorix; 11-01-2011 at 02:08 AM.
    The alpha and omega, the beginning and the end, the first and the last.

  10. #10
    Player
    Mirh's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Rorix View Post
    Yeah leveling in RO was slow but the difference is that in RO, grinding was fun. I don't get why people want bragging rights for having one R50 character, it means nothing, even if you grinded for years to get it to 50, it will mean nothing.

    I think the lvling curve right now is fine, maybe you guys can level a class to 50 in 4 days but there are people that play this game more casually and actually enjoy to log into the game on weekneds and have a little fun while gaining a few leves in the process.

    I don't want to be glued to my chair infront of the computer for hours just to level from 40-41.
    RO definitely was fun to grind in, to the point it's hard to resist cranking up a personal p-server just to mash some prisoner zombies now and then :P

    The idea is pretty simple, actually. Originally the level itself didn't mean quite so much, it wasn't just a statistical number you flaunted on the forums that looked especially impressive beside a string of more high numbers. in FFXI for example, being a first generation 75 still playing years down the road meant you've experienced so much of the game, were part of the community for so long, and were a pillar of it. Yea, surely you can be a part of the community regardless of the level model in a game, but take FFXIV as it is for example: Who would you go to for information on a class? Everyone has similar experience, not because they choose to have that experience, but because you have to to have a 'good character.' I have no incentive to trust anyone on these forums for advice as my favorite roles.

    Being a career WHM 75 meant that you generally were a good person to talk to for a noobie wanting an idol or simply someone wanting pointers on healing. In a game like WoW, asking an 85 might get you an "i dont know lol" because in truth, they really dont know and don't have to know. In FFXIV, you don't have to know much beyond how to properly AOE, which, really, does it take 8 years of college to achieve? Time involved in a class really used to meant a lot of knowledge, especially for the not-so-obvious goodies SE tucked away for pros to figure out that new players HATE so much now. Sort of like being a town elder, but more nerdy. And this isn't for epeen or brag rights, it came naturally, because the community was small and close.

    I don't feel necessarily callous to the casual players and I certainly do feel they deserve a fun game. I doubt anyone is out to make casuals have less fun. This is why it's imperative for lower level game content to exist for them, rather than design the ENTIRE game around getting casuals to 50 to feel whole.

    PS: The reason being a single 50 means nothing is because games have made it feel like it should mean nothing. Being max level used to be a full time job in a game!
    (4)
    Last edited by Mirh; 11-01-2011 at 02:17 AM.

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