N.A.Heli boost is welcome as always
Spread buff has me drooling
Already OP becomes more OP, I accept

N.A.Heli boost is welcome as always
Spread buff has me drooling
Already OP becomes more OP, I accept
Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
[Coeurl Army]
Raeleighn Corinthian / Riley Renault
[Balmung Hobos]
6 characters, 1 massive idiot

Spread buff is nice. CU nerf is odd but understandable and can be worked around.
Noct AST will remain garbage as it stands. Has been discussed over and over, having just a slightly more MP-efficient option with near-equal potency compared to Benefic 2 and slightly stronger healing/shielding does not make up for a fairy that heals about 200 potency/3s (tick) without need for re-application (unless you use dissipation), easier MP management and more personal DPS in the long run.
It isn't just Noct AST being incredibly far behind any other healer/diurnal sect, but on top of that you need to be far more concentrated and try much harder to get your full worth out of N.AST.. to be surpassed by any other healer with ease. Take all the stuff diurnal AST suffers from (no I'm not saying it is bad, I dare say D.AST/SCH is the strongest comp but that is my own, incredibly biased opinion), amplify them and you have nocturnal AST as just a main healer. Mismanaging Cleric Stance while optimizing, running out of MP, recovering from a hit you didn't preshield, taking advantage of both the heal and the shield of aspected spells are much harder. This is added on top of telling your members to get their butts into your bubble, stacking close for cards, checking what cards to use when, having no instant OGCD AoE healing in case shit goes down.
I honestly don't know who could defend the existence of both SCH or N.AST compared to the other. Indomitability is incredibly strong and with Eos out a SCH can easily heal equal to a WHM/D.AST depending on the fight lay-out (possible Cure3/CU/Asylum stacking, double/triple regen possibilities), which N.AST simply can't do because it has no answer to both Whispering Dawn and Indomitability. And that is disregarding the inexistence of E4E and Fey Covenant.
Indomitability says hi. Also, 200potency/3s is still ridiculously strong for not needing to spend one out of 6/7 globals reapplying, at the cost of not being able to apply to other targets.
Last edited by AzureFlare; 06-06-2016 at 11:34 PM.



Or the more common usages in ravana for bloody fuller (or whatever his ultimate is called) and sephirot ex for when you jump his arm. Bit of an exploit that would only net about 3-9 extra seconds (if that) on the regen compared to it ending when knocked in the air. Saying that it probably more so you can not benefit from the damage mitigation aspect of this. And who knows, maybe this change now is to future proof as they may bring mechanics like this into last alexander savage.

It isn't just that, it is also about bringing it in-line with how spells/abilities should behave that makes sense for the player. Given this is the first true 'channel' and it works in the form of a buff, CU has some really unpredictable behaviour like not having it count as an action, persisting through knock-ups (no longer the case later), persisting through some weird knockbacks, being able to turn off Cleric Stance while channeling it should you forget and still benefit from the full heal, and such. It is a pretty broken ability (broken, not overpowered/underpowered) in quite a few aspects and I can see it becoming a make-or-break point later in content and getting incredible backlash later if they don't bring it in line to how they want it to act now.
Imagine CU cheesing some raid mechanic completely and AST being the de-facto healer for that fight just for the cheese, and SE would nerf the ability later. That'll bring some crazy backlash. It was already semi-present in Seph Ex's knock-up and Ravana's Bloody Filler being the main offenders, but in Seph Ex you can just use it sooner or let a SCH's fairy do all the work while weaving abilities during the miniscule-damage phase aka 'if you aren't in cleric now you better be low on MP' and during Bloody Filler you didn't really need it unless your team was bad and had 3/4 swords up.
Last edited by AzureFlare; 06-07-2016 at 03:36 AM.



Diurnal AST is in a good place, and to say it's a sub-par WHM is being naive at this point. AST does just fine in Midas Savage as a main healer. The job brings good utility, and one can argue AST/SCH can be a stronger combo at-times in the right hands. Any improvements on the healing side of the stance is just gravy. I don't think anyone a year ago would ever thought that Aether would end up being better than WHM Shroud now among other things. You don't need a White Mage to clear the current hardest content in the game, and that probably hurts some to hear that.
It is good to hear that yoship is committed to make the WHM/AST combo more reliable, AH is now better than Succor right out of the gate, and can buff their healing potency easier than a Scholar can with Synastry vs Dissipate. Giving AST some skill advantages over SCH is the right step. It's a tall order without nerfing SCH in any way. There is still more work to do in this area, but I won't discount what has been given to help the direction of Noct AST.
As for CU nerf, it was never meant to be used for bloody fuller, and at this point if you desired it so much you have larger party issues with probably a handful of swords up, and will wipe anyway to the following laughing rose damage because of the stacks. Seph Ex you really should be using it much earlier than the words stack since that is where it gets more value, and because the damage from the arm is minuscule that no one is taking damage again for quite awhile after.
I know this might sound a little extreme but what if they just removed the Sects and have the Aspected spells be HoTs? Then just give them an oGCD group shield & heal? That would also give them one more open slot to do whatever with, like another oGCD heal or a way to spread DoTs or another ability unique to them.
The only issue I would see with removing the Sects is the loss of the +5% to Attack Speed or Healing Magic Potency.
Or, maybe switching the buffs you get from the Sects? I think being able to cast Shields before an attack quicker or having stronger HoTs would be better.
Last edited by Mimilu; 06-07-2016 at 12:19 AM.
This just seems another bubblegum repair to me. It will break the balance even worse eventually if they keep making lazy fixes like just upping the potencies sky high rather than actually fixing AST toolkit. They designed AST to be sub-SCH and sub-WHM and now they want it to be par with them both, that seems wrong to me. They could have make AST powerful in its own aspect but well now its just horrible hybrid mess that is impossible to balance well with other 2 healers. Hybrid healer works well only in the dreams of SE.
Hopefully they will change AST to the non-hybrid direction in next expansion...

Helios = Medica = Succor = Noct Helios (300 potency)
Benefic II = Cure II = Adlo = Noct Benefic (650/600 potency)
Diurnal Helios = Medica II (600-700 potency HoT)
Diurnal Benefic = Regen (980-1050 potency HoT)
*Note that I am using the = sign but I really mean approximately equal (can't find that squiggly = sign on my keyboard).
What seems to have been overlooked is that Succor is Scholar's version of Medica and Adlo is Scholar's version of Cure II. Nocturnal AST having access to both other healers' versions of basically the same skill isn't really that useful. Diurnal has 4 distinct healing spells and Nocturnal has two flavors of 2 distinct healing spells (not counting Benefic 1).
Finally someone that understands! And yes, many don't open their eyes to see this as Nocturnal's advanges over SCH. Sadly, this isn't enough to make them better on raid scenario but I think they're in a good position at the moment. That is Noct AST's identity, wich is something that a lot of people say they lack. Well, it sure looks like by original design Aspected Helios was supposed to be a Succor variant, but I'm glad its something different now. This is truly the devs response on our feedbacks.
Last edited by zuzu-bq; 06-07-2016 at 02:20 PM.
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