The fact that you believe that a buff that increases a WAR's attack power by 50% being on a 30s cd vs 90s cd makse no difference to WAR burst is mind boggling. The idea behind, "Any increase over the average threshold is a bust, no matter how small." is suspect as well. A Ninja using Jugulate must be considered burst from that perspective. Fell Cleave is part of the Warrior basic rotation, and an unberserked , no follow-up, solo Fell Cleave is not worth mitigating for obvious reasons. Its equivalent to trying to mitigate a DRG's every raw Full Thrust. No one is trying to mitigate solo, single Fell Cleaves, just waste of utility.
1) The point is, if the burst is already being stopped/mitigated/delayed/peeled, there is no reason to cover in that time frame. It's common knowledge that Cover doesn't work on Magic. smh
2) However, a PLD can effectively peel with their stuns, which is another benefit of stunning pursuers.
3) It's refreshing to know that you are aware of an aspect of the Feast. Although, if like you said, CC is being resisted, and you have within your power to save your DPS (ensuring the death of a target) of meaningful 100 medals, it's worth, considering an alive DPS does more damage than a PLD.
As already confirmed of said knowledge in my past post.The short and ugly of this is that, even as a Pld, I cannot save everyone from death. My defensive CD's and CC just don't stretch that far. That's a fact. That said, I really don't have to save everyone as long as we are leading in points. The logic here is that, so long as you are gaining more medals than you are losing, you will win. With that in mind, the kill credit should always be prioritized over defense, unless you stand to lose more than you gain.
More Basic Knowledge of Feast.
A DPS can score kills entirely on their own, that is a FACT. You may not be able to, or you may think those that do are hacking. Yet, time and again it is happening. Solo killing targets is how us DPS climb. The fact that DPS aren't known to solo kill is just bad. DPS don't depend on low-tier PLD's to logically stun healers, since more often than not, low gold or lower tier PLD's have the healer on Stun DR before the actual fight even begins.
Being as though your rank is shrouded by obscurity, I'm assuming you are often paired with awful DPS who can't burst well. You seem to have low-expectations of a dps, and high-expectations of healers. I have a strong feeling that you are not aware of what the maximum burst potential for a particular DPS is. In the instance in which the healer had no issue healing a maximum burst, the assumption that the DPS were bad probably never crossed your mind.
Also, no one said anything about going 100% defense as PLD, I said switching between offense/defense, stop twisting my words.
Funny, because I'm 100% positive that my experience with and against PLDs far outweighs yours by MILES. You seem to have briefly forgotten that PLD's stun is limited by their GCD. In which case, stunning a Good Healer means an instant Purify if an opposing PLD is nearby with his DPS, thus making that first 4 second stun moot and leaving PLD to wait on their GCD for the follow-up. A monk doing the first (3s) stun baiting a purify allows the PLD to follow up with an immediate stun successfully locking-up for the kill on the healer. Also, Good DPS don't require 7s of a stun to kill a target.
As said by you, PLD's can't be everywhere at once or lock down multiple players for long at once ("otherwise they will lose both"), so peeling with a stun is not wasted CC. MNK/MCH (aoe stun)/ and even WHM have 3s stuns. Thus making your claim of 50% reduction flawed. Before you further misconstrue my words , stunning a healer is not the same as peeling a dps/tank.
By that logic, Healer's entire kit must be "designed to facilitate kills" because they allow you to keep your offensive push as well. Hence, the generalization of such a vague comment can be applied to a multitude of jobs, in such, requiring a better statement to describe PLD in its entirety. The act of stunning dps/tanks, flashing, clemency-ing teammates, and covering are all DEFENSIVE actions that should not only be used in your only forms of defense, Turtling and Retreating. Passive mitigation does save live's such as making normally unhealable burst, healable. Cover saves lives all of the time. Much like in real life, death is inescapable, but lives are saved everyday. Was not aware I had to make that clear.
Clemency. Also, your assumptions on what I am actually saying is so flawed. Never did I say PLD's CD should be reserved for Turtling/Retreating.Without active mitigation (ie: healing), the target can and will die. So, again, reserving Pld's CD's for purely defensive utility is a waste.
Again, the experience I have with said job goes leaps-and-bounds. At this point you're giving me the impression you are just throwing out Testudo without taking into consideration CDs being used, or CDs already used. Your use of Cover and stuns is sounding suspect as well. Majority of PvP is play-by-ear since this isn't PvE, and players don't do the same thing every game. As a PLD, react to the ever-changing flow of combat, and adjust.
I recommend that you get your facts in order before claiming someone hasn't played as or with a PLD.
Alt meet Presumption, Presumption meet Alt.
Alas, I'm bored of these walls of text. I must refrain from corroding intellect by seizing to entertain those that may be mistaken for simple-mindedness.
I take my leave from this pointless discussion.


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