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  1. #21
    Player
    Exira's Avatar
    Join Date
    May 2014
    Posts
    221
    Character
    Melania Trump
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Februs View Post
    Ah, my mistake. I confused one timer and mixed up Raw Intuition with Vengeance. Good thing that changes absolutely nothing about the War Burst rotation. It still works out exactly the way I said it does, with Berserk-prepped double Fell Cleaves followed by Berserk-prepped Triple Fell Cleaves every 120 seconds. No matter how you slice it, that's a lot of Fell Cleaves, and Pld cannot mitigate all of them, let alone the actual Dps bursts on top of that.
    The fact that you believe that a buff that increases a WAR's attack power by 50% being on a 30s cd vs 90s cd makse no difference to WAR burst is mind boggling. The idea behind, "Any increase over the average threshold is a bust, no matter how small." is suspect as well. A Ninja using Jugulate must be considered burst from that perspective. Fell Cleave is part of the Warrior basic rotation, and an unberserked , no follow-up, solo Fell Cleave is not worth mitigating for obvious reasons. Its equivalent to trying to mitigate a DRG's every raw Full Thrust. No one is trying to mitigate solo, single Fell Cleaves, just waste of utility.

    Quote Originally Posted by Februs View Post
    Three reasons:
    • 1) Cover does not work on magic damage. Just because you are covered, does not mean you are safe. Blm's, Smn's, Drks, Dps Limit Breaks, and any hyper aggressive Healers can still murder a covered target. The only way to stop this is with stuns.

    • 2) A Pld cannot effectively stun lock more than one target at a time. After the initial stun (4s), the diminished stun duration of the next immediate stun is roughly the same amount of time as a Pld's GCD (2s). This means that, after their initial stun, a Pld MUST prioritize ONE target, otherwise they will lose both.

    • 3) To prioritize kills. Again, this follows the "I want to win" perspective of things, but Plds, like healers, have to prioritize targets. Not everyone's life is equal in the Feast. Say, for example, that my dps team is a hair's breadth away from murdering a target with 200 medals, but one of them is also about to die with 100 medals or less. I will prioritize assisting the kill even if it means letting one of my own dps die. Why? Because I'll still be up 100 medals on the enemy team. Assisting in that kill often means stunning the target, or stunning the healer (if they're not up for CC resist).
    1) The point is, if the burst is already being stopped/mitigated/delayed/peeled, there is no reason to cover in that time frame. It's common knowledge that Cover doesn't work on Magic. smh

    2) However, a PLD can effectively peel with their stuns, which is another benefit of stunning pursuers.

    3) It's refreshing to know that you are aware of an aspect of the Feast. Although, if like you said, CC is being resisted, and you have within your power to save your DPS (ensuring the death of a target) of meaningful 100 medals, it's worth, considering an alive DPS does more damage than a PLD.

    The short and ugly of this is that, even as a Pld, I cannot save everyone from death. My defensive CD's and CC just don't stretch that far. That's a fact. That said, I really don't have to save everyone as long as we are leading in points. The logic here is that, so long as you are gaining more medals than you are losing, you will win. With that in mind, the kill credit should always be prioritized over defense, unless you stand to lose more than you gain.
    As already confirmed of said knowledge in my past post.

    More Basic Knowledge of Feast.

    Quote Originally Posted by Februs View Post
    The most polite way I could think of to say this is that at least you got part of this right ...

    A dps burst very strong. That's true, but that doesn't mean that they can score kills purely on their own, nor should they have to. By going purely defensive, a Pld is resigning 100% of the offensive work on the Dps. I really shouldn't have to say anything about why that is just plain bad, but expecting the Dps to do 100% of the offensive work without support not only puts a lot of undue responsibility on their shoulders, but it is also extremely optimistic of their capabilities. Further, Healers can, and often do, out-heal a Dps's maximum burst without the aid of extra defense. How do I know this? Because a lot of teams run with Wars. Wars do next to nothing to boost party defense; yet, their healers can keep the team alive, no problem.
    A DPS can score kills entirely on their own, that is a FACT. You may not be able to, or you may think those that do are hacking. Yet, time and again it is happening. Solo killing targets is how us DPS climb. The fact that DPS aren't known to solo kill is just bad. DPS don't depend on low-tier PLD's to logically stun healers, since more often than not, low gold or lower tier PLD's have the healer on Stun DR before the actual fight even begins.

    Being as though your rank is shrouded by obscurity, I'm assuming you are often paired with awful DPS who can't burst well. You seem to have low-expectations of a dps, and high-expectations of healers. I have a strong feeling that you are not aware of what the maximum burst potential for a particular DPS is. In the instance in which the healer had no issue healing a maximum burst, the assumption that the DPS were bad probably never crossed your mind.

    Also, no one said anything about going 100% defense as PLD, I said switching between offense/defense, stop twisting my words.

    Quote Originally Posted by Februs View Post
    Another issue is that you are still, dramatically, misinterpreting Pld's CC and utilty. Case in point:

    You're inexperience with Pld is really showing through here, because if you actually understood a Pld's CC you would never, EVER, recommend any other job to use their stun for CC purposes while they have a Pld on their team, unless they had absolutely no other choice. The reason for this is that Pld's stun lasts longer. Any stun used by ANY other job (melee, mch, or even whm) is wasted CC, especially on the first hit. If you hit my primary target with a stun before my first Shield Bash, you just shaved 2 seconds off of the time during which they are incapacitated. That's a 50% reduction. If you hit my target with a stun during my stun rotation, you run the risk of initiating their resist early by overriding my stuns, making my last hit useless.

    The only CC that should be used in conjunction with a Pld's stuns is a caster's sleeps, and even then, those sleeps should come before or after a Pld's full stun rotation, not during it. Otherwise, they stand to cause as much harm to their own CC as they do to mine.
    Funny, because I'm 100% positive that my experience with and against PLDs far outweighs yours by MILES. You seem to have briefly forgotten that PLD's stun is limited by their GCD. In which case, stunning a Good Healer means an instant Purify if an opposing PLD is nearby with his DPS, thus making that first 4 second stun moot and leaving PLD to wait on their GCD for the follow-up. A monk doing the first (3s) stun baiting a purify allows the PLD to follow up with an immediate stun successfully locking-up for the kill on the healer. Also, Good DPS don't require 7s of a stun to kill a target.

    As said by you, PLD's can't be everywhere at once or lock down multiple players for long at once ("otherwise they will lose both"), so peeling with a stun is not wasted CC. MNK/MCH (aoe stun)/ and even WHM have 3s stuns. Thus making your claim of 50% reduction flawed. Before you further misconstrue my words , stunning a healer is not the same as peeling a dps/tank.

    Quote Originally Posted by Februs View Post
    I ask you, what exactly do you think I meant when I said that "Pld's entire kit is designed to facilitate kills" and that "using it defensively is a waste unless you are already in the lead"? Further, what do you think your advocating for with the above comment?...
    By that logic, Healer's entire kit must be "designed to facilitate kills" because they allow you to keep your offensive push as well. Hence, the generalization of such a vague comment can be applied to a multitude of jobs, in such, requiring a better statement to describe PLD in its entirety. The act of stunning dps/tanks, flashing, clemency-ing teammates, and covering are all DEFENSIVE actions that should not only be used in your only forms of defense, Turtling and Retreating. Passive mitigation does save live's such as making normally unhealable burst, healable. Cover saves lives all of the time. Much like in real life, death is inescapable, but lives are saved everyday. Was not aware I had to make that clear.

    Without active mitigation (ie: healing), the target can and will die. So, again, reserving Pld's CD's for purely defensive utility is a waste.
    Clemency. Also, your assumptions on what I am actually saying is so flawed. Never did I say PLD's CD should be reserved for Turtling/Retreating.

    Quote Originally Posted by Februs View Post
    And before you ask, playing defensively is TOTALLY different. You would know this if you had more experience with the job...
    Again, the experience I have with said job goes leaps-and-bounds. At this point you're giving me the impression you are just throwing out Testudo without taking into consideration CDs being used, or CDs already used. Your use of Cover and stuns is sounding suspect as well. Majority of PvP is play-by-ear since this isn't PvE, and players don't do the same thing every game. As a PLD, react to the ever-changing flow of combat, and adjust.

    I recommend that you get your facts in order before claiming someone hasn't played as or with a PLD.

    Alt meet Presumption, Presumption meet Alt.

    Alas, I'm bored of these walls of text. I must refrain from corroding intellect by seizing to entertain those that may be mistaken for simple-mindedness.

    I take my leave from this pointless discussion.
    (3)
    Last edited by Exira; 06-13-2016 at 02:38 AM.