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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Cleanse View Post
    Unless the design intent is, "some things shouldn't be healable".
    I think the melee limit break and culling time speak a pretty clear message here.

    If all things were healable, well...the game would become a battle of the immortals, an eternal stalemate that ends without any kills when the timer runs out. Very exciting.
    (0)

  2. #2
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    I still hold strong that SE needs to re-make DK resources. They have all the right skills, but changing their resource management would be a huge stride in the right direction.

    This is why i propose that SE changes DK's resource management from MP to Darkness. (A lot like rage or energy) DK's use abilities that build darkness and allow them to enter Darkside. In Darkside Dk's are given abilities to wreck big damage like Warriors Fell Cleave or whatnot. This is how I thought it would originally work, but instead we get this bull crap MP resource like everyone else. It is terrible and needs to change.

    As of right now, DK's are in a weird spot. I hope they change the classes mechanic because I really want to love this class.
    (0)