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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Doesn't matter how much damage you give Dark Knight, MP is its primary issue. Dark Knights damage and its mitigation are built around MP, but its MP costs/recovery are not built around PvP. I know SE is aware of this, because they fixed Darkside already, no idea why Grit and Dark Arts haven't received similar treatment yet... Moment MP dries up, Dark Knight is nothing, with Blood Price being fairly worthless and Blood Weapon losing a lot of its value due to how mobile PvP combat is and the nature of crowd controlling... Grit is the worst though, not only do you lose your only semi-useful means of MP recovery, but you pay a fairly hefty sum upfront too... Meanwhile Warrior can just switch freely and get a powerful self heal out of the deal, while the only self heal Dark Knight gets out of Grit is Souleater, which sucks... Drains in general just suck for self-healing, because one shield can completely deny you that...

    Their attempt at fixing Dark Knight is pathetic IMO, Soul Survivor is nice though, actually have a reason to use it on people now, even if that means I'm likely not going to see MP returns on it... Still think SE has balanced Warrior and Dark Knight backwards... MP management is more complex than Abandon stacks, and prepping Dark Arts before most of your skills makes for a more complex burst... That should justify higher damage IMO, but instead Warrior has the highest and better utility... Would be nice if I could stack Dark Arts like Aetherflow or something, although then Dark Knights burst is as obvious as Warriors... Still, would make Dark Knights burst considerably simpler...

    None of that even touches on utility, of course...
    (3)
    Last edited by Nalien; 06-04-2016 at 01:10 AM.

  2. #2
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    For BRD, I feel it as good as it was, when they buffed Farshot I was like "mh... not a big issue but even not needed".
    Honestly I wont' see a nerf on the next patch cause of this PvE buff,
    maybe I'm wrong but the DoT buff is fine as the Song ones, the true problem is the Blunt arrow, Sidewinder and Empyreal Arrow one :/

    The potency is not so heavily changed (a 4,5% buff on EArrow) but it make his burst even more strong,
    I wont' see my barrage modified in a damned Duality because of this -.-

    Instead as BRD I would love to see my Shadowbind act fastly and not after the animation, maybe it is my connection problem, but if I use it I have to wait an entire second before to start my LB or I'll miss the target
    (0)