Quote Originally Posted by SirDiscoFrog View Post
With the nature of mass pulls though Doton is still a good idea for 5+ mob pulls as they do take a tad bit longer, if anything I see it as making Katon look more attractive in general, but I do feel like for the most part Doton/Katon's relationship is the same.
Doton has nothing to do with the # of mobs pulled. If a big pull takes that long you're either not using death blossom, which is bad, or you or someone is either really undergeared of afk.

So doton is 40/tic per mob for 8 ticks, totalling 320 potency (with the new 3.3 value). If a mob is dead before those last 2 ticks it did 240 to that mob vs katon doing 250. Previously a mob that took 6 ticks would be exactly on par with katon, so the only difference is katon is quicker to cast.

If you have 4 mobs and the first 2 go down in 4 ticks, it takes 2 mobs taking 8 ticks for it to average out to katon's damage (or with the new values just below katon's damage).

The only time to doton is when most of the existing mobs are going to last long enough, or on pulls where mobs join in mid-pull like in antitower with the fire elementals etc.

"The nature" of a big pull is honestly the same as a 3-mob pull; aoe things down. The only problem with doing that on 3-mob pulls is when there's not enough rest time between them and you deplete tp, but in these current dungeons that's not even close to the case.