With the nature of mass pulls though Doton is still a good idea for 5+ mob pulls as they do take a tad bit longer, if anything I see it as making Katon look more attractive in general, but I do feel like for the most part Doton/Katon's relationship is the same.
^^' It happens lol
Doton has nothing to do with the # of mobs pulled. If a big pull takes that long you're either not using death blossom, which is bad, or you or someone is either really undergeared of afk.
So doton is 40/tic per mob for 8 ticks, totalling 320 potency (with the new 3.3 value). If a mob is dead before those last 2 ticks it did 240 to that mob vs katon doing 250. Previously a mob that took 6 ticks would be exactly on par with katon, so the only difference is katon is quicker to cast.
If you have 4 mobs and the first 2 go down in 4 ticks, it takes 2 mobs taking 8 ticks for it to average out to katon's damage (or with the new values just below katon's damage).
The only time to doton is when most of the existing mobs are going to last long enough, or on pulls where mobs join in mid-pull like in antitower with the fire elementals etc.
"The nature" of a big pull is honestly the same as a 3-mob pull; aoe things down. The only problem with doing that on 3-mob pulls is when there's not enough rest time between them and you deplete tp, but in these current dungeons that's not even close to the case.
katon should have been "stonekin" for the nin for 5s or something like that.....or a debuff that lowers dmg done ...
Ninjas already have a "Stoneskin", it's called Shade Shift. Why would a NIN have a mitigation debuff? They're more of a character support type rather than raid support, what with aggro management skills and Goad. I suppose the only raid support they do have is Trick Attack. But NIN is in a good spot in regards to support, so I don't see why this is being brought up.
♥ Baby, tell me, what's your motive? ♥
I hate this, personally... I miss Perfect Dodge so much... Nothing like sitting in a Landslide and dodging it... Could have had amazing synergy with Haymaker, if Haymaker was worth a damn, too...
As far as changing Katon/Dotons effect... I'm hoping SE eventually gives us a Ninjutsu for every possible combination of Mudra... So rather than having two combinations for Doton, we perhaps have Ten→Jin→Chi for Doton, and Jin→Ten→Chi for "Doton II", perhaps a Stun + Knockback (though that's useless outside PvP) with an animation similar to Suiton (but with stone instead of water)... "Huton II" would be Utsusemi, because damn right it should be... Alternatively, rather than making use of the excess combinations, we could just have a cooldown that alters their effects...
Really hope 4.0 gives us more Ninjutsu to play with somehow... 3.0s skills weren't bad, but they're kinda boring to look at... A new set of flashy Ninjutsu would be sweet...
Last edited by Nalien; 06-06-2016 at 01:39 AM.
Do you mean doton? Katon is the fire one. Asking for a fire ability to be stoneskin doesn't make much sense, but an earth one would, which is doton. Doton would be fine as is if it didn't have such a high requirement of uptime to be on par with katon.
yeah doton , my bad.
yeah nin have a CD that mitigates 20% hp (physical only tho...so useles in 80% of the bosses where it really matters....)
Doton....the aoe is weak and used once in a blue moon , and debuff like virus or -10% dmg taken inside the aoe (sch bubble) or -dmg done like war would have been awesome the debuff need to last and Nin would sacrifice dps for it ....
Last edited by Warlyx; 06-06-2016 at 07:27 AM.
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