Why the hell they buff Death Blossom but nerf Doton?


Why the hell they buff Death Blossom but nerf Doton?


I agree with you that more should just be mentors to help others, but unfortunately (just like with the tank mounts), they are probably trying to make it more appealing. It would be nice to just have folk doing it just for being kind, but to many its not worth the headache....and for the mentors we got so far they seem to already be leaving a bad taste in many folk's mouths. Personally I like helping/informing people when i can, but I can't deny I was very turned off with the mentor system in general after seeing how others were acting with their crowns(in channel mostly) and towards people with crowns. This possible reward I will admit does help me strap up and go ahead in the roulette more often.....dont think imma be touching the channel ever however unless I change servers, or when 4.0 comes out lolI just feel the need to say being being a "good guy" should be your one and only reward for becoming a mentor. You get a roulette that gives you tomes that non-mentors don't get and that's enough. If you're mentoring others for sparkly status rewards you're already doing it wrong. (And not you specifically even though I quoted you, I mean all mentors.)
And honestly jumping in the mentor's roulette it was quite fun being thrown into things like the first Minstrel's Ballad, dropping some knowledge after a wipe and then clearing with less problems than many parties I've been in for that fight.
(EDIT:Just did a couple mentor roulettes just now.....I'm starting to see what people mean.....some of these guys are just nasty and rude ;-; I fear for the future lol)
Doton got a potency increase didnt it?
I'm curious why they put back the healing debuff for PvP. Didn't they remove that around when the Feast was released?
Last edited by SirDiscoFrog; 06-05-2016 at 03:43 PM.


With the nature of mass pulls though Doton is still a good idea for 5+ mob pulls as they do take a tad bit longer, if anything I see it as making Katon look more attractive in general, but I do feel like for the most part Doton/Katon's relationship is the same.
^^' It happens lol



Doton has nothing to do with the # of mobs pulled. If a big pull takes that long you're either not using death blossom, which is bad, or you or someone is either really undergeared of afk.
So doton is 40/tic per mob for 8 ticks, totalling 320 potency (with the new 3.3 value). If a mob is dead before those last 2 ticks it did 240 to that mob vs katon doing 250. Previously a mob that took 6 ticks would be exactly on par with katon, so the only difference is katon is quicker to cast.
If you have 4 mobs and the first 2 go down in 4 ticks, it takes 2 mobs taking 8 ticks for it to average out to katon's damage (or with the new values just below katon's damage).
The only time to doton is when most of the existing mobs are going to last long enough, or on pulls where mobs join in mid-pull like in antitower with the fire elementals etc.
"The nature" of a big pull is honestly the same as a 3-mob pull; aoe things down. The only problem with doing that on 3-mob pulls is when there's not enough rest time between them and you deplete tp, but in these current dungeons that's not even close to the case.
katon should have been "stonekin" for the nin for 5s or something like that.....or a debuff that lowers dmg done ...




Ninjas already have a "Stoneskin", it's called Shade Shift. Why would a NIN have a mitigation debuff? They're more of a character support type rather than raid support, what with aggro management skills and Goad. I suppose the only raid support they do have is Trick Attack. But NIN is in a good spot in regards to support, so I don't see why this is being brought up.
♥ Baby, tell me, what's your motive? ♥



Do you mean doton? Katon is the fire one. Asking for a fire ability to be stoneskin doesn't make much sense, but an earth one would, which is doton. Doton would be fine as is if it didn't have such a high requirement of uptime to be on par with katon.
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