This "feature" has been around for over a year now (I can't remember which patch added it, but I think it was 2.3). If you can't check your job or gear before queueing, well, tough. Its all on you for screwing up.Yes, but in the event of a screwup, you could just quickly exit, take care of it, and requeue again without much hassle (unless it was a roulette)
This has happened to me many, many times over the course of various PF'd duties, and I don't even use the PF all *that* much.
Yeah, people will just have to be more careful from now on, but it's still kind of a silly change that wasn't necessary in the first place (assuming there actually is anything different after 3.3 compared to the system beforehand and the screenshot isn't just lying to us)
I'd have either turned Nocturnal into Phalanx from XI, or essentially made it function like Wildfire, but for healing. Both would benefit from Time Dilation the same way Diurnal does, something like Wildfire might be a bit risky though, you'd essentially heal someone then ignore them because you know they'll get a dump of HP when it wears off... Something like Phalanx might be ideal, I can see that being quite nice for trash pulls... Wildfire probably makes for a more unique healing experience though, would be fun to time it so it wears off right after a tank buster... Phalanx is kind of like a shield, just one that doesn't entirely mitigate damage and doesn't wear off after a damage threshold, which is why it would work well with Time Dilation and trash pulls... It's more like Protect really, I can see that being great for trash since it would add up quickly against large groups of enemies...I'm not sure what exactly I would have preferred for AST (I liked the suggestion bandied about ages ago involving Nocturnal Sect being more about card buffs and card-related skills, with Diurnal being the "healing" sect, and scrap the whole regen/shield effects on their abilities to be something more unique), but I will agree with you that my interest in this job has plummeted the more they continue to homogenize it with WHM/SCH.
Last edited by Nalien; 06-05-2016 at 02:35 AM.
Well actually, having a job which have for concept to copy both whm and sch skills sucks. They will hardly manage to balance it without Killing the two other's gameplay. Personally, i dont want to see the ast with the same dps/shield potency as the sch has. This would give no point in playin it anymore. Instead, they better give a unique gameplay to the Ast( next to the cards)
except Sch would still have two advantages over Ast even if their shields were the same, Sch has much better mp restoration, and fairy utility is really hard to overcome.Well actually, having a job which have for concept to copy both whm and sch skills sucks. They will hardly manage to balance it without Killing the two other's gameplay. Personally, i dont want to see the ast with the same dps/shield potency as the sch has. This would give no point in playin it anymore. Instead, they better give a unique gameplay to the Ast( next to the cards)
Except AST already has two advantages, raid wide DPS increase at no or lesser MP cost (if they dps as well as cards) and a choice between a full heal and a shield at less MP cost with no cool downs needed. I think, with the way off healers interact sch and ast shielding are about the same, with ast having better sustained AoE healing (although not much needs more than succor, et succor, succor, indom) but obviously scholar destroys ast while healing in cleric stance.
I think we should start seeing Acc focused WHM, who become the off heals in an ast whm comp or more frequently baton passing the cleric stance role.
yeah i wholeheartedly agree i believe sometime in 2.x im like "DRK not gonna happen, WAR already is DRK" due to the lifetaps and suchI think SE designed Warrior as Dark Knight before they realized they wanted to add Dark Knight... Actually, I recall a suggestion for Marauder to branch into Dark Knight as a DPS that converts enmity into damage... Things like Bloodbath and Vengeance just scream Dark Knight IMO, Storm's Path and Inner Beast too, and Raw Intuition just makes no sense to me... Dark Knight historically had a sacrifice HP for damage skill, and while that makes no sense for a tank (though I'd trade Marauder cross-class skills for Lancer and Blood for Blood, though that was more when Dark Knight had serious TP issues), Raw Intuition adds a risk (albeit one removed by Awareness IIRC) for 100% Parry, which Dark Knight would love for Low Blows/Reprisal...
Crit Adlos are double strength shields and can be deployed to the group, ie: 6k crit -> 12K shield. Take into effect all possible buffs and you get 9k -> 18K shields. Not to mention a Noct Ast runs out of mp MUCH faster than a SCH. Plus SCH has an instant Aoe heal. People always take SCH for granted...Except AST already has two advantages, raid wide DPS increase at no or lesser MP cost (if they dps as well as cards) and a choice between a full heal and a shield at less MP cost with no cool downs needed. I think, with the way off healers interact sch and ast shielding are about the same, with ast having better sustained AoE healing (although not much needs more than succor, et succor, succor, indom) but obviously scholar destroys ast while healing in cleric stance.
I think we should start seeing Acc focused WHM, who become the off heals in an ast whm comp or more frequently baton passing the cleric stance role.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
So does Astrologian if you use Lightspeed. Except... no one really cares about Esoterics anymore.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
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