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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Yoshiyuki View Post
    Basically. I wish they'd overhaul us to be more unique instead of this hybrid SCH/WHM thing. If they gave us our own identity that focused on Synastry, splash heals/shields and powerful HoTs, that would help.
    I'm not sure what exactly I would have preferred for AST (I liked the suggestion bandied about ages ago involving Nocturnal Sect being more about card buffs and card-related skills, with Diurnal being the "healing" sect, and scrap the whole regen/shield effects on their abilities to be something more unique), but I will agree with you that my interest in this job has plummeted the more they continue to homogenize it with WHM/SCH.
    (1)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by loreleidiangelo View Post
    I'm not sure what exactly I would have preferred for AST (I liked the suggestion bandied about ages ago involving Nocturnal Sect being more about card buffs and card-related skills, with Diurnal being the "healing" sect, and scrap the whole regen/shield effects on their abilities to be something more unique), but I will agree with you that my interest in this job has plummeted the more they continue to homogenize it with WHM/SCH.
    I'd have either turned Nocturnal into Phalanx from XI, or essentially made it function like Wildfire, but for healing. Both would benefit from Time Dilation the same way Diurnal does, something like Wildfire might be a bit risky though, you'd essentially heal someone then ignore them because you know they'll get a dump of HP when it wears off... Something like Phalanx might be ideal, I can see that being quite nice for trash pulls... Wildfire probably makes for a more unique healing experience though, would be fun to time it so it wears off right after a tank buster... Phalanx is kind of like a shield, just one that doesn't entirely mitigate damage and doesn't wear off after a damage threshold, which is why it would work well with Time Dilation and trash pulls... It's more like Protect really, I can see that being great for trash since it would add up quickly against large groups of enemies...
    (0)
    Last edited by Nalien; 06-05-2016 at 02:35 AM.