I agree 100%. DS in 20% should be PVP only. But if SoSu did something everywhere it would give them some utility. Pretty much no positional attack required for a "Trick Attack" effect if you will. Mainly for the purpose of the DRK getting their restore.
Now imagine if they stack, Trick Attack, Slashing debuff, and SoSu 10% all stacked. Would be pretty beastly and therefore never happen. XD
and because some encounters force boss to jump out of the arena and after coming has no dots u have to refresh dots again and again , A7 being the worst.... too many jumps from the boss , to many movement , and u have to burst down adds that arent worth doting up .....
at least 180 BV cd will save lots of "wait time" , and being able to use it more often , but Brd uses MP for both MP/TP regen and Foe .... MCH uses MP only for TP/MP regen...they dont waste MP on -10%
this buffs are welcomed , i would prefered a way to use the dots to gain advantage , sidewinder remove dots and does XXX potency (40s cd ) so if i see the boss leaving i can use sidewinder to remove this dots and get a dmg spike , or let sidewinder put dots on target.....or let both dots be instant cast...remove Iron jaws and give us a usefull skill...but thats expansion changes....
we need this dots in order to proc bloodletter....being unable to puts dots (not worth ) is a pain
Don't know why people think the new two-seater mount is coming from PvP. It says right there in the patch notes that two-seater mounts cannot be ridden during Frontline campaigns.
I approve of booger-egi throwing boogers 10% harder and ifrit pimp slapping harder, BUT I still think titan should've had a potency increase since its stupid easy to pull off of him in single player instances now because of our mini akh mourns.
*looks at nerf on Collective Unconscious*
F*ck!
I think the Dark Knight PvP changes soured my patch notes experience...
Still, got a good laugh at some pathetic Diadem changes, and the Workshop remains a point of irritation for me... We're really sticking to the "You can get nothing done here unless you're wasting three other peoples time", aren't we? Sigh... I was so excited for the Workshop and Diadem before 3.0, why did you have to go and mess them up?
Last edited by Nalien; 06-03-2016 at 11:59 PM.
The BRD buffs look pretty solid IMO. A higher sustained damage allows for saving of CD's in the need of burst/dealing with mechanics. Blunt Arrow having double potency is a significant increase.
DOTs Changes -> higher AOE potential without altering burst AOE too much, higher sustained @ a 3.33 pps increase.
Blunt -> Burst Potential + Higher Sustained
EA -> Significant Burst Paired with Barrage + Higher Sustained
Flaming Arrow -> Significant AOE increase
Sidewinder.....an increase that doesn't change anything significant lol.
If you look at the single target pps of 6.667 combined from all the changes you will notice that the changes to the DOTs is exactly half @ 3.33 pps. The target here I believe was having the ability to hold burst CD's if required, which it appears to have done.
For the most part, BRD now has a ~100 DPS increase @ current gear + changes to BV and songs.
Last edited by Judge_Xero; 06-03-2016 at 11:59 PM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
I wonder if the new expert dungeons will have new armor skins or just new recolors?
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