Page 21 of 25 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 201 to 210 of 246
  1. #201
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lemuria View Post
    Except... no one really cares about Esoterics anymore.
    people still do ilevel 100-130 Anima. And it is also possible that the Eso are needed for the 240 step

    See it as an indirect nerf of the 210 step
    (0)
    Last edited by Felis; 06-05-2016 at 05:53 AM.

  2. #202
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by RLofOBFL View Post
    It sounds nice but it adds to the MP issue(mostly in Noct), helios is very pricey 1060 mp & it takes two casts to outdo Intom. which has no cost & is on a much shorter CD than Lightspeed.
    forgetting that lightspeed lowers mp cost?
    (1)

  3. #203
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ADVSS View Post
    yeah i wholeheartedly agree i believe sometime in 2.x im like "DRK not gonna happen, WAR already is DRK" due to the lifetaps and such
    It's not just Warrior either... Pretty sure Dragoon has bits of Dark Knight mixed in... Blood for Blood and Life Surge particularly... I suppose it's left over from 1.0s original class system, which didn't have Jobs but instead essentially let you make your own through cross-class skills...

    Kinda wish they stuck with that actually, though it would be (and I guess was, for a brief time) a nightmare to balance...
    (1)

  4. #204
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    So very curious what items are going to be needed for the main ingredients for the next anima step.

    That will be the first thing to do after story line and see if what items I've been hoarding will work towards it.
    (0)

  5. #205
    Player
    CuteWhisper's Avatar
    Join Date
    Aug 2015
    Posts
    462
    Character
    Cupcake Monster
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tracewood View Post
    So very curious what items are going to be needed for the main ingredients for the next anima step.

    That will be the first thing to do after story line and see if what items I've been hoarding will work towards it.
    I would love to know how the next anima weapon will look as well
    (0)

  6. #206
    Player
    Llynd's Avatar
    Join Date
    Feb 2016
    Posts
    222
    Character
    Lynk Lloyd
    World
    Moogle
    Main Class
    Scholar Lv 70
    Quote Originally Posted by CuteWhisper View Post
    I would love to know how the next anima weapon will look as well
    Since anima will change ( skin talking) , i believe we won't have glowing effect anymore
    (0)

  7. #207
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nalien View Post
    It's not just Warrior either... Pretty sure Dragoon has bits of Dark Knight mixed in... Blood for Blood and Life Surge particularly... I suppose it's left over from 1.0s original class system, which didn't have Jobs but instead essentially let you make your own through cross-class skills...

    Kinda wish they stuck with that actually, though it would be (and I guess was, for a brief time) a nightmare to balance...
    It always felt like that system was built for battle regimens and a plethora of damage types with inherent effects. I mean, we had Umbral, Astral, Bleeding, Sonic, etc., damage types back then. And even then there were abilities that would need certain undermechanics to differ at all—Circle Strike and Brandish, for instance, were both circular slashing AoEs, virtually identical. And then you had Doom Spike, Skewer, and Puncture all has piercing linear AoEs, differing only in flat damage, increased damage per hit, and decreased damage per hit, respectively. Had I actually had a reason to want to combo my Aura Pulse with my friend's Arrow Helix (donut AoE), knocking enemies outward into it, rather than it just being yet another self-centered AoE with a different damage type that nonetheless did the exact same thing as Circle Strike and Brandish... Pierce to start an armor break, blunt/sonic to widen it, and then slashing/bleeds to take full advantage. Frost to rigidify for earth; water to wet for lightning; fire to spread wind from target, frost to double some of the AoE damage back into the target; wind to increase burn rate on a Fire-struck target...

    I imagine that would have gotten pretty cool. Mix and match for personal identity and raid composition... with some serious undermechanics to take advantage of multiple damage types.

    But they scrapped the route that then seemed the obvious way to flush that system out in favor of simply removing all the extra damage types and adding combo chains acted basically like a 1, 2, 1, 2, 1, 2 system where the most thought you could put into your decisions was to delay until the last component of either combo came off CD without capping your auto-attack generated TP (spent on the first, and only the first, move of the combo). I could see hope for the first system, but very, very little for the second.
    (2)

  8. #208
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    This "feature" has been around for over a year now (I can't remember which patch added it, but I think it was 2.3). If you can't check your job or gear before queueing, well, tough. Its all on you for screwing up.
    No, it wasn't. It was only there for roulettes.

    I have had many premades (after 2.3) with people who forgot something and needed to exit and reenter, and they did so and we resumed again with no hassle.
    (1)
    Last edited by Fynlar; 06-05-2016 at 07:42 AM.

  9. #209
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RLofOBFL View Post
    It sounds nice but it adds to the MP issue(mostly in Noct), helios is very pricey 1060 mp & it takes two casts to outdo Intom. which has no cost & is on a much shorter CD than Lightspeed.
    Doesn't Lightspeed reduces MP cost by 25%?

    HOWEVER, to go with RLofOBFL's argument, Lightspeed doesn't remove recast time. You'll still have to wait 2.5 seconds after using Helios to use any other healing spell, versus a WHM using Assize or SCH using Indomitability.
    (0)
    Last edited by Mimilu; 06-05-2016 at 09:25 AM.

  10. #210
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mimilu View Post
    Doesn't Lightspeed reduces MP cost by 25%?

    HOWEVER, to go with RLofOBFL's argument, Lightspeed doesn't remove recast time. You'll still have to wait 2.5 seconds after using Helios to use any other healing spell, versus a WHM using Assize or SCH using Indomitability.
    It removes cast time for most spells besides Ascend, yes. I believe you're referring to the Global Cooldown.
    (0)

Page 21 of 25 FirstFirst ... 11 19 20 21 22 23 ... LastLast